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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Sea movement into hills cities cost 2 moves!
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Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:22
  Old Post 26-08-2002 22:46
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#1 Report this post to a moderator
Sea movement into hills cities cost 2 moves! Full PM-box? Change here!

I this game I´m playing, I have a coastal city on a hill tile, and I noticed it costs 2 movement points for my Galleys to move into it. While this was a bit surprising, it is not of course a major problem (although I´m tempted to call it a bug).

Anyway, I thuoght I´d report this, since I can´t remember anybody else mentioning it.

Save game attached (notice: huge map). Just move the Galley into the city and you´ll see for yourselves.

Attachment: 2move_port.zip
This has been downloaded 2 time(s).

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:22
  Old Post 27-08-2002 02:59
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Avatar Enlargement: We've got the solution

that's strange.

one would think that they'd place the harbour at the bottom of the hill.
so are they pulling the damn ship up to the top then?

Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:22
  Old Post 27-08-2002 10:14
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Increase the size of your Attachments

Too bad we can´t build cities on mountains. That would probably use up all moves.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:22
  Old Post 27-08-2002 11:43
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Get a bigger avatar today!

LOL

I can imagine those poor fishermen carrying their boats every given day up the hill - down the hill - up the hill - ...

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:22
  Old Post 27-08-2002 14:53
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Suffering from ads?

Well it's atleast slightly odd that a city can act as a canal between two bodies of water

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:22
  Old Post 27-08-2002 15:38
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quote:
Originally posted by Blake
Well it's at least slightly odd that a city can act as a canal between two bodies of water


Did you ever hear of Istambul? Find a map with it and the surrounding area.
Istambul is located exatly on the Bosphorus canal, which divides Europe and Asia, linking the Black Sea and the Marmara Sea. Basically Istambul acts as a canal between those two bodies of water.

Fighter is offline Fighter
Chieftain
Vancouver, BC
Aug 2002
time: 21:22
  Old Post 27-08-2002 17:01
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Tiberius, the thing about Constantinople is that half of it is on one side of the Bosphorus and half on the other side.

A better example of that kind of connection would have been Panama, or Suez.

Although I do find it amusing that it can link two bodies of water, what was realy fun is when you have an area filled with small lakes and you set up a chain system going deep into the continent.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:22
  Old Post 27-08-2002 17:25
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Increase Your PM Length

quote:
Originally posted by Fighter
Tiberius, the thing about Constantinople is that half of it is on one side of the Bosphorus and half on the other side.

I'm afraid I don't understand you It is indeed on both sides of the canal. So what? If you made a scenario with the turks, wouldn't you make Istambul/Constantinopole acting as a canal between the Black Sea and the Marmara Sea?
In what way is Panama or Suez a better example?

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:22
  Old Post 27-08-2002 18:06
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Lose 30 kilos (of popups)

Tiberius...

Constantanople is already on a natural canal. Panama or Suez is not on a canal.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:22
  Old Post 27-08-2002 18:15
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Got spare money?

I see. The Bosphorus was already there when Constantinopole was founded, as opposed to civ3 where you found a city between two bodies of water to act as a canal!
That was a hard one!

PS But the result is still the same.

Demerzel is offline Demerzel
Warlord

Jul 2002
time: 05:22
  Old Post 27-08-2002 20:01
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hehe

fight. fight. fight.

speaking of cities connecting two oceans, why oh why does the AI always plant his city on the square one spot away from the tile that connects the two oceans?

ALPHA WOLF 64 is offline ALPHA WOLF 64
Warlord
Illinois USA
Mar 2002
time: 23:22
  Old Post 27-08-2002 21:53 Visit ALPHA WOLF 64's homepage!
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quote:
Originally posted by Demerzel
speaking of cities connecting two oceans, why oh why does the AI always plant his city on the square one spot away from the tile that connects the two oceans?


This always annoys me too. Its gotten better in recent patches but in my last game, there were at least 4 roman cities placed 1 tile away from being useful canal cities.

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