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Method
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/me goes to France
Feb 2001 time: 00:22
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The Network Node
At Z7's request.
discuss......
Last edited by Method on 30-08-2002 at 19:44
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AdamTG02
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Williamsburg, Virginia
Aug 2002 time: 00:22
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Well, my tests did not indicate that necessarily, but I will run another one.
My personal opinion, which is subject to change and/or persuasion:
Centauri Ecology
Social Psych
Secrets of the Human Brain
Ethical Calculus
Should none of the above be available, my first alternate is Doctrine: Mobility; second alternate is Information Networks.
Reasoning: I think we can get Secrets if we make it a priority, even if we get CentEco first as a majority prefers to do. After that, Democracy, with its early Efficiency and Growth bonuses, is easily available. Mobility is first alternate for pod-popping potential; Info Networks is second for Network Nodes and artifacts.
Although I'm not completely clear on the reason for beelining to Industrial Automation, I think it is because of crawlers, which you see as important for SPs. In the game I'm currently running, I was able to get 3 out of 7 of the early SPs (HGP, Empath Guild, CDF) wihout beelining to crawlers. That's more than any other faction.
I'll run another simulation before I rush to a conclusion, but Industrial Auto doesn't seem so vital to me.
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Method
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/me goes to France
Feb 2001 time: 00:22
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quote: Originally posted by AdamTG02
Although I'm not completely clear on the reason for beelining to Industrial Automation, I think it is because of crawlers, which you see as important for SPs. In the game I'm currently running, I was able to get 3 out of 7 of the early SPs (HGP, Empath Guild, CDF) wihout beelining to crawlers. That's more than any other faction.
I'll run another simulation before I rush to a conclusion, but Industrial Auto doesn't seem so vital to me. |
crawlers are VITAL. not just for rushing SPs.
Ind auto is also good for us because we get: wealth, planned, free market, PTS, VW, synthemetal, probe teams, network nodes, energy banks, hab complexes, hologram theatres, librarian specialists.
quote: Originally posted by Archaic
You sir, are a moron. learn how to play a decent game. |

Don't say stuff like that! its making our party look bad
Last edited by Method on 30-08-2002 at 21:28
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AdamTG02
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Williamsburg, Virginia
Aug 2002 time: 00:22
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My discussion with Archaic has been taken into private messages, at the suggestion of TKG. (Edited from previous longer post.)
Last edited by AdamTG02 on 30-08-2002 at 22:14
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Method
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/me goes to France
Feb 2001 time: 00:22
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*cough cough*
Last edited by Method on 30-08-2002 at 21:58
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DeathByTheSword
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soon to be a major religion
Nov 2001 time: 05:22
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*deleted*
Last edited by DeathByTheSword on 30-08-2002 at 23:50
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AdamTG02
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Williamsburg, Virginia
Aug 2002 time: 00:22
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This post is now redundant.
Last edited by AdamTG02 on 30-08-2002 at 22:14
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Zakharov VII
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Don't forget to stop long enough at Industrial Economics to go bother Kass about Free Market 
Gene Splicing is very good for the nutrient restriction raising, but to me it is not as critical early on as the Automation line. I assume we all want to be expanding like crazy, which makes getting 2 nutrient tiles the only thing we need to worry about there. Besides, if we have a nice Rainy tile nearby, it seems we'd rather put off the Former for a bit later, so there's no reason to want to Farm it for 3 nuts (hey, IIRC, a condensor is allowed to break the nut restriction, so that's no consideration if we get the WP!).
I haven't played with crawlers for awhile (gets boring, and I had to stop my Tech Stagnation/Double Blind game because too many crawlers were slowing down my computer . OCC is the only time I use them anymore, but that doens't apply to what I'm about to say), but it seems to me that building a few of them at each base is the first real reason to stop massive colony pod production (exception being, of course, a base we want to build a secret project on, which should probably have stopped pod building earlier for Tanks, Comons, and the project itself). Then we can get towards Gene Splicing, and maybe have a nice little pop boom, though without crawlers I usually wait for Tree Farms.
Z
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