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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Whatever happened to selective pillaging?
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Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:22
  Old Post 30-08-2002 22:40 Visit Inverse Icarus's homepage!
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#1 Report this post to a moderator
Whatever happened to selective pillaging? Support Apolyton, buy Alpha Centauri

I just remembered in civ2 pillaging was selective, i could destroy a mine before i destroyed a railroad, etc. Why did this feature go away?

i also dislike roads/mines/irrigation going away at the same time.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:22
  Old Post 31-08-2002 18:13 Visit Zachriel's homepage!
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Re: Whatever happened to selective pillaging? Help yourself to an AD-FREE life

quote:
Originally posted by UberKruX
I just remembered in civ2 pillaging was selective, i could destroy a mine before i destroyed a railroad, etc. Why did this feature go away?


Good question. For me, the most important problem is that you can't remove forts without taking out the rail, road and mine first.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:22
  Old Post 01-09-2002 01:00 Visit panag's homepage!
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hi ,

, ...

, it would be nice to have this option after a certain tech or improvement ,...

have a nice day

hr_oskar is offline hr_oskar
Chieftain

Aug 2002
time: 05:22
  Old Post 01-09-2002 01:31
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Agree with Zachriel - this only bothered me when I wasn't able to remove the Modern Age green blob forts; I would like to have selective pillaging back, it's a minor thing to add after all.

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:22
  Old Post 01-09-2002 09:41
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I never pillage, because of this problem. It is to much of a risk that tt may be costing my unit an entire movement point just for the privalge of pillaging.

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:22
  Old Post 02-09-2002 22:35
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quote:
Originally posted by panag
hi ,

, ...

, it would be nice to have this option after a certain tech or improvement ,...

have a nice day


why would you need a special tech to be able to decide whether to tear down a fort or to destroy a mine?

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:22
  Old Post 02-09-2002 22:44 Visit Inverse Icarus's homepage!
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quote:
Originally posted by Gangerolf


why would you need a special tech to be able to decide whether to tear down a fort or to destroy a mine?




"which one's the fortress again?"
"beats me jim, lets just tear apart these railroads and go home"

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:22
  Old Post 06-09-2002 21:01 Visit panag's homepage!
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quote:
Originally posted by Gangerolf


why would you need a special tech to be able to decide whether to tear down a fort or to destroy a mine?


hi ,

, explosives would be nice , ...

have a nice day

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:22
  Old Post 09-09-2002 00:40
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a sledgehammer is sufficient

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:22
  Old Post 10-09-2002 23:42
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A choice of what to pillage PLUS we should get gold for doing so.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:22
  Old Post 12-09-2002 20:33 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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recieve gold when pillaging?

that could be exploited like the "plant woods, clear woods" i later times when you have free workers

however, a "raid city" with some hired barbarians (or some invisible unit) would be a nice idea. as long as the city doesn't have a police station, theft would have a high chance of success (without declaring war)

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