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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:22
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quote: Telvanni is probably more upset with you for being at a moderate rank in the Mage's Guild. The higher you rise in rank at the Guild, the lower your disposition drops with Telvanni. |
That's why 7 is about the best reaction I get from Telvannis...
As for Hlaalu, you don't really need thieves skills to do their quests. That could help, that and a good speechcraft, but I managed to get my manor with a mage, slightly good at fighting. I screwed once because I killed the person I had to steal from, but apart from that, everything went right. It was quite funny too, I screwed that quest, gave in the guy who gave me my second quest, and, when I went to see him asking for a promotion (having failed him twice), he accepted!
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:22
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quote: Originally posted by LDiCesare
That's why 7 is about the best reaction I get from Telvannis...
As for Hlaalu, you don't really need thieves skills to do their quests. That could help, that and a good speechcraft, but I managed to get my manor with a mage, slightly good at fighting. I screwed once because I killed the person I had to steal from, but apart from that, everything went right. It was quite funny too, I screwed that quest, gave in the guy who gave me my second quest, and, when I went to see him asking for a promotion (having failed him twice), he accepted! |
Advancements are based on your skill levels only. There rare times were you need to do a quest to advance, which only happens when you are just one level shy of the top.
After a painful back and forth with creeper to get him to have ordinadtor armor (taunted them of course, I'm that stupid ), to see some extra deadric swords I had for the cash to train up in advancement. My warrior nord is very skilled at the schools of magic and stealth.
I joined house Hlaalu, and only after doing 3 or 4 missions in balmorra, and running over to "Uncle C" in Vevic, I'm now a "House Cousin". Hu-Rah!
EDIT: I don't remember how I got it, but there is a helmet that gives you 30/40 forted Personality. It helps believe me!
Last edited by Thrawn05 on 07-10-2002 at 19:27
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:22
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There is a woman selling top gear alchemical stuff in an abandoned fort north of Vvardenfell. I can't remember the name, but she is in the teleporter room. Plus if you come from outside, there are plenty of orcs there. Getting inside the huts and killing them is an option if you like orcish armor.
I didn't think of eating stuff. I tended not to make too many potions and ended the main quest with about 54 in alchemy and something a bit more pitiful in enchantment. Only in destruction did I reach 100 fairly easily.
Does a high enchantment skill help make more powerful items? I made a top class weapon (constant + 35 fire damage on an ebonite sword), but couldn't find something useful to enchant. A Gold Saint gem can give constant effect but I could get nothing better than a shield of 3 on my glass shield for instance... I ended up putting a 60s. light on it with a lower gem. Anyone managed to make a decent magic armor or shield? I am tired of switching amulets and rings.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:22
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Sadly, I liked Enchantment. The idea of making one's own magic items really appeals to me. The problem is I can't seem to be able to do anything useful beyond a 35-pt fire damage sword and a light-producing shield.
I find it pitiful that gems don't allow to make more powerful effects, only to increase the number of charges. Considering the chance of success seems to be based on how much of the max power you use (i.e. making 10 points enchantment out of a 10 points item is much harder than making a 10 points enchantment out of a 120 points item), using good soul gems seems a waste of energy. It is often better to soultrap a rat than a Daedroth for what you will make out of it (i.e. one-use items).
Athletics is so easy to increase that I decided to take it as one of my main skills for my second fully fleshed character because I was sure it wouldn't be wasted.
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:22
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quote: Originally posted by LDiCesare
Sadly, I liked Enchantment. The idea of making one's own magic items really appeals to me. The problem is I can't seem to be able to do anything useful beyond a 35-pt fire damage sword and a light-producing shield.
I find it pitiful that gems don't allow to make more powerful effects, only to increase the number of charges. Considering the chance of success seems to be based on how much of the max power you use (i.e. making 10 points enchantment out of a 10 points item is much harder than making a 10 points enchantment out of a 120 points item), using good soul gems seems a waste of energy. It is often better to soultrap a rat than a Daedroth for what you will make out of it (i.e. one-use items).
Athletics is so easy to increase that I decided to take it as one of my main skills for my second fully fleshed character because I was sure it wouldn't be wasted. |
It's best to goto a Enchanter and let them do it. It's costs a lot, but if you like hunting Deadra weapons and selling to creeper, you can make off with some decient enchantments.
For me, I find that, instead of making killer weapons, make defensive type enchanted armor. Constant effect resist magicka armor is great. Have a few of those (each are about resist 10%) and you'll do good against wizards and such.
Since my char was born under the lord, I have a few armor that help me coutner that weakness to fire. Unfortunalty they were not constant effect armor, but since the only enemy I really need to worry about in the fire department is the fire atronach I won't have to watch my back. 
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