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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > How to make a map that isn't a planet?
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Bangedup is offline Bangedup
Chieftain
Kentucky
Aug 2002
time: 00:21
  Old Post 31-08-2002 02:25
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How to make a map that isn't a planet? Support Apolyton, buy Call to Power 2

I am new to map making so I thought I would run this by you pros. I want to make a map of a certain region of the planet but I cannot seem to make the map so that a player cannot sail off the right side of the map and end up on the left side. If someone could clue me in I would be appreciative.

Ed O'War is offline Ed O'War
Warlord
Los Angeles, CA
Mar 2002
time: 21:21
  Old Post 31-08-2002 02:39
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Currently the only way to make a flat map is to place a line of mountain tiles along one edge to keep ships from sailing around the edges. Hopefully they'll add a Flat Map option to the editor when PTW comes out.

Bangedup is offline Bangedup
Chieftain
Kentucky
Aug 2002
time: 00:21
  Old Post 31-08-2002 03:04
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Tired of ads?

I was afraid you would say that. I have seen that done but it would ruin any realism of my map to put mountains everywhere. Thanks

Proserpine is offline Proserpine
Warlord
London, UK
May 2002
time: 05:21
  Old Post 31-08-2002 05:07
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What would you map that isn@t a planet (a big ball of rock in space), a moon (small rock of rock . . .) or an asteriod (even smaller, etc)? A star (huge ball of gas), a black hole?

Tell me I have no imagination.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:21
  Old Post 31-08-2002 05:22
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Remove this text

Supposedly Gramphos multitool could do something to make a "flat map", but I've heard that it is buggy. THere is always the possibility that PTW will allow it.

Bangedup is offline Bangedup
Chieftain
Kentucky
Aug 2002
time: 00:21
  Old Post 02-09-2002 12:39
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Prosperpine I wanted to make a map of Mexico and create a semi-historical scenario of the European invasion of that land. I was going to put the Aztecs where Mexico City is now (Teotijuacan's original location) and let them fend off the europeans. Anyway I couldn't very well have the europeans travelling around the world in one turn to arrive at the Pacific side of Mexico now could I?

Proserpine is offline Proserpine
Warlord
London, UK
May 2002
time: 05:21
  Old Post 02-09-2002 20:16
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Enlightenment dawns Enter the AD-FREE zone

quote:
Originally posted by Bangedup
Prosperpine I wanted to make a map of Mexico and create a semi-historical scenario of the European invasion of that land. I was going to put the Aztecs where Mexico City is now (Teotijuacan's original location) and let them fend off the europeans. Anyway I couldn't very well have the europeans travelling around the world in one turn to arrive at the Pacific side of Mexico now could I?


Yes, I see what you mean.

Basically what you want is to restrict movement on the longitudinal axis . . . in the same way as it is not possible to move from N "Pole" to S "Pole" (latitudinally).

I have no idea how it could be done, but it sounds possible . . .

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:21
  Old Post 03-09-2002 00:14 Visit Immortal Wombat's homepage!
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The best workaround is a 1-tile line of mountains down the side, possibly with a 1-tile strip of sea each side of that if there isn't already.

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