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Gatekeeper
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United States of America
Feb 2000 time: 23:22
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Everyone:
How does the setting "0" affect the way a civilization will behave? Is it some sort of wild card that differs from game to game?
For example, I have the Sioux as a "rational" civilization, with the other characteristics set to "0". Does this mean that it's possible the Sioux, in addition to being rational, may also be expansionist or perfectionist in any given game? Or militaristic or civilized in another game? Or a combination of the above, all due to the fact that "0" is used in place of those characteristics instead of "1" and/or "-1"?
Or will the Sioux always be rational and nothing else? (I only specified that one characteristic because, frankly, it's the only one that I think accurately describes the Sioux culture. They are an intelligent and rational people, not necessarily given to expansionism or militarism, even in times before their contact with Europeans.
Has anyone else altered the characteristics of various civilizations? If so, what are the Sioux set as?
Gatekeeper
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Gatekeeper
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United States of America
Feb 2000 time: 23:22
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STYOM:
Well, I had the Sioux originally set to "rational" and "militaristic," but, by God, that made living next to them in North America as either America or, to a slightly lesser degree, the Aztecs next to impossible.
Then again, I'm also a "builder" and "observer" type of player, more than one who would send waves of catapults and knights to finish off AI civs early on. I've mostly left the characteristics alone, except for the Sioux (who, I think, didn't have *any* characteristics set in stone originally), because I think the game has a nice mix of civs.
To answer your question, yes, setting all civs to be aggressive, expansionist and militaristic would probably result in a world where the strong survive, and the weak DIE!!!! (And quickly.) 
Gatekeeper
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Gatekeeper
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United States of America
Feb 2000 time: 23:22
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quote: Originally posted by Mercator
What SG said...
The 0 is simply the value in between. So, somewhere between militaristic and civilized, somewhere between expansionist and perfectionist, or somewhere between aggressive and rational.
So see it as a 3 point scale, with -1 and 1 as the extremes. |
So, in effect, this could change from game to game, then.
Say in one game the Sioux are "x" degrees toward civilized due to the "0" modifier, but in the next game they might be "x" degrees in the direction of aggressiveness due to the "0" modifier. IOW, they will *never* be "officially" civilized or aggressive, but always, one degree to another, "leaning" in the civilized or aggressive direction (this would also apply to the other modifiers).
Something of a wildcard, yes?
Anyway, it seems I also remember having games (when the Sioux were still at 0, 0, 0) when the Sioux would be more aggressive and expansionistic in one game than in another. Would that be the effect of the "0" showing through?
Fascinating discussion so far, folks. Thanks for the insights provided thus far.
Gatekeeper
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:22
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quote: Originally posted by Gatekeeper
So, in effect, this could change from game to game, then.
...
Something of a wildcard, yes?
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No, you seem to misunderstand. The zero is also a modifier. They could have used 1,2,3 instead of -1,0,1. Each modifier alters the tech value of a category of tech. This basically means that each civ has its own set of tech values - the base number in rules.txt +/- its modifier, which can also be zero.
clear as mud?
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