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jordan83
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i don't know how, but at a moment in the game, one of my elite's unit became a "Hero" called Kubilaļ Kahn (i have the Chinese civ). Of course i know him : he was the successor of Genghis Kahn.
As i don't know exactly what it was, and as i wax beaten i decided to load an anterior version.
What a mistake !
I was thinking (as it was my first game) that Hero was not so uncommon, and i was thinking too that if my unit became a Hero once he would become hero the next time too...
And since this time, i have never managed to create a Hero again....
Itis said in the manual that an unit become Hero when an Elite won e fight, and it is right, the unit who became a hero in my case was an elite ; but there is one thing that i don't understand : after this "episode" my same elite unite fight a lot of battles and he never lose ! So he is a Elite unit since XXX won battle and he is not yet becam e Hero unit : someone can help me to understand how a Hero can be created ?
I think that it is a big part of the chance.
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jordan83
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it's ok, i have already created three new heroes with Egyptians : Ramses, Cheops, and the third i don't remmber the name
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Ethelred
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quote: Originally posted by XarXo
A GL can only be created when a unit won an X amunt of battles in a short period of time, this is, a crude war.
X is proporcional to the difficult level. |
No. That is completely wrong.
Each elite unit that has not produced a leader has a one in sixteen chance of producing a leader in any battle. I saw someone claim it was one in 32 for defense but I have never seen anyone from Firaxis make that claim.
Its one in twelve if you have built the Heroic Epic.
All indications from Firaxis that I have seen is show that is ALL that is involved. One in sixteen or one in twelve and Elite units may only produce one GL each untill they are upgraded and then they must become Elite again before they can produce another.
It doesn't matter if the unit is down to one hit.
It doesn't matter if the unit wins more than one battle in a turn except that its then one in sixteen twice in one turn.
It doesn't matter if the wind is blowing from the south, you attacking a city on a hill accross a river and the defending unit is equiped with a Depleted Uranium Anti-Tank Spear on Millard Filmore's Birthday either.
With the 1.29f patch you are given ONE chance to change the name of any Elite unit that produces a GL and wether you change the name or not the unit will have an asterisk next to its name so you can tell that it cannot produce a GL anymore. If it can't be upgraded its and ideal unit to put in an army. Otherwise upgrade and see if you can get another leader. I have gotten two GLs from at least one unit so far since 1.29f by upgrading it after it produced the first one.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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Ethelred, I've both seen Firaxis state the defense odds (Mike B.), and I've gotten a number of GLs on defense (always a nice surprise).
But I have to take exception: Wind blowing from the south seems to have a positive effect. 
Seriously, we need to put a definitive statement somewhere on 'poly, either in the faq, or topped in General or Strategy, as to the factors for GL generation.
(or, Firaxis has to let us in on the many arcane and devilish factors heretofore unknown... a 1:2 ratio of strength, on the last hp of the last defending unit in a city with at least one bonus tile, with at least one worker in city-radius, and assuming the attacker has lost three or more previous battles, and it's a Dell and not a Gateway, and you have no wish to play RoN, and, oh yeah, you know what the heck you're doing, and...)
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Gastric ReFlux
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GLs from a defensive battle are nice unless the AI keeps attacking the stack and ends up killing the Great Leader.
GR sees a GL pop out from his riflemen!
Yes! Yesss! Here comes Hoover's in one turn! Yes!
Hey! Hey! Stop attacking!
Stop!!!
Please stop!
Run damnit! Run!
Bloody hell.
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Demerzel
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55 GLs? feck me thats a few.
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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