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King_Xerces
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Calgary
Jul 2002 time: 22:22
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Hi,
Any of you know the answers?:
How do you take a screenshot? I've heard it's possible....
I'm creating a game in the editor. Whenever I try to place a goody hut, or barbarian camp, nothing appears. Why???
Towards the end of my games, I always seem to be at negative GPT rates, even when the sliders are at ZERO!! How can I prevent this?
-Thanks
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:22
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Answering your third question... your overhead seems to be exceeding your income. Are you in democracy and have a huge army? This sort of thing is more likely to happen with a premature jump to republic from despotism at the end of the ancient era, when you aren't generarting enough gold to pay for your infrastructure.
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Sheik
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For taking screenshots I always recomend the program attached below because it is very easy to use and is free.
Attachment: swbcap20.zip
This has been downloaded 4 time(s).
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:22
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Xerces,
For help with the negative cashflow, use the screenshot help you've gotten in this thread, and post a screenie of your civ's economic data from the top of the F1 screen, and/or post a save.
In general, the way to get and stay rich is to develop your cities. High population, roads everywhere, marketplaces, banks, courthouses/police stations, etc. Wonders can obviously help save you money, either by paying for improvement upkeep directly (Pyramids, Sun Tzu, Adam Smith), boosting your cashflow or science output (Colossus, Copernicus, Newton, SETI), or boost happiness (Oracle [which is crap, though], Hanging Gardens, Sistine, Bach's, Shakespeares [only one city, though]. Leonardo's Workshop will also save you a lot of money by halving upgrade costs. Those add up. Far and away the biggest help in becoming wealthy, however, is the Forbidden Palace, if it's positioned well.
You talk of negative cashflow despite 100% tax rate? That sounds pretty bad. Do you have a really large military? Do you have expensive trade deals? Are you in the wrong form of government ("wrong" depends on the situation)?
-Arrian
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King_Xerces
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Calgary
Jul 2002 time: 22:22
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Thanks for the advice, All......
I did infact have a Massive military under democracy. For some odd reason, though, my same civ played much better when under republic.
Oh ya, another problem is that I keep " accidently " building my FP beside my capital........don't ask.
Right now, I'm playing the as the Indians, in ancient times, under despotism, and am breaking even at 30% science, and 0% luxury. Will post a screen of that soon.
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DrFell
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I build my FP right next to my capital all the time. Then I disband the capital to move it to a further out planned city (usually all my cities are size 3 or below at this point, and the target is size 6 or so). It's a nice way to get two palaces although it's not without some risk.
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DrFell
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Not 100% sure of everything that affects it, but culture and size do appear to be big factors. Generally, I do it so early on that no cities have any culture improvements, and all cities are size 3 or below. Do the 'jump' the turn after you build the FP, and make sure the target city is size 6 at least. If you have any other cities above size 3, then I'd pop rush something in them that turn to cut down the size. It works every time I have made sure those conditions (all cities but the target are small, and no cities have had culture improvements for a long period of time) are satisfied.
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