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Comrade Tassadar
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Greetings! I got Civ2MGE about a...well...year ago, but I've only played it a few times and now I think i'm ready to revive it. Just a few questions (And if their obvious remember, I'm too lazy to play the game and find out myself. Forgive me):
1. How do caravans work?
2. What scenarios are easy for someone who hardly has any experience at playing the game, yet are fun? Of course, modern/NEAR future scens are of particular interest...
3. Um....Forgot the third question. Oh yes, how does a civ define a national border?
4. Is there any reason not to run Fundie? In my (limited) experience, fundie just means winning the game through overwhelming force...
5. I would like to change some of the rules temporarily so I am pondering creating my own scenario. Is there any way to change the rules without affecting the rest of the game?
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Vlad Antlerkov
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Do you have Matt Stairs in your house?
Mar 1999 time: 23:21
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quote: Originally posted by Tassadar5000
Greetings! I got Civ2MGE about a...well...year ago, but I've only played it a few times and now I think i'm ready to revive it. Just a few questions (And if their obvious remember, I'm too lazy to play the game and find out myself. Forgive me):
1. How do caravans work? |
They set up trade routes between cities. What resources you have available are dependent on the terrain around your city (largely random, though Food Supplies will be available unless the city is running at a food deficit). When a goods caravan reaches its target city, you get a one-time gold bonus, a one-time science boost (100 beakers), and a permanent trade bonus in both cities (dependent on the trade output of both cities). When a food caravan reaches its target, the target's food box is half-filled, and the origin city donates 1 food/turn to the destination city.
quote: 2. What scenarios are easy for someone who hardly has any experience at playing the game, yet are fun? Of course, modern/NEAR future scens are of particular interest... |
No idea. If I were in an evil mood, I'd suggest Red Front, but even I have trouble beating that. 
quote: 3. Um....Forgot the third question. Oh yes, how does a civ define a national border? |
City radii.
quote: 4. Is there any reason not to run Fundie? In my (limited) experience, fundie just means winning the game through overwhelming force... |
Yes. Very slow research and depressed trade (see my first answer).
[q]5. I would like to change some of the rules temporarily so I am pondering creating my own scenario. Is there any way to change the rules without affecting the rest of the game? [/QUOTE]
Yeah. Start a game, save it to a new directory in the Scenario folder, copy rules.txt over to that folder, and edit all you want. Then open up cheat mode in the save and save it as a scenario.
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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:21
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quote: Originally posted by Vlad Antlerkov
They set up trade routes between cities. What resources you have available are dependent on the terrain around your city (largely random, though Food Supplies will be available unless the city is running at a food deficit). When a goods caravan reaches its target city, you get a one-time gold bonus, a one-time science boost (100 beakers), and a permanent trade bonus in both cities (dependent on the trade output of both cities). When a food caravan reaches its target, the target's food box is half-filled, and the origin city donates 1 food/turn to the destination city.
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Well, sorry if I misunderstood you Vlad, but I think you are mistaken:
Food supplies is available even if the city is running at a food deficit! If you use the food caravan to build a food trade link, then the food deficit will be 1 food/turn higher (except if you go to a city to which the same city already has a food trade link : in that case I think the only influence is filling the food box ! I'm not sure about that last point, though... ) And then, you can use your food caravan to help build Wonders without any influence on food deficit...
And about the one-time science boost : it's not fixed at 100 beakers!! Actually, it brings exactly as many beakers as gold (up to 2/3 of the total needed for a full tech advance).
I'm not sure whether my explanations where understandable, but I hope so... 
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