Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP-Multiplaying-Archive > CTP Ratings Added Rules Proposal
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
quinns is offline quinns
Emperor

Oct 2000
time: 21:12
Post  Old Post 25-12-2000 20:25
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
CTP Ratings Added Rules Proposal Suffering from ads?

*** RATED GAME RULE CHANGE/ADDITION PROPOSAL ***

Elimination Rule --

If, in a rated game, a player:

a) resigns;
b) changes status from "rated" to "unrated";
c) gets annihilated; or
d) gets "FORCED next turned" for three turns in a row,

then every remaining player in that game "DEFEATS" THAT PLAYER THREE TIMES (as measured by the normal ten turn phase defeat).

For example, in a 5 player game, the first person who gets "eliminated from the ratings in that game" would be "defeated" 12 times (as measured by the normal power graph 10 turn defeat), (3 multiplied by 4 remaining players.) This equates to an average decrease in ratings of about 2 to 3 points for the eliminated player. The second player eliminated would be defeated 9 times (3 multiplied by 3 remaining players), ... etc.

In the case of resignation or three consecutive "forced next turns", then that resigned player's civilization will be "next turned" until a replacement player, (either rated or unrated), takes over that civilization's control.

*** END PROPOSAL ***


Paul
King
Zwolle, The Netherlands
Mar 99 posted December 25, 2000 04:01

This proposal favors the military victory over the alien life victory. I think there should also be a bonus for finishing the alien project. So maybe this could be added: if a player wins by completing the alien project he defeats every remaining player three times. Any objections to this?


quinns
Prince
California, USA
Oct 2000 posted December 25, 2000 10:21

I agree with Paul's Alien Project Victory proposal stated above. Without objection, I will include this Alien Project Rule with the Elimination Rule, also stated above.

[This message has been edited by quinns (edited December 28, 2000).]

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:12
Post  Old Post 26-12-2000 18:48 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

Quinns, I have objections. People should be able to change the status to unrated without "being defeated", as otherwsie we basically force them to remain rated once they are. They need to be able to change back easily, without fearing such an appailing loss of points.
Otherwise, agreed.

------------------
Solver - http://www.aok.20m.com

quinns is offline quinns
Emperor

Oct 2000
time: 21:12
Post  Old Post 27-12-2000 10:51
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

Solver said above:
---
"Quinns, I have objections. People should be able to change the status to unrated without "being defeated", as otherwsie we basically force them to remain rated once they are. They need to be able to change back easily, without fearing such an appailing loss of points.
Otherwise, agreed."
---
Without this rule, Solver, this Elimination Rule won't work. Let me give you a very possible example of abuse of this rule.

Suppose a player has only one city left and it is turn 120. The player is about to be eliminated, but now switches to "unrated" status just before elimination, thereby "finding the loophole" to get out of being subject to the triple defeat deduction.

I, for one, know that I would take advantage of this "unfair loophole" if I were on the verge of defeat. Once a player becomes rated, that player is committed. They can't become "rated" when they are doing well, then switch back to "unrated" when they are doing poorly. The only way out of "rated" status, should be to become subject to the elimination rule, either by resignation, anhiliation, or switching to "unrated" status.

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 27-12-2000 02:33 Visit Paul's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

I completely agree with Quinns on this. Being able to change your status to unrated without penalty makes the whole elimination rule ineffective.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:12
Post  Old Post 27-12-2000 17:42 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase the size of your Attachments

But then, isn't the penalty too rough? As being defeated 3 times?

------------------
Solver - http://www.aok.20m.com

Fraze is offline Fraze
Prince
Crewe, Cheshire,UK
Sep 2000
time: 05:12
Post  Old Post 27-12-2000 23:15
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

I think 3 defeats from everyone in the game seems a bit harsh.

Also why should you be penalized more for the number of players in a game when you get eliminated.

Is it easier to be eliminated earlier in the game or later on when you have had a chance to settle?

This seems unfair as it could be harder to defend against more enemies if attacked by several allies, in a deliberate attempt to affect the ratings.

If you get an unlucky start and someone attacks you it could take a long time to recover in the ratings.

Then I suppose in the accelerated games that’s not so likely.

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:12
Post  Old Post 28-12-2000 01:51
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

Hi Fraze.

It is easy to follow you.

But I think, that a "gang-up" will only affect one specific game - and it would probably not have a duration of a whole game.

And no-one would be in doubt if a "gang-up" is ongoing. One might even post it in the forum (something like a lonely nation with a pure heart are fighting against all the other decadent states on xx world ).

This would give two:

- An interesting game for others to read.
- A hint to all, that someone might stick together in other games.

quinns is offline quinns
Emperor

Oct 2000
time: 21:12
Post  Old Post 29-12-2000 10:03
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

No, I don't believe it is too harsh. Even in an eight player game, the first player eliminated will only lose about 2 or 3 ratings points. This can be made up rather quickly in other rated games where that same player is doing the "defeating". I believe this triple defeat makes for a more dynamic game (as Birdman states). It becomes much more of an incentive to form alliances early to avoid the "gang up" syndrome. Personally, I think the rule should stand as is, but if there is a strong concensus against the "harshness" of this rule, we could downgrade it to a "double" defeat rather than a "triple" defeat.

Fraze is offline Fraze
Prince
Crewe, Cheshire,UK
Sep 2000
time: 05:12
Post  Old Post 29-12-2000 01:08
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Lose 30 kilos (of popups)

OK guys, I take it all back.

I was in a bit an argumentative mood last night.

quinns is offline quinns
Emperor

Oct 2000
time: 21:12
Post  Old Post 29-12-2000 01:29
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

It's alright Fraze. I'm glad you agree. Arguing the weaknesses of a proposed rule generally makes for a stronger final rule. So, there is no problem with your "argumentiveness".

Yeti is offline Yeti
Warlord
Wisconsin, USA
Dec 2000
time: 05:12
Post  Old Post 29-12-2000 20:54
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Increase the size of your Attachments

Hail all

As a youngblood, and proudly at the bottom of the ranks, I support the proposed rule. We can't have people deciding not to be ranked when ranked. It may be seen as harsh but I think it has to be, to make it interesting.

As far as ganging up, well I guess that's RL diplomacy. And sometimes, you get delt a crappy hand.


Thx

Yeti

quinns is offline quinns
Emperor

Oct 2000
time: 21:12
Post  Old Post 06-01-2001 03:33
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Suffering from ads?

Thanks Yeti.

It looks like a pretty good consensus. The new rules will go into effect on 7-Jan-2001.

And thanks to all the input regarding these changes.

[This message has been edited by quinns (edited January 05, 2001).]

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0465 seconds (90.88% PHP - 9.12% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net