 |
|  |
 |
|  |
 |
|
vulture
|
 |
Leeds, UK
Jun 2001 time: 05:21
|
|
quote: Originally posted by Tiberius
I was playing with the egyptians and I was slightly behind the greeks in the science race. At some point they discovered the Radio and since we were anyway in kind of "annoyed" relations and I also had a spy, I thought "why not steal them?" I activated my spy and I saw that the "safe" stealing would have been 2800 gold (I don't remember the other options). I don't know what made me suspicious, but I didn't steal it and instead I talked with the greeks and asked them for a price: it was 2900 gold!!!
How absurd is that? What's the point in stealing, then? |
From the point of view of the cost to you, there isn't any point (unless stealing the tech is going to have a 97% chance of success or more in the example you give, which is never going to happen, obviously). The simplest analysis is that if you have a certain chance of succesfully stealing the plans (call the chance 'x') then the cost below which stealing becomes profitable is the cost of the tech to buy multiplied by x. So if you have a 60% chance of stealing Radio, it would be worth it if the cost was 0.6 * 2900 = 1740 gold.
First problem: we don't know what the probabilities involved are. Second problem: This ignored the negative effects of being caught stealing techs, wihch at the least will worsen relations and may drive up the price of the tech. And may get you involved in a war. The 'cost' of that in terms of gold is very subjective, and no doubt changes in different game situations.
One argument in favour of stealing rather than buying is that if you buy the tech, Greece gets 2900 gold, while if you steal it they get nothing. Denying your main opponent 2900 gold (which will let him run at a higher science rate for a few turns, or let him rush buy a quite a few universities that he hasn't finished yet) is always a good thing. Especially at the beginning of the modern age, when upgrading lots of infantry to MI is just around the corner (I spent 2020 gold in one turn upgrading in a game yesterday, and that was Leonardo's to halve the cost....) and there are research labs to be built. If you are planning on slapping Alexander around with tanks in a little while, not giving him that much gold is definitely a worthwhile consideration.
|
|
|  |
 |
|  |
 |
|  |
 |
|
FrantzX
|
|
The only problem about spyingin Civ III is that it is too damn exspensive. Cut all the prices at least by half to make it viable.
|
|
|  |
 |
|
Zero-Tau
|
|
Elsewhere
Aug 2002 time: 06:21
|
|
quote: Originally posted by Jaybe
Communist governments have enhanced probabilities of success with spy missions and plantings (my personal perception). |
Not your personal perception. It says right in the 'pedia that Communism improves the succes chance of espionage actions.
|
|
|  |
 |
|
metalhead
|
|
I know it says increased chance of success on espionage missions in the 'pedia, and i think the fire log that came with the game (or was that supposed to be a manual?), but I'm not sure if that includes the actual planting of the spy.
As far as planting goes, I have tried 10 times in a row before to plant a spy in an enemy civ on the same turn, and been caught every time. I have tried to plant a spy in every other enemy civ (5 or 6) and been unsuccessful on every one. I could deal with a 1 in 2 or even 1 in 3 chance of success in spy planting, but when you try over 30 times in 1 game to plant a spy, only to end up 5000 gold poorer and with all other civs annoyed (and, in one case, at war) with you, it tends to sour you on the whole espionage thing.
Completely OT - will PtW include an UPDATED, USEFUL manual, or just documentation of additions/changes/MP options?
|
|
|  |
 |
|  |
 |
|
player1
|
 |
Belgrade, YU
Sep 2001 time: 06:21
|
|
quote: Originally posted by Arrian
Steal plans, steal tech, and propoganda mission are each wastes of money, IMO. I can see a situation where I might consider trying to steal tech (late-game, high difficulty level... desperately trying to beat the AI to SS launch).
-Arrian |
Steal plans is no waste at all.
At least at smaller maps, and when your oponent is not 30+ cities civ (in other cases it IS too much expensive).
Then getting enemy plans would be serous boost to your strategy planning.
Another thing.
Steal tech starts to become usefull in modern age when tech. become ridiculusly expensive to buy.
But it only pays off in just one or (or maybe 2) civs have same tech.
In other cases, buying price will be lowered, and steal tech priuce would stay same, so it would not pay off.
And, as far as I have played.
My all "safe" steal tech attempts were always succesfull.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|