Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > REQ: mods also as add-ons
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
brianshapiro is offline brianshapiro
Warlord
Berkeley
Nov 2001
time: 21:22
  Old Post 27-08-2002 05:15
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
REQ: mods also as add-ons Got spare money?

I would want mods to be able to function as add-ons so that a player can gather together unique civs made by different creators and use them all as options in a standard game, like in Alpha Centauri. This would also be the case with units and technology also but I'm sure using custom civilizations would be the standard use. The game would have an setting for which mods are being used as add-ons , and for the game compile together the different mods. Even if the addon list is changed the saved game file keeps track of the addons that were set when the game was started. I would like to use different custom civs without using them packaged differently in different custom games.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:22
  Old Post 27-08-2002 06:27
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

You can use the "import" option with the current editor. This lets you take one "page" of rules from a mod at a time. Is it totally flexible? No. But it can do some of the things you are saying.

brianshapiro is offline brianshapiro
Warlord
Berkeley
Nov 2001
time: 21:22
  Old Post 27-08-2002 07:02
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

no no no. if you just want to add new civilizations, creating a page for them on your own isnt that hard anyway , i wouldnt be asking just for that ability. and nothing to do with the editor at all either , players should be able to use new civilizations without mucking around in an editor that most besides civ fanatics will leave alone. i just think that the player should have the option of custom civs and using many from different sources, for example , without resorting to playing with a packaged scenario file or spending time in the editor and in graphics editing programs. the point is to make it a convenient option such as an add-on similar to alpha centauri , where all that was needed was a placing a new faction file in the directory.; so you have an option when starting a game which mod rules to inherit , and which stays with the same options until changed so they dont have to be continuously reselected.

brianshapiro is offline brianshapiro
Warlord
Berkeley
Nov 2001
time: 21:22
  Old Post 27-08-2002 07:08
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

so for instance, someone would have a Fascism.mod , a Extra Civilizations Pack 1.mod , Extra Civilizations Pack 2.mod , Farms.mod , and from a checklist on the new game screen , where rules can be selected you could select which mod rules to inherit and use in the game, and also because in a list the first ones can be given higher priority : the options the player selects will be kept the same for future games until changed. As i said for the regular player i think advising them to meddle with editing programs to do this is too much.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:22
  Old Post 27-08-2002 14:27
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Got spare money?

Okay, I understand. That would be pretty good.

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:22
  Old Post 30-08-2002 01:16 Visit kring's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase Your PM Length

There was mention of a mod manager in at least one of the numerous articles out about Play the World.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0416 seconds (89.90% PHP - 10.10% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net