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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Animation, Text files etc - Anyone got some time?
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teturkhan is offline teturkhan
Warlord
Edmonton, Alberta
Nov 2001
time: 05:21
  Old Post 25-08-2002 07:25
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#1 Report this post to a moderator
Animation, Text files etc - Anyone got some time? Support Apolyton

I have pretty much finished my mod for the TETurkhan GWM. However there are some areas I have little to no experience at, and which I need some help. IF anyone can assist I would very appreciative. I searched the Forum for precise information about this, but was unable to find it – if you cannot personally help just refer me to a source



HIT-LIST:

• First, what is the maximum amount of Civs I can put into a mod with the current editor without causing the game/editor to crash? I was and am under the impression 19 is the limit, since more does not appear on the game setup screen where you pick your Civs you want included in your game.

• I added some new Civs, however their diplomacy screens do not work right. The text is not just diplomacy dialogue but actual text like so: ; Mediterraneans = AI's people (ADJ) Someone that is good with the text files is what I need.

• In Addition the Foreign advisor screens is messed up too, the icons are all misplaced, so I got Mao representing England etc.

• I want to add in Animations for some of the New Civs (both the for diplomacy and UU):
- European (?)
- Austroasiatics (?)
- Afroasiatics (was thinking maybe of that Ethiopian Queen)
- Altaics (Central Asian Nomads) (Genghis Farb thinking of your Genghis Khan for this!)
- Sino-Tibetans (Any good Oriental Animation out there?)
- Amerindians (I will use the Iroquois for this)
- Mediterraneans (?)


That’s about it…

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:21
  Old Post 25-08-2002 20:21
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Re: Animation, Text files etc - Anyone got some time? Remove this text

quote:
Originally posted by teturkhan

• First, what is the maximum amount of Civs I can put into a mod with the current editor without causing the game/editor to crash? I was and am under the impression 19 is the limit, since more does not appear on the game setup screen where you pick your Civs you want included in your game.



The maximum number of civs in a single game is 16.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:21
  Old Post 26-08-2002 01:02
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Support Apolyton buy from Amazon

Till PTW...

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:21
  Old Post 26-08-2002 05:23
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#4 Report this post to a moderator
Re: Animation, Text files etc - Anyone got some time? Enter the AD-FREE zone

quote:
Originally posted by teturkhan
• First, what is the maximum amount of Civs I can put into a mod with the current editor without causing the game/editor to crash? I was and am under the impression 19 is the limit, since more does not appear on the game setup screen where you pick your Civs you want included in your game.


You can add up to 15 civs to your mod for a total of 31 (the 32nd being Barbarians), but you can only select a maximum of 16 to play in a game. The point being you can choose those 16 from a list of 31, if you want.

teturkhan is offline teturkhan
Warlord
Edmonton, Alberta
Nov 2001
time: 05:21
  Old Post 26-08-2002 05:36
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#5 Report this post to a moderator
R U Sure? Support Apolyton, buy Galactic Civilizations

You can add up to 15 civs to your mod for a total of 31 (the 32nd being Barbarians), but you can only select a maximum of 16 to play in a game. The point being you can choose those 16 from a list of 31, if you want.

but if you create more than 19 Civs, they don't show up on the menu... only 19 fit...

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