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Adam Smith
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Maryland, USA
Jan 1970 time: 00:22
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I've had Civ III sitting in the box for almost a year now till a got a computer big enough to run it. After getting a new computer a couple of weeks ago, I installed Civ III last night (no patch yet) and took it for a spin.
I played my usual Civ II settings: Deity, Continents, 4bil, max size board, max water, max barbs, max number of civs. I got off to a rather poor start as the Greeks (scientific, commercial) on a 6x20 continent which was about half desert and half plains. Nevertheless by about 1600bc I managed to scratch out three or four respectable cities and was moderately advanced.
In the process of exploring I knocked over a couple of barb huts, but a couple of well-placed hoplytes and veteran or elite units were able to deal with the occupants in the usual Civ II manner. Cities were reasonable well defended by Civ II standards, with one or two fortified hoplytes each, some of them veterans.
At this point the roof fell in. I was subjected to a "massive" barbarian attack which consisted of 25 conscript horse units from each of three directions simultaneously. (Scythians, Etruscans, and Minoans IIRC) Thats 75 #$%&*@$ units at once!!!! As horse after horse materialized from the same square, my first reaction was that the program must have hung. As they began to materialize from two other squares I realized I was maximum toast the minute they hit the road system. It was as if the entire population of the known world turned into barbarians and landed on my sorry-ass piece of sand at the same time.
What is going on here? Are these in fact barbarians, or something else? (as if it matters to the result) Where did they come from? How do you deal with them? Since I don't see the Etruscans on the list of civs, I presume they are not another civ. In two of the three cases the horse units appear to come from what looks like a small encampment; not a hut, but not quite a city. Are these huts, cities, units, or what? In one case I got rid of such an encampment after inducing the unit inside to attack me, and lose. Are there other ways to deal with this? Can encampments be absorbed into your civilization by culture?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:22
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Adam Smith,
Barbarians in CivIII work differently than in CivII. The barbarian encampments (the things you can attack and disperse for 25gold each) spawn units. Every couple of turns, they will put out a warrior or horseman. If a barb unit enters one of your cities, it will take some of your treasury or will destroy population or work you've been doing. It doesn't take the city. If you disperse an encampment (you have to attack it), that doesn't get rid of the barbs. A new encampment will soon pop up somewhere in the "fog of war." The only way to get rid of barbs is to settle the map, as they will not pop up within sight of civilization.
Barbarian uprisings occur when 2 civs have hit the middle ages. This happened very quickly in your game because you're playing Deity, where the AI has a HUGE advantage in tech, production, growth, ect. Plus, you were alone, and the others almost certainly had neighbors to trade tech with.
Some advice: no matter how good you were at CivII, do not start CivIII at Deity. Bad idea. Back off to warlord or regent until you get a firm grip on all of the gameplay changes. Trust me on this. I played CivII on Deity and pretty much won every time, and I'm really glad I started out at a low level and worked my way up.
That, and read the strategy forum.
-Arrian
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Gastric ReFlux
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Should we tell him about when the Barbs get ICBMs?
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hr_oskar
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Barbarians are much less dangerous in Civ3 anyway, IMHO - because they can't actually take your cities. If you see that one of your cities is going to fall to that massive uprising, just go trade away all your money etc.
They're more dangerous, though, in that Settlers and Workers have no defence value, so they need to be escorted.
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DrFell
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quote: Originally posted by Arrian
The only way to get rid of barbs is to settle the map, as they will not pop up within sight of civilization. |
They can also be stopped if you make sure all the continent is not under 'fog of war'. If you think you can't settle it fast enough, you could spread out warriors on mountains and hills throughout your land. This will stop new barb camps popping up.
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Lord Merciless
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Civ2 Deity players can get their butt kicked at Civ3 Warlord level. It's no shame if you can't keep up at the Civ3 Deity level.
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Az
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MACEDONIA - It's the name of the sovereign country to the north of Greece
Apr 2000 time: 07:22
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Here's some tip though, how you can use barbarians to your advantage.
On huge maps, with large chunks of land, ( like the Earth map , for example ) , There are always enourmous parts of land that are never colonized. That's good . very good. You venture into that wilderness ,with around a dosen of your toughest units at the time ( My favourite : Samurai ) but even an Elite spearman will do . Each time you disperse an encampment, you get 25 gold. Another encampment will respawn in a distance of 10 squares max. I don't know why, explore the map with your tough , ( and preferrably fast ) units, and get cash from land that wouldn't be any good for you while colonized, due to corruption.
Also, when you have a great edge over the AIs in land coverage ( once again, big land maps ) , a good way to gain money, is to sell distanced , ( often conquered ) cities to the AI . it would pay as much as hundreds of gold coins immediately , plus it would make payments of tens of coins per turn for 20 turns. Remember that you wouldn't get any money from it ( due to the fact that the little cash you would gain from it, MAYBE , would be lost on improvements , and defence ) , and probably would even lose money .
Some tips from me , to get you started . There are tons of other strategies lying around in this forum , read them , use them , and abuse them. Good luck ! 
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DrFell
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A bit. And commercial is much better at reducing it too.
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DrFell
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You can still give them away anytime or demand for a peace treaty. People were using exploits such as selling off internal cities and watching them culture flip back a couple turns later, or selling them and then capturing them back the same turn.
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