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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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When I started playing around Christmas, I could not stand the late game, and I made a conscious choice not to bother beyond around Military Tradition, when I had usually achieved what I called "overwhelming momentum."
I was OK with that, and still had lots of fun.
As patches came out, I played more to the end of the game... also a lot of fun, as I was learning new stuff, and was also putting myself in untenable positions (HUGE stacks of MI, and even Tanks back then, which was rare, invading my territory).
I've felt a bit like you do for a while... I'm back to achieving "overwhelming momentum," and the end game is just mop up, so I don;t necessarily finish. That's why Vel, for instance, got all fired up about Alamo, in creating an exciting late game (btw, try it... it's long and hard, but it sure ain;t tedious. At the very least, watch the opening move... it's effing WW3!!).
This is also why I've been searching for ways to create killer AI civs.
Keep watching... same Bat-time, same Bat-channel... I think between the PTW improvements, and things we're all learning about how to configure the game, "late-game balance" is coming.
For instance, in my playing of Banana Isle, Rome has become a killer AI civ. I'm at Tanks now, and creating my 'platform' for an eventual inter-island attack on them... having a blast!
Use this time to polish your game up through the Industrial Age. I'm still surprised by how many subtleties I keep finding (here at 'poly), and how much I enjoy integrating them into my thinking and strats.
Recent and not-so-recent examples:
* The Arrian Deception (destroy all civs on your landmass before the rest of the world finds out what a psycho you are).
* Also from Arrian, early buying of slave workers, but using them to grow your towns after Settler building... incredibly powerful, twice over.
* FP placement and Palace bouncing... Catt opened my eyes on this within, what, the last couple weeks? (And I just did one tonight!)
* Ongoing thoughts and examples from Vel, Aeson, and Zachriel... study the screenshots!
* Newer thinkers... Lord Merciless comes to mind, the guy should be a frigging general or S3 (right designation? Strategy?). Our new Russian friend as well.
Anyway, my philosophy is play the parts that you enjoy. Sometimes, for me, it's just early war, sometimes it's building and culture, sometimes trade, sometimes Machiavelli, and sometimes a late-game, devastating, WW3-level intercontinental slugfest.
Try the next AU game... sharing experiences, and mutual learning, adds another dimension.
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Artifex
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Kentucky USA
Apr 2002 time: 05:22
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Yes once you get cavalry, game over. Then it's a meaningless point and click fest. They shouldn't even have an industrial and modern age or they should shorten things down and make the ages shorter so instead of cavalry = game over, it should be modern armor= game over.
Time to toy with a new mod.
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Sovereign
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Hmm.
I think I enjoy the late Industrial and the whole Modern Age. Nothing's as fun as making 100 battleships and 1000 Tanks to Zerg all over the enemy.
Anyone who played StarCraft will know exactly what I mean.
A good suggestion is to either disable Cavalary, not build any cavalary, or change the Editor rules for science so that you can get a tech every turn if your science is super high like in Civ 1, 2, and SMAC - SMAC-X.
That way you can zip past the boring early Industrial Ages, and focus on the fun units later on.
I usually make my cities build Infantry or Riflemen when no more improvements, so I can have 10 - 12 infantry defending EACH city. Then later on, change to Wealth, so I can upgrade ALL my units to Modern Armor, Radar Artillery, and Mech Infantry.
The AI can't take over my cities easily unless nukes or 10's of bombers or battleships, but then again, I haven't seen the AI that tough yet.
Lets hope the AI gets even better in the PTW, or you guys find a way to make awesome "human" AI's. 
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