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Bleyn
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I understand what you mean in some ways.
But I'm not sure I could see it working too well. What I mean is, technically, no it would not be hard for them to program it so that you have units that start out being restricted to the littorals, and only later gain the deeper waters with new techs such as caravels(for whom this was a realistic situation), and others that are always restricted to coasts or seas but not oceans.
The problem I see is in making it mod friendly. Suddenly its no longer a case of having a flag associated with a tech such as navigation that effectively says "ignore the sink in seas/ocean flag on all naval units". Now you are looking at a situation where you have to have some way of segregating the always sinkers from the conditional sinkers.
No, wait, I take that back. It is easier than I thought. Really what it would amount to is having two sets of flags. One that says "This ship will always risk sinking in X water terrain" and one that says "This ship will sink in X unless overriden by tech/wonders"
Hmmm... yes, that would be nice, for modding, if nothing else.
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Dragon's Lord
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Kansas City Missouri
Jul 2002 time: 23:21
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how about letting older ships navigate up rivers like galleys and early sail look at the vikings they kicked much ass cause they could row inland and attack...
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:21
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A simple solution, in my mind, would be to give units such as ironclads a good movement rate, but then set ocean squares as having an "exhorbitant" movement cost! This could keep triremes and ironclads in coastal and sea squares, where they could patrol a large area, whilst allowing pre-battleship clippers, corvettes and frigates complete control of the oceans!! (Just by giving them equal movement, but the "all squares as roads" flag!)
Anyway, just a thought.
Yours,
The_Aussie_Lurker.
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Amadan
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quote: Originally posted by SpencerH
Dont forget that once you have navigation/magnetism all ships can traverse oceans safely. |
Which is the problem.
Some ships should be able to be flagged so that they are never able to traverse oceans (or seas) safely, regardless of the tech level obtained.
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Firebird
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Hi Panag
You said "Some people are going to make a WW1-sce.".
I hope you join them, since you know quite some interesting bits.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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quote: Originally posted by Firebird
Hi Panag
You said "Some people are going to make a WW1-sce.".
I hope you join them, since you know quite some interesting bits. |
hi ,
thank you
that is the general idea , ....
since building a real good scenario or mod is nearly impossible to do when alone a couple people got there heads together n one for graphics , one for the map , one for history , .... etc , .....
BUT ,
the plans are in the fridge for now , ....
when PTW hits the shop with that more "enhanced editor" that should give us more options , then the plans shall be defrosted , .....
the idea is to make a complete WWI scenario , .....
including the US in Russia , the Germans in Africa , in short what really happend in the world between 1912-1920 , ....
there is one small problem , the maps are to small , so each front or part of the world shall have its own map , ....
it would help of course if Firaxis came with a bigger map , ....
have a nice day 
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