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XOR
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Venezuela
Aug 2002 time: 05:22
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quote: My point in all of this is that even “infantry” units have a significant number of tanks in them. |
My point, with more base than yours, is that CIV3_INFANTRY units are just some smaller crew of troops and not a "division", or even a "batalion", so they dont represent as having tanks in them. For CIV3_INFANTRY to be a batallion that have tanks with them, require of you to build many CIV3_TANK units and take your CIV3_INFANTRY and your CIV3_TANKs together (thing that we all do, as long as we have the tech to build tanks).
Just the same as CIV3_PARATROOPER units, if you could handle to get the CIV3_TANK uinits there somehow, then they WILL have tanks.
Last edited by XOR on 19-09-2002 at 17:48
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Barchan
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drifting across the sands of time....
Nov 2001 time: 05:22
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quote: Originally posted by XOR
My point, with more base than yours, is that CIV3_INFANTRY units are just some smaller crew of troops and not a "division", or even a "batalion", so they dont represent as having tanks in them. For CIV3_INFANTRY to be a batallion that have tanks with them, require of you to build many CIV3_TANK units and take your CIV3_INFANTRY and your CIV3_TANKs together (thing that we all do, as long as we have the tech to build tanks).
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XOR, it seems our arguments are passing like ships in the night.
I see your point. It's different from my point, but I see it. I’m not really interested in arguing that you’re wrong, although if a CivIII Army loads up 3-4 smaller units, military doctrine would argue that those units would be Corps, even larger than Divisions. Given the scale of the game, it wouldn't be unreasonable to argue that the units are actually Corps-strength, rather than battalion or smaller.
But it’s just not worth arguing about. It’s a game, and the units are both merely abstract representations of generic military formations and assigned almost wholly arbitrary combat values and abilities. And the paratrooper units, frankly, just aren’t worth the costs involved in researching or building them.
Of course, one could make the same arguments about paratroopers IRL. Sure, they’ve done some great work in the past and probably will again in the future. But I doubt that anyone could argue that the course of history would have been dramatically different if paratroopers had never been developed (not where they might have failed instead of succeeded when used IRL, but never been developed). At least not as different if, say, the tank had never been developed. Paratroopers simply weren’t (and aren’t) that critical to the overall course of war. In just about every case, there was another way to get the job done. It might have been costlier, and taken longer, but it could have been done.
The true value of paratroopers, IMHO and IRL, is their flexibility and unpredictability in combat employment. If your enemy has tanks and infantry along your front, you can set up a defensive line and engage them along it with minimal defenses in your rear areas. However, if he has paratroopers, all of a sudden you’ve got to be thinking about defending all your rear marshalling areas and supply depots, critical transportation and supply routes, your headquarters and training grounds. Nowhere is “safe”, and the strain of being on constant alert for an attack from above slowly saps the morale of troops trying to recover from the stresses of front-line combat (remember the tanks and infantry?). It’s the threat of imminent behind-the-line attack that makes paratroopers so valuable to have, oftentimes even more so than the actual value of whatever attacks they might make.
Naturally, this value is lost on the AI, who doesn’t seem to care where your units go anyway. Perhaps in MP, paratroopers will have more value, but I doubt it. The scale of the game is just too grand; paratroopers are usually employed tactically, but the value of tactics in CivIII is minimal at best. They might be able to pillage the odd resource here and there or cut the occasional rail line, but their weak drop range means it’s likely just as easy to accomplish these missions with infantry and explorers (saboteurs). It just isn’t worth taking the four or more extra turns to research paratroopers. After all, that’s four turns you *could* have spent researching modern armor. I don’t think we need a poll to find out what people would rather have in their inventory....
Anyway, apologies to any Paras lurking on the board; I’m not saying you’re not important or relevant, but simply trying to keep things in perspective.
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XOR
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Venezuela
Aug 2002 time: 05:22
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quote: I see your point. It's different from my point, but I see it. I’m not really interested in arguing that you’re wrong, although if a CivIII Army loads up 3-4 smaller units, military doctrine would argue that those units would be Corps, even larger than Divisions. Given the scale of the game, it wouldn't be unreasonable to argue that the units are actually Corps-strength, rather than battalion or smaller. |
No, it's not my point, i'm just pointing how pointless your point is. Civ3 has NO such thing as "divisions", or "batallion", just units. You pretend to say that the CIV3_INFANTRY unit should be strongers because each unit is an "Infantry division" that includes "tanks" in it. Well, no, it's not just that there isnt anything that points to it being like that, but there happens to be a lot that points to it NOT being like that.
But, anyway, it seems like in Civ3 the Paratrooper ended up being a totally useless unit after all.
As for the course of history without paratroopers, I dont know if this is true, but I've heard ALL bridges captured intact by the Germans in WWII were captured by paratroopers in paradrop operations.
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Barchan
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drifting across the sands of time....
Nov 2001 time: 05:22
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quote: Originally posted by XOR
No, it's not my point, i'm just pointing how pointless your point is. Civ3 has NO such thing as "divisions", or "batallion", just units. You pretend to say that the CIV3_INFANTRY unit should be strongers because each unit is an "Infantry division" that includes "tanks" in it. Well, no, it's not just that there isnt anything that points to it being like that, but there happens to be a lot that points to it NOT being like that. |
*sighs* And so now the personal slights begin. Oh, well. It was getting too far OT anyway.
Nevertheless, for the record, nowhere did I say CivIII infantry units should be stronger. My entire point, pointless or not, was that IN REAL LIFE nearly every large infantry unit, such as, oh I don’t know, a DIVISION, has some armor in it. Also, IRL, large Airborne units, again, what the heck, lets just call them DIVISIONS, have less armor in them, on average, than infantry units do. This lack of armor makes the attack capabilities of airborne units less powerful than ground-deployed infantry units of similar size.
Anyway, that's my point. If you want to point out that there aren't specific unit designations in CivIII, knock yourself out. If you want to argue that divisions and battalions aren't units, I'd be most amused watching you do so. However, I'd appreciate if you'd refrain from ad hominem attacks and focus instead on the actual points being made.
quote: Originally posted by XOR
As for the course of history without paratroopers, I dont know if this is true, but I've heard ALL bridges captured intact by the Germans in WWII were captured by paratroopers in paradrop operations. |
Check your sources, because that sounds absolutely ludicrous. The German ground forces overran vast tracts of territory in both Western and Eastern Europe. I’m sure the Wehrmacht captured plenty of bridges intact all on its own. Frankly, after the mauling the Fallschirmjager took in Crete in 1941, Hitler forbade any further airdrops. Therefore, I find it tough to believe that the Germans failed to capture another bridge intact in over 4 subsequent years of fighting.
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