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Shadow
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Brisbane, Australia.
Jun 1999 time: 15:21
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I think I'm eating my words here, but that's ok, live and learn right.
So after the third SP tournament, I figure the AI is a pushover and start a new land based game with Impossible setting. I get anihilated...
So I drop it back to Very Hard, and keep getting my butt kicked!!!
So I tried to study what the AI was doing a little more... now I was giving my closest civ my map or money nearly every turn, and they still went from respectful, to despising me, to methodically taking my cities... while I'm still giving them gifts! What the...
I had everything maxed out too. There was NOTHING I left out that could be altered to give me a better advantage. I didn't even go near their borders.
(For those of you that did the third tournament, I'm using the same mods. For the others, it's simply the stock game with the patch, Super Apolyton pack, and Goodmod.)
So I don't know what to do... I can't even remember what my questions was...
Has anyone else been able to defeat the AI with these mods and at this difficutly???
I'm just a bit lost with it all... it's making me lose motivation... ah I dunno...
Comments anyone...?
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Maquiladora
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Dont give all your money every turn, give about 200/300 gold (early game) each time you give and only give them something if theyre getting slightly pissed at you. Exchange maps early on with them after giving them a gold gift if theyre an angry type of AI. Increase the gold amount as the game progresses.
Give them your map every 40 turns or so with nothing in return, maybe longer than 40. But dont do it if you dont want to make peace with them in the long run, youll just make them stronger.
The only real way to secure peace with them though, is to simply have a much stronger military. Although you can make strong friendships with diplomatic minded civs just with gold and map exchanges.
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:21
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What's interesting (and the modders will correct me if I am wrong) is that the AI is determine to attack, no matter what, despite having a no-trespass agreement. And I think the mandatory enforcement of the trespass, that makes them disappear, combined with the AI's tendency to hang around outside a city for few turns before mounting an attack, is the only reason the AI doesn't ignore it completely and sack more cities. Many times have I have seen large stacks of AI units advance on me just to "disappear" before they can reach a city to attack. And the few turns they're on my land, I am constantly seeing the red circle indicating (I believe) that they are trying to pillage my land but can't. Even then, I have a couple of occasions where it will agree to the non-trespass and will attack units on our mutual borders anyway.
I find though, if they don't "dislike me" on the diplomatic screen, however, they won't try to violate the non-trespass at all. But I'm never willing to try more than a few turns of giving gold or maps to try to get a civ to like me. If it cost too much effort or gold, sooner or later we're going to war.
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ahenobarb
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quote: Originally posted by TheArsenal
What's interesting (and the modders will correct me if I am wrong) is that the AI is determine to attack, no matter what, despite having a no-trespass agreement. And I think the mandatory enforcement of the trespass, that makes them disappear, combined with the AI's tendency to hang around outside a city for few turns before mounting an attack, is the only reason the AI doesn't ignore it completely and sack more cities. Many times have I have seen large stacks of AI units advance on me just to "disappear" before they can reach a city to attack. And the few turns they're on my land, I am constantly seeing the red circle indicating (I believe) that they are trying to pillage my land but can't. Even then, I have a couple of occasions where it will agree to the non-trespass and will attack units on our mutual borders anyway.
I find though, if they don't "dislike me" on the diplomatic screen, however, they won't try to violate the non-trespass at all. But I'm never willing to try more than a few turns of giving gold or maps to try to get a civ to like me. If it cost too much effort or gold, sooner or later we're going to war. |
The AIs tresspass frequently with non-tresspass agreements, they might as well since I'm always stomping through their turf usually with clerics, corporates and lawyers, but sometimes with troops.
I felt that they AI's reluctance to go straight for an attack on my cities, which is what I do to it, was a major weakness. They focused too much on plundering. So I changed the setting and made it so that their primary interest is in sacking cities.
Now its a real challange.
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