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metalhead
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I have been able to work it that on the same turn, I try and fail to plant a spy in one civ, then have success planting in another civ in the same turn, and am then successful when attempting to plant a spy with the first civ.
I don't know how useful any input is on this thread - all of our evidence of how espionage works seems highly anecdotal and based on very small sample space observations. We NEED a thorough analysis of espionage, as I have no idea, either from reading the forums or my own experience, the mechanics of the espionage options. A guide to improving success of planting, the chances of success of each risk level, etc. is necessary. Does anyone know if such information is available?
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Demerzel
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Barchan, isnt that from one of the late Douglas Adams' books? 'The long, dark teatime of the soul' if I recall correctly.
[On topic]
Spying is ridiculously expensive, unless you're really raking it in it's just not worth spying which is annoying. I remember in Civ2 when you'd use spies all the time and even better was when you took an enemy city you'd get a tech off them. I used to have massive battles over an enemy's large city when they were several techs ahead of me in order to catch up some.
I've tuned the base cost from 10 -> 7 to see if that helps some in the game. Another thing that Firaxis just didn't really think through/play with enough sadly :/
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Demerzel
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d'oh double post!
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Demerzel
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>1k gpt. not bad.
had to use spying myself recently as the rest of the civs ( all 5 of them ) have declared war on me thx to the joys of MPPs and alliances. been fighting them from about 1832 and its 1968 and we're still fighting. Regardless of the fact that I've reduced most of their empires to dust by the joys of ethnic cleansing, oops I mean "raze that city boys!", they all want me to donate free techs to them in return for peace. As if!
depressingly enough it all started 'cos one of the AIs declared war on me and then his buddies joined in the ruckus
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Demerzel
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problem is i was only the 2nd largest civ and it's taken time to take out the largest civ. this one is finally offering peace but only at parity, it won't give me any free stuff. the other civs are all on islands and with the AI killing my elite battleships with ease with vet ironclads/destroyers it's taking time to pacify them.
as im playing on the standard earth map, imagine the fact that i've razed all of greenland, now all of asia, europe is being razed as we speak and africa is not far behind. must have razed about 60-80 cities so far, keeping only ones where luxuries are or WoWs. the thing that is taking the time is the constant counter-attack from the enemy AI's tanks, of which the strongest regardless of the number of cities it has left can always keep an army of 8 in the field each turn even tho' i kill 6 of those each go.
got all 8 luxuries now tho' which is helping even tho' due to the length of the war my civ fell out of democracy to anarchy and im holding in monarchy for the time being
tempted to just play my new game as I'm tired of being Genghis 'raze that city' Khan
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Demerzel
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yeah battleships only being able to attack once is pretty dumb, not sure why Firaxis did that apart from I guess preventing a battleship from cleaning up an enemy flotilla in one turn. but thats what the ol' bismarck & her sister ships were built to do in ww2 so why not?
the only way ive kept that game going so long is by taking regular breaks, mainly after the bloody AI has managed to resurrect all of its tanks that i killed the previous turn and outfought several MI to destroy some of my exposed and damaged elite tanks :/
in SMAC id keep it going until I'd smacked down the enemy civ, as Miriam & Lal, etc.. were something you could take real pleasure in defeating. killing a civ in Civ3 just doesnt have that same enjoyment.
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