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Dutch
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Norway
Aug 1999 time: 06:22
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When a square is polluted, the citizen working there turns into a specialist. Unfortunately, he doesn't go back into the fields when the pollution has been cleared, so I have to manually place him there. If I don't, less food, and eventually too little, is grown in that particular city, ultimately causing starvation. This bit of micromanagement becomes tedious in the mid-to-late game, when pollution is abundant.
So is there ANY way of automatising the process of getting citizens back into farming after a worker has cleaned up a square?
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Sir Og
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Lurking in Stara Zagora, Bulgaria
Jun 2001 time: 07:22
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Dutch I wanted to ask exactly the same question few weeks ago but for some reason I can not start a thread.
I tried to solve the problem myself and did some experiments with the governor in my last game. I turned the governor on with instructions to maximise food production and to handle happines. It worked well for me and really speeded the end game turns.
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