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Jon Miller
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I have almost finished all the cult quests
I really think they are the easiest (And they have a large bonus for completeing them also)
Jon Miller
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:22
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quote: Originally posted by Dissident
Any advice? |
Pick one of the pregenerated classes first, to get the feel for the game. Something simple, like "warrior" or "mage." I recommend that you build your own character class eventually, but for starters just get a feel for the game.
The skills are broken up as follows:
Armor skills (Unarmored, Light, Medium, Heavy): You don't want more than one or two of these as major/minor skills, since generally you'll pick one style of armor (based on how much protection you want and how much weight you're willing to lug around) and stick with it.
Don't go with Unarmored, even if you're playing a mage or thief character--Light armor doesn't encumber you very much, and the ability to wear enchanted Light armor makes it a thousand times better than No armor.
If you're looking to get into some more combat then pick a class that relies on Medium armor for your first character, since Heavy armor is extremely cumbersome and expensive--it's a good long-term investment if you want to tank, but for getting the feel of the game you'll want to stick with Medium armor instead.
Weapon Skills: Blunt weapons and Long Bladed weapons are the most powerful in the game, Spears have some reach to them (which can be somewhat of an advantage), Short Bladed weapons are fast (I still prefer Blunt and Long Bladed), Hand To Hand is worthless IMO, and Marksman is good if you're not much into magery.
Magic Skills:
Enchant is useless for your first character, it's a long-term investment that's helpful if you're going to be recharging your enchanted items frequently, but it'll take you awhile to get many enchanted items and it will take you a long time to get the skills and items necessary to repeatedly recharge or create items. A mediocre Minor skill for long-term investment, but that's it.
Destruction is pretty self-explanatory and pretty useful, you'll probably want either Marksman, Destruction, or both as major/minor skills.
Restoration is pretty useful, but there's not much need to focus on it. Your restoration spells don't need to be very powerful, so having a high skill level in Restoration won't help you much.
Alteration is a good Minor skill, especially since this school includes the Open spell. Open is the most useful spell in the game.
Conjuration is a good long-term investment, but you won't have the ability to cast many good Conjuration spells early on. (The good ones are rare, and are also some of the most expensive spells in the game).
Mysticism is a must if you're a mage type character (for the Absorption, Reflect, and Resistance spells), but other characters will only use this for the Soul Trap spell. Even for mages this is a long-term investment school. (Thieves may want this school for Telekinesis, which helps you avoid traps.)
Illusion is quite useful, especially for Thieves.
Alchemy is an excellent school for long-term investment, particularly if you're born under the sign of the Atronach (and don't regenerate magicka naturally).
Movement Skills: Athletics is a good all-around skill regardless of your class, since speed never comes amiss and this is also an easy skill to increase. Acrobatics is useful if your Alteration skill is crappy (since Alteration is used for Levitation and Slowfall), but is generally a pretty crappy skill. Its one advantage is that it's also easy to increase.
Thieving skills: Security is generally replaceable by the Alteration and Mysticism schools, since you can Open locked things with Alteration and you can avoid traps by springing traps from far away with Telekinesis. However, it's still good to build up this skill, since you'll save your (often precious) magicka if you use a probe/lockpick instead of Telekinesis/Open. Sneak is easy to increase, and is a must-have for would be assassins.
Talking Skills: Speechcraft is extremely useful, since it's easy to increase and your life is often much easier if people like you. Mercantile is somewhat overkill, since it's difficult to increase and also since you'll be swimming in money later in the game (once you start looting Ebony and Daedric weaponry every other time you kill a demon).
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:22
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You need boots, greaves (for thighs), gauntlets/bracers (left and right), pauldrons (for shoulders, left and right), cuirass (chest/abdomen), and a helmet. Also a shield, unless you insist on using a two-handed weapon (or marksman weapons). I highly recommend that if you go toe-to-toe often that you build up your Block skill, since Block is the most important skill for hand to hand combat. If you're mostly just sticking to marksmanship then don't bother with a shield.
If you find some expensive/extravagant/exquisite clothes then put them on in place of your common clothes, it seems to improve the reactions you get from people. (You can't wear shoes with boots, though, nor can you wear gloves with gauntlets/bracers. All other clothing can be worn under your armor, or over in the case of a robe).
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Jon Miller
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I think that mics quests work well with roleplaying, depending on your role
Jon Miller
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Jon Miller
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BTW, what is this issue with incompatabilities?
I have admantium armor and do now want to lose it
JOn Miller
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:22
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In earlier versions of the game you can't have two different plugins alter the same region of the game. This has been fixed, though.
Last edited by loinburger on 22-09-2002 at 20:20
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