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Cedayon
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Yea, we Govs like using mins and ecs for things like buildings, formers, and crawlers... but those don't do so hot against a Hive Missile Infantry unit or some such.
In my particular case: I'm planning on having NT and Aurora work together (ie build obscene amounts of those nice rover crawlers) on the Xenoempathy Dome, so they'll be unavailable for military production until '61 or '62 (NT should be able to pump a nice unit out after that, though). Espirito del Aqua doesn't have the production to do much there, and really needs to build up its infra first. Twin Peaks is available after it finishes its network node (and preferably a rec commons) and should be able to put something in the neighborhood of 60 mins into military production over the remainder of the 7 year period. Cyclops is in a similar situation as Twin Peaks (needs to finish it's NN and build an RC), and should be closer to 70 mins output over the remaining turns.
To put it succinctly: If I can get some reasonable rushes approved, I could probably give you between 180 and 210 mins of military production by '63 (the end of the turnchat).
edit- Of course, I'd be able to give much more during the following turnchat (the last of the term, iirc) because NT and Aurora would be fully available.
Last edited by Cedayon on 18-02-2003 at 09:48
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Cedayon
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quote: Originally posted by FlameFlash
Interceptors sound like the best route to me... AAA tech isn't available yet, right? | We have AAA and SAM, no? And sending a noodle (interceptor or no) to sink it sounds like the best course of action to me. Be mindful of leaving our territory, though.
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Cedayon
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quote: Originally posted by FlameFlash
Hope we get clean reactors soon though... that'll be a big help if we stay in FM. | I estimate 5-6 turns til we do (1 to finish NG, 4-5 for BE) if we can choose BE for our next tech.
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