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Franses
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quote: If no one has an objection I'm going to give Captain tile #30 (valued at $1500) as his FULL compensation for previous service. It was the tile he told me to get for him depending on what people decided about the compensation package. |
I fully agree. He deserves it.
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Franses
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quote: Originally posted by civman2000
I think #1 Trade Proposals is too strict and restrictive. |
Civman: I respect your opinion of course but could you elaborate a bit on the strictness and restrictiveness of the trade proposal? You may have detected a weakness in the proposal that I missed.
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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Just for fun, the list of subProduct production:
001 Apolyton N (horse, grass, rd), 2 Grain, 2 Commerce
.......NYE
002 Apolyton NE (mined grass rd), 2 Grain, 2 Brick, 1 Commerce
.......Franses
003a Apolyton SW (forest, rd), 1 Venison, 2 Timber, 1 Commerce
.......Jonny
003b Apolyton W (forest, rd), 1 Venison, 2 Timber, 1 Commerce
.......Spiffor
004 Apolyton NW (grass), 2 Grain
.......GhengisFarb
005 Apolyton NW10 (mined forest rd), 2 Grain, 1 Brick, 1 Commerce
.......adaMada
006 Apolyton NW11 (mined grass rd), 2 Grain, 2 Brick, 1 Commerce
.......Kloreep
(A)-007 Apolyton NW12 (mined grass rd), $1000, 2 Grain, 1 Brick, 1 Commerce
008 Apolyton NE1 (mined grass rd), 2 Grain, 1 Brick, 1 Commerce
.......civman2000
009 Termina N (jungle), 1 Banana, 1 Commerce
.......Epistax
010 Termina NE (mined grass rd), 2 Grain, 1 Brick, 1 Commerce
.......Duddha
011 Termina E (mined grass rd), 2 Grain, 1 Brick, 1 Commerce
.......Rendelnep
012 Termina NW (jungle), 1 Banana
.......Epistax
013 Termina NE1 (jungle), 1 Banana, 1 Commerce
014 Termina NE2 (jungle), 1 Banana
.......UnOrtOdOx
015 Termina NE3 (jungle), 1 Banana
.......GhengisFarb
(B)-016 Tassagrad N (mined grass rd), $1000, 2 Grain, 1 Brick, 1 Commerce
(C)017 Tassagrad NE (jungle), $200, 1 Banana
018 Tassagrad SE (jungle), 1 Banana
.......Sheik
019 Tassagrad S (grass rd, mine?), 2 Grain, 1 Brick, 1 Commerce
.......skywalker
(D)-020 Tassagrad SW (mined grass rd), $1000, 2 Grain, 1 Brick, 1 Commerce
021 Tassagrad W (jungle), 1 Banana
.......Shiek
(E)-022 Tassagrad NW (jungle), $200, 1 Banana
023 Tassagrad NW10 (jungle), 1 Banana, 1 Commerce
024 Tassagrad NW11 (jungle), 1 Banana, 1 Commerce
025 Tassagrad NW12 (jungle), 1 Banana, 1 Commerce
.......jdd2007
026 BHQ N (mountain), 1 Stone
.......GhengisFarb
027 BHQ NE (jungle), 1 Banana
028 BHQ S (jungle), 1 Banana
.......Darkness' Edge
029 BHQ SW (mined grass rd river), 2 Grain, 1 Brick, 2 Commerce
.......Kramerman
030 BHQ W (mined grass rd river), 2 Grain, 1 Brick, 2 Commerce
.......Captain
031 BHQ NW (mined grass river), 2 Grain, 1 Brick, 2 Commerce
.......Nimitz
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:22
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I think our trading system is flawed. If we're going to post our assets, let's just do it seperate from trades. Also, if you are buying things, shouldn't you, instead of saying that you're buying such and such at this price, just accept a sell offer? I think that everything should be sell offers and purchases. If you had 2 food you wanted to sell, you would post a thread saying that you offered to sell 2 shields at, say $45 each. If this was the first sell offer in the thread, you put a 1 in the title bar, and if it's the second, a 2, etc. THIS IS REQUIRED OR THE SELL OFFER IS INVALID. Then, if someone wants to buy those two food, they post "I accept offer #1" and put ~1 in the title bar. THIS IS REQUIRED OR THE SELL OFFER IS INVALID. If someone has accepted your sell offer, you cannot edit it. You cannot edit an acceptance post, either. The trade is now set in stone. Also, the restrictions for selling shields above market value are eliminated - just don't expect anyone to buy your stuff.
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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quote: Originally posted by skywalker
I think our trading system is flawed. If we're going to post our assets, let's just do it seperate from trades. Also, if you are buying things, shouldn't you, instead of saying that you're buying such and such at this price, just accept a sell offer? I think that everything should be sell offers and purchases. If you had 2 food you wanted to sell, you would post a thread saying that you offered to sell 2 shields at, say $45 each. If this was the first sell offer in the thread, you put a 1 in the title bar, and if it's the second, a 2, etc. THIS IS REQUIRED OR THE SELL OFFER IS INVALID. Then, if someone wants to buy those two food, they post "I accept offer #1" and put ~1 in the title bar. THIS IS REQUIRED OR THE SELL OFFER IS INVALID. If someone has accepted your sell offer, you cannot edit it. You cannot edit an acceptance post, either. The trade is now set in stone. Also, the restrictions for selling shields above market value are eliminated - just don't expect anyone to buy your stuff. |
See my replies in the other two threads it was posted in..........

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Franses
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quote: Originally posted by Epistax
The problem with that poll is no one knows exactly what to do with it. Multiple choice usually doesn't take a written response. |
You may well be right. But the first building poll learned that many non-players voted. So, I do not think we can use that method and be sure that we get the opinion of the players. If this does not work either...... what should we use?
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Franses
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quote: Originally posted by civman2000
Franses: It is too restrictive to say that sales NEVER go for over the market value. If there is less supply than demand, there should be a good chance (using random # generator) of sales being successful. |
I agree but none of the D:S proposals addresses this.
quote:
Also, you should be able to sell for specific values (as it is now) instead of always being the same. |
I agree but as mentioned before: If all players had the time to alter their deals continuously, the price in the current system would be the same for all also. This final price would be exactly equal to the latest default price and in case of oversupply to $1 (if players are out of stockpiling capacity). So, the current system is unfair to those that do not have the time to post regularly and has the same result as in the current proposal except that it takes a lot more time to get there.
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Franses
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quote: Originally posted by skywalker
So, which solutions exactly are we using? |
As it stands now all favour to introduce the building proposal. Other buildings may (and I am sure will) be added later.
As to the D:S issue. Two nobles support solution 1 and two nobles support solution 2. So the votes are inconclusive. If no more nobles vote I suggest to introduce solution 2. Just because this is a Beta.
As to the trade proposal. Two nobles support the solution. One is opposed to it and one proposed an alternative. So, a slight preference for implementing the proposal but not really conclusive. Again, because this is a Beta I suggest to try it in the next trade session.
Is this fair? In case no more nobles vote tonight, I suggest to start the next trading session tomorrow morning (September 1, 10.00 hours) and end the session on September 3, 10.00 hours. All times are in GMT.
Last edited by Franses on 30-08-2002 at 12:05
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Franses
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Lost my post, so I will try again.
GhengisFarb,
If your D:S solution is implemented (Solution 2) the base supply for food, shields and commerce goes down drastically. To keep the bank and bakery buildings into balance, the base supply for bread and loans should go down to. I suggest to use 1 as the base supply for bread and loans. I think that is in line with your solution. Or did I miss something here?
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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quote: Originally posted by Franses
If your D:S solution is implemented (Solution 2) the base supply for food, shields and commerce goes down drastically. To keep the bank and bakery buildings into balance, the base supply for bread and loans should go down to. I suggest to use 1 as the base supply for bread and loans. I think that is in line with your solution. Or did I miss something here? |
Bread receives a bonus and is tied to the same base demand as all food. In my proposal we never expand past 3 markets, simply allow some products to sell at a premium. Your proposal expands our system to 5 markets.
I suggest we try the market of Proposal 2, using the same shield supply and demand. And the building list from Proposal 1 with the following changes to make it work with Proposal 2:
quote: Originally posted by Franses
STOREHOUSE (Costs 2 shields/labor) stores up to 20 commodities (including food).
TAVERN (Costs 3 shields/labor) allows you to sell up to 2 food per turn at a 50% bonus.
SHOPPE (Costs 3 shields/labor) allows you to sell up to 2 commerce per turn at a 50% bonus.
WORKSHOP (Costs 4 shields/labor) allows you to sell up to 2 shields per turn at a 50% bonus.
BAKERY (Cost 10 shields/labor) converts up to 2 food into 2 bread (1 food into 1 bread).
Bread sells at a 100% bonus
Bread can not be stored.
Bread sells in the FOOD market.
The city a bakery is build in must be specified
BREWERY (Cost 15 shields/labor) converts up to 2 grain per labor used into beer(1 grain into 1 beer).
Beer sells at a 150% bonus.
Beer can be stored.
Beer can be sold in the FOOD or COMMERCE markets.
To build a building in a city you must hire at least one labor from that city. Additional labor may be brought in from any noble's estate, but the first labor must be from the city or local authorities will not allow any construction on your building to take place.
The only building that should be "useable" the turn its built is Storehouse. All others technically use the turn to alter/sell products and should be in existence at the beginning of the turn to generate benefits.
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Also, we might want to PM each other on the starting D:S numbers to make sure we both understand where the numbers are coming from before we open the next trading session.
Last edited by GhengisFarb on 30-08-2002 at 23:17
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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