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fittstim is offline fittstim
Warlord
Stockholm, Sweden
Jul 2001
time: 06:22
  Old Post 29-08-2002 12:35
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Forbidding the palace... Support Apolyton, buy Alpha Centauri

Help!!!

It's been so long since I've been offered the possibility to build the FP.

It was after the 1.21 upgrade that I noticed I lost the ability to FP. Sure I did some mod to the .bic file but I didn't change anything with respect to the FP. At least not on purpose.

I figured the problem would be solved with the 1.29 version. No dice. I'm playing a game where I desperately need the FP because my captured cities on the next continent are revolting like crazy every turn.

Yes I have more than 8 cities (more like 60).

Can anyone suggest a solution (other than reinstallation) or has anyone seen something like this before? TIA.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:22
  Old Post 29-08-2002 13:07
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Put an end to popups!

Have you changed ' optimal cities'?

because you need to build half of them in order to be able to build the FP
you might have increased this number in order to fight/lessen(sp?) corruption. But in doing so you 'lost' the FP.
Listen to minister "build more cities!"

fittstim is offline fittstim
Warlord
Stockholm, Sweden
Jul 2001
time: 06:22
  Old Post 29-08-2002 13:32
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Support Apolyton, buy Civilization III: Complete

Ahah! This must be the case (but now I need 256 cities to build the FP).

Is this stated explicitly somewhere or is this something that people have discovered?

Thanks!

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:22
  Old Post 29-08-2002 14:23
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Increase Your PM Length

There are better ways to deal with corruption if that is why you changed it (and I'm assuming it is). First off, 1.29f has less corruption than before and might not need changed. The best way to lower it I've found is to use the corruption sliders. These don't have side effects like changing optimal cities. In addition to the lack of FP, raising the optimal cities makes the AIs grow like a cancer. The so-called Settler Diarrhea. The AI wants to have around the optimal number of cities. It pretty much shuts off building new cities when it hits that number (and in any case will not go over twice that number). If you change it they keep growing.

fittstim is offline fittstim
Warlord
Stockholm, Sweden
Jul 2001
time: 06:22
  Old Post 29-08-2002 15:16
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Support Apolyton, buy GURPS/ Alpha Centauri

If I remember correctly, I changed it in a futile effort to allow myself to build more cities - I had run into the "Too many cities" issue when I was still in pre-BC time. I thought that this would up the amount of cities allowed. But now I know that 512 is hardwired into the programming.

Thanks fo the info.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:22
  Old Post 30-08-2002 03:36
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quote:
Originally posted by fittstim
Ahah! This must be the case (but now I need 256 cities to build the FP).

Is this stated explicitly somewhere or is this something that people have discovered?

Thanks!


It's mentioned somewhere.

ALPHA WOLF 64 is offline ALPHA WOLF 64
Warlord
Illinois USA
Mar 2002
time: 23:22
  Old Post 30-08-2002 22:54 Visit ALPHA WOLF 64's homepage!
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Support Apolyton or Terrorists Win

i also noticed that setting some flags on the palace seems to prevent the FP option. I dont remember which ones for sure tho.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:22
  Old Post 31-08-2002 05:50
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#8 Report this post to a moderator
Tired of ads?

quote:
Originally posted by ALPHA WOLF 64
i also noticed that setting some flags on the palace seems to prevent the FP option. I dont remember which ones for sure tho.


According to all the info, the Forbidden Palace is available as soon as you have 1/2 of the optimal number of cities. And I've seen nothing in the editor to indicate otherwise.

Feel free to prove me wrong though!

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:22
  Old Post 31-08-2002 06:31
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Get a bigger avatar today!

quote:
Originally posted by fittstim
If I remember correctly, I changed it in a futile effort to allow myself to build more cities - I had run into the "Too many cities" issue when I was still in pre-BC time. I thought that this would up the amount of cities allowed. But now I know that 512 is hardwired into the programming.

Thanks fo the info.


256 cities!!! How do people manage such big empires? more than 30 cities = too tedious for me. (And I have only a 700Mhz CPU so I never play huge or 256 by 256 maps, too slow .)

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:22
  Old Post 31-08-2002 07:07
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Inflate your Upload Space

quote:
Originally posted by Odin


256 cities!!! How do people manage such big empires? more than 30 cities = too tedious for me. (And I have only a 700Mhz CPU so I never play huge or 256 by 256 maps, too slow .)


You're making a presumption here. If there's 16 civs in a game, 512 cities isn't that difficult to accomplish, especially with the AI's willingness to build anywhere. If by chance all civs grow equally, that would only mean 32 cities per civ. In an 8 civ game, that would only mean 64 cities.

If you play a 256 X 256 map, that's nothing!

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:22
  Old Post 31-08-2002 07:39 Visit Tuberski's homepage!
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#11 Report this post to a moderator
Increase the size of your Attachments

My computer is only 500Mhz so I always player smaller land masses. I think the optimum is 16 cities on standard.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:22
  Old Post 31-08-2002 22:13
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Got spare money?

quote:
Originally posted by Willem


You're making a presumption here. If there's 16 civs in a game, 512 cities isn't that difficult to accomplish, especially with the AI's willingness to build anywhere. If by chance all civs grow equally, that would only mean 32 cities per civ. In an 8 civ game, that would only mean 64 cities.

If you play a 256 X 256 map, that's nothing!


Oh, it's cities total, not per civ, DOH

Sovereign is offline Sovereign
Prince
USA
Jan 2001
time: 00:22
  Old Post 01-09-2002 00:10
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512 cities, eh?

I've built empires of 100 cities, with no maximum problems.


But I'm curious. Is there any way to "remove" that barrier? So we can have 1000 cities or so? Has anyone ever tried hacking or whatever into the Civ 3 files to make 1000 or 2000 cities possible?

There are like 100,000 cities, both big AND small in the world!

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:22
  Old Post 01-09-2002 01:17
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#14 Report this post to a moderator
Support Apolyton, buy Civilization 2

No, the 512 limit has been hardcoded.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:22
  Old Post 03-09-2002 11:10 Visit Alex's homepage!
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Support Apolyton, buy Alpha Centauri

Plus, what would you do with 1000 cities? Yawn at your domestic advisor when it asks you for the 315th time what would you like to build next?

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