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DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:22
  Old Post 28-08-2002 17:20
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The Thinkers guild: Still pop rushing? Get a bigger avatar today!

In the numerous discussions held on pop rushing, those who are reluctant or opposed generally give up when the final argument is exposed : Since the AI does it, we cannot compete without it ; there is nothing to answer to that, at least when we play at the highest levels.

The question raised in this thread deals with another aspect: when the competing AIs don?t do pop rushing any more because they are in Republic as are in our game Greece, England, Germany and Azteks, the argument is no longer valid; but worse, is it really our interest to decrease our population at a time where the other civs increases their own population faster than us? In other words, in still doing pop rushing when our competitors don?t, are not we easily solving short term problems at the expense of our future? Or, is the situation so bad that the only way to survive to-day is to prepare our fall to-morrow?

Your comments and opinions as always greatly appreciated.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:22
  Old Post 28-08-2002 18:04
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Pop rushing occures only in despotism and communisim. The other forms of government allow one to Purchase the item under construction with money.

Once we switch to monarchy/republic we will not pop rush any more either. We wont be able to.

In most instances if you do the math regarding pop rushing at this stage, it works out to be a slight benifit because of a) the corruption and b) the unhappyness due to our difficulty level. However, once you change over to a more advanced form of government, you want to have populations around 3+ in the majority of cities for practical reasons, therefor as we are looking to change soon, pop rushing is less desired now so we can get the pop up. However, when in dire circumstances, is it not better to do some pop rushing and get a defender into the city to make sure it stays in our hands, or to just let the city fall to invading barbarians?

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 28-08-2002 18:30
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When we switch governments we'll be able to draft citizens. Though we'll get conscripts, which suck, we'll at least get up-to-date units (whereas pop rushing one citizen only gives you 20 shields which is just enough for a spearman but not for a pikeman and later units).

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:22
  Old Post 28-08-2002 19:19
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quote:
Originally posted by GodKing
However, when in dire circumstances, is it not better to do some pop rushing and get a defender into the city to make sure it stays in our hands, or to just let the city fall to invading barbarians?


This issue has already been discussed at lenth, the subject of this thread is restricted to possible danger of pop rushing when the AIs does not.

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:22
  Old Post 28-08-2002 19:21
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Shiber,

Does this result in definitly reducing the population ?

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:22
  Old Post 28-08-2002 19:40 Visit panag's homepage!
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hi ,

, we could use captured workers for this , ...

have a nice day

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 28-08-2002 19:51
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quote:
Originally posted by DAVOUT
Shiber,

Does this result in definitly reducing the population ?


Yes, drafting results in the loss of one citizen and turns another citizen unhappy (unless made happy or content by lux., mil. police etc') but once we invent pikemen and later musketmen drafting will become more cost-effective than pop-rushing the unit.

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:22
  Old Post 28-08-2002 20:03
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Drafting is not totally comparable to pop rushing : it is restricted to military units. So, the problem is limited to pop rushing buildings when AIs dont.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:22
  Old Post 28-08-2002 20:09
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Put an end to popups!

At this level the AI gets such a benefit in building that AI rushing of anything other than military units during an emergency- like the ruhsing of the swordman who attacked our archer stack, is higly unlikely. We are playing with distinct disadvantages at this level, so I doubt that comparing our behavior to that of the AI is not very valid. Fro example, the AI gets free military support, which allows them to become republics without having to srhink military. Also, they must get some sort of happyness increase, since I doubt the AI fears war-weariness.

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:22
  Old Post 28-08-2002 20:33
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Gepap,

It would be interesting to know precisely all the handicaps we have at that level, but the question is : dont we desadvantage ourselves in pop rushing buildings?

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:22
  Old Post 28-08-2002 20:45
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We don'ty really have disadvantages as much as the AI gets bonuses in troop support and shields. Of course, the fact that less citizens are bron content, thus letting unhappiness set in quicker, is a major handicap.

I think that the relative advantage/disadvanatge of pop. rushing must be seen on a case to case basis. Sometimes a certain edifice, like a temple, will be worth more to our civs that the population that died rushing it. Currently our depressed food production (due to despotism) keeps our population relatively low, so pop. ruhsing anythig greater than a temple or spearman is impossible, since it would deplete opur population too severely and create too much unhappiness.

As a princliple I dislike pop. rushing, but on a case by case by case basis, it has its uses. The fact is that we have not used pop. rushing particularly much in this game, and I see its use diminishing in the future, not growing- simply because we will not have enough citizens to afford to rush the more expensive units and buildingd down the line.

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
time: 21:22
  Old Post 29-08-2002 10:19
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quote:
Originally posted by DAVOUT
Gepap,

It would be interesting to know precisely all the handicaps we have at that level, but the question is : dont we desadvantage ourselves in pop rushing buildings?


Per V1.29f Civ3mod.bic.... at emperor


They start with
4 free defensive units
2 free offensive units

8 additional free support + 2 for each city

3 Turns max anarchy between gov

AI to AI trade rate = 160 (130 for regent) ..whatever this means

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 29-08-2002 14:18
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Got spare money?

True also for 1.21f

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:22
  Old Post 29-08-2002 14:29
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quote:
Originally posted by ManicStarSeed


AI to AI trade rate = 160 (130 for regent) ..whatever this means


Anybody knows what it means ?

And what about building improvements ? Are they cheaper for the AI?

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 29-08-2002 15:17
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It's a variable in a mathematical function. Since we don't know what the function is or how exactly it affects the game we can't tell for sure, but I'm positive it means that the AIs trade between one another more frequently (though we can't tell how much until we see the equation).

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
time: 21:22
  Old Post 30-08-2002 00:00
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quote:
Originally posted by DAVOUT

And what about building improvements ? Are they cheaper for the AI?


Not cheaper, but the AI does not suffer from any corruption, it certainly has the effect of seeming like they pay less.

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
time: 21:22
  Old Post 30-08-2002 00:04
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There does come a point where you have to let your population increase. Usually though, I wind up missing the pop rush when I go to republic or monarchy.

BTW... the Civ manual states that a pop rush is the result of people leaving the city due to your cruel whip , not killing them outright. The results are the same however.

Mss

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 30-08-2002 01:22
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quote:
Originally posted by ManicStarSeed
Not cheaper, but the AI does not suffer from any corruption, it certainly has the effect of seeming like they pay less.


I had no idea the AI does not suffer from corruption/waste at this difficulty level. Are you positively sure of that?

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
time: 21:22
  Old Post 30-08-2002 02:23
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I assumed at any level. I know deity has zero corruption, I never recall seeing corruption in any of the AI cities at regent. I will go home and check on some older saves just to be sure about that. i will confirm tomorrow (maybe tonight).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:22
  Old Post 31-08-2002 23:07 Visit panag's homepage!
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Put an end to popups!

quote:
Originally posted by Shiber


I had no idea the AI does not suffer from corruption/waste at this difficulty level. Are you positively sure of that?


hi ,

not only that , the AI pays less also , ...

however , with a different government form we shall not loose a citizen if we draft , .... > meaning the moods , the unhappy ones , ....

on top the AI gets to start with extra units , but that is good , it makes the game more fun , ...

now there is also "accellerated build" , this way you can build a bit faster , ...

have a nice day

Last edited by panag on 01-09-2002 at 00:36

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 01-09-2002 00:03
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quote:
Originally posted by panag
however , with a different government form we shall not loose a citizen if we draft , ....


When you draft you lose citizens (as many as you have drafted).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:22
  Old Post 01-09-2002 00:35 Visit panag's homepage!
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quote:
Originally posted by Shiber


When you draft you lose citizens (as many as you have drafted).


hi ,

indeed , it was meant to be "with a different form of government the effects of the draft are different and depending on the form we can also draft more then one a turn" , ....

have a nice day

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