Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > an interesting multiplayer option would be...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
brianshapiro is offline brianshapiro
Warlord
Berkeley
Nov 2001
time: 21:21
  Old Post 31-08-2002 04:55
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
an interesting multiplayer option would be... Support Apolyton, buy Civilization III: Complete

for internet games, to have the ability to substitute players ; so someone can start a game accessible through the internet but beginning with every other player controlled by the computer ; then at any time someone can join and take over for the computer for a civ, or and then leave and return control to the computer. these type of games would be linked to a webpage and be public.

-rian

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:21
  Old Post 31-08-2002 15:59
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

They had this in ctp games, but I never finished a game, since nobody wants to join, when it's in the middle of the game, so I always ended up playing only against computers...one person joins, 10 sec later he gets out of the game...

But on the other hand...if the people who starts playing the game, leaves the game, then there's only computer players anyway...

Would be nicer to be able to "auto-rate" people. If someone leaves the game, before it ends, the other players can choose to rate him as a "game-leaver" (In a box that pop-up, when such happens)...When starting a new game, you can see what the other people has been rated as (To see if that person leaves many games...like, lets say...10 min in game...)

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:21
  Old Post 01-09-2002 01:25
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Hmm, all of these extras would be nice but I just want them to concentraite on making a stable and usable MP.

neonext is offline neonext
Warlord
Cali
Aug 2002
time: 21:21
  Old Post 01-09-2002 01:41 Visit neonext's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

i'm interested in these ideas because i'm coming across the same decisions in my multiplayer alt-civ game. what i have decided so far is a method similar to what is mentioned here, where players can take over control of ai players and the ai regains control when they leave. i'm planning on having a setting at game setup where you designate the latest age that human players can join.

one problem i can think of now though is that a human player can come in, play and exit and rejoin as a different civ to find out what they have or to screw up their empire, and then rejoin as their old civ. i don't think it's possible right now to 'lock' them or bind them to a certain civ if they leave...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:21
  Old Post 01-09-2002 23:40 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

hi ,

it would be nice

walking in a game after a couple turns , ...

, or switch between civs with a couple people , sort of an improved hotseat , ...

have a nice day

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:21
  Old Post 02-09-2002 01:38 Visit Switch's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

This seems like a great idea. However, for it to work faily, the AI would have to loose all of its cheats, like cheaper trade of cheaper trading. How would you like it if you're playing a civ from the beginning, working up your infrastructure with the normal production and such, and then someone joins in and takes over a civ that up till then had been experiencing improved procution and the like.

But then, with the helpers taken away from the AI, it would no longer be able to use cheats to make up for its inferior ability versus a human player, and so would suffer, giving the joining players a crappy infrastructure to buil upon,

All in all, I don't think it could work well. Good idea, but with the current state of the game unusable.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:21
  Old Post 02-09-2002 01:52 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by SwitchMoO
This seems like a great idea. However, for it to work faily, the AI would have to loose all of its cheats, like cheaper trade of cheaper trading. How would you like it if you're playing a civ from the beginning, working up your infrastructure with the normal production and such, and then someone joins in and takes over a civ that up till then had been experiencing improved procution and the like.

But then, with the helpers taken away from the AI, it would no longer be able to use cheats to make up for its inferior ability versus a human player, and so would suffer, giving the joining players a crappy infrastructure to buil upon,

All in all, I don't think it could work well. Good idea, but with the current state of the game unusable.


hi ,

, this seems not to be hard to overcome , ....

just let them (AI) place more emphasis on certain buildings , .....

the idea seems great , and who knows with Soren , ....

have a nice day

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:21.
Apolyton Time is 00:21.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0410 seconds (86.90% PHP - 13.10% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net