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Kuciwalker
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of Schmooism
Feb 2001 time: 00:22
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I have a few ideas on how to take the tile system even furthur. For instance, province improvements, roads, etc. could not only be in the province, but also on a specific tile. This would enhance the idea of collateral damage. If two units battle near a tile that has, say, a factory on it, the factory could be damaged (costs gold to repair and return to operation) or destroyed. You could use trebuchets or whaterver seige weapons are in to target improvements. You could send in Mercenaries and raid, say the bank . A battle near or in the population center(s) of the province would have a greater chance of killing civilians than one in the outskirts.
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