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Gen.Dragolen
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Muxec,
And you're not the only one: the mod I've been working on has building prerequisites for most units.
In the same theme, I have been assigning prerequisite buildings for many of the wonders, too. Imagine building the Great Lighthouse and not even having a harbour in the city. Or the Great Library and no basic library, though this example is open to revision.
The only problem is that this may complicate things for the AI Civ's and their notorious lack of effort to build improvments. I know they can handle having a population cost for each unit, but it may prevent them from starting to build some units or wonders in my case if they won't build the prerequisite improvment.
This bears some testing to see if the coding can handle it. But I do like the idea. It works well in other games like AoE2 and such.
D.
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hr_oskar
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I agree that it should be an option in the editor, but cyclotron7 makes a good point.
I made a mod where a lot of wonders had building-prerequisities; seemed like a neat idea. But I don't have it anymore, mainly because the AI couldn't handle it so the wonder race got too easy for me. Also it did add tedium, as I mostly felt bothered having to build stuff that I otherwise didn't necessarily need.
A more fun idea might be if certain buildings reduced the shield-cost of certain wonders and/or units. No precedent for that in the Civ games, so I don't expect to see it.
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hr_oskar
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Well, I meant that that would be more desirable than the idea of building-requirements.
And obviously I did not mean general production boost given by Factories and such.
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:22
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quote: Originally posted by fittstim
Think about it. You send out a settler into the middle of the jungle to set up a base camp (city size 1) and I'm supposed to believe that this place can immediately start popping out MA:s and nuclear missles or, even worse, Space Ship parts? |
First off, a town of 10,000 is hardly a base camp. Second, if you decide to build a missile or wonder, it takes a few hundred years. Which makes perfect sense... I mean, since your civ has all the resources, it should be no problem to have the resources ran into a small town and finish the job in say, 80 years. That sounds more than realistic to me. Why you would want to do it, however, is another matter altogether...
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