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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Patch idea: City improvements have negative effect
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muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:22
  Old Post 31-08-2002 20:57 Visit muxec's homepage!
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#1 Report this post to a moderator
Patch idea: City improvements have negative effect Support Apolyton, buy Civilization: The Boardgame

Now the only negative effect that can be set to building is polution. I think that few options should be added to civ3edit.
Allow make improvements with negative money effects. For example i want "Huckers union" as small wonders that makes citizen happy but reduce tax revenu.
Or allow building that decrease other factor for example Sewer system that reduce pollution but also reduce food in water.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:22
  Old Post 01-09-2002 01:22
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#2 Report this post to a moderator
Re: Patch idea: City improvements have negative effect Suffering from ads?

quote:
Originally posted by muxec
Now the only negative effect that can be set to building is polution.


That's not true, there's a number of negative values you can add. You just haven't been trying hard enough.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:22
  Old Post 01-09-2002 03:54 Visit Thrawn05's homepage!
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#3 Report this post to a moderator
Put an end to popups!

One suggestion I would say is take the Matt. Project wonder and do this:


Unhappy In All Cities: 4


Works for me.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:22
  Old Post 01-09-2002 04:06
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#4 Report this post to a moderator
Got spare money?

Well, I would never build the Manhat. Project if it had that drawback. Every game, I could wait for the AI to build it for me...

Sheik is offline Sheik
King

May 2002
time: 00:22
  Old Post 01-09-2002 04:40
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Support Apolyton, buy GURPS/ Alpha Centauri

Does the AI build it?

BTW, How does the AI rate wonder priority?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:22
  Old Post 01-09-2002 05:17
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#6 Report this post to a moderator
Browse Apolyton AD-FREE

I would like to see Matt Proj not allow others to build nukes. Make everyone build it beofre they can have nukes.

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:22
  Old Post 01-09-2002 09:22
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Agreed. It should be a minor wonder.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:22
  Old Post 01-09-2002 16:27
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#8 Report this post to a moderator
Enter the AD-FREE zone

Can't you have negative culture points too??

It's a while since I last checked the editor, but IIRC it was possible back-then.

muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:22
  Old Post 01-09-2002 17:20 Visit muxec's homepage!
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#9 Report this post to a moderator
Inflate your Upload Space

Yes negative culture is also good idea. For example Whorehouse improvement "kill" one culture per turn

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:22
  Old Post 01-09-2002 20:36
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#10 Report this post to a moderator
Suffering from ads?

And who is going to build these improvements of yours, knowing their detremental? If you want to use negative values, you have to tie it into a structure that someone has to have.

And yes, you can have negative culture numbers, however it won't actually shrink your existing culture. It will just nullify some of the culture that another structure develops.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:22
  Old Post 03-09-2002 18:41
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Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by muxec
Yes negative culture is also good idea. For example Whorehouse improvement "kill" one culture per turn


Why would that make other people less likely to love your cities?

Galvatron is offline Galvatron
Prince
of the Decepticons
Aug 2002
time: 23:22
  Old Post 03-09-2002 18:51
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Re: Patch idea: City improvements have negative effect Get a bigger avatar today!

quote:
Originally posted by muxec
Or allow building that decrease other factor for example Sewer system that reduce pollution but also reduce food in water.


Why should the Sewer system decrease food production? Nobody eats the things in the sewer as far as I know.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:22
  Old Post 03-09-2002 18:56
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#13 Report this post to a moderator
Inflate your Upload Space

Casino's: culture - 1
gold + 2
Just an example btw

(please don't start about the great cultural achievements of Vegas )

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:22
  Old Post 03-09-2002 18:58 Visit Thrawn05's homepage!
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#14 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by cyclotron7
Well, I would never build the Manhat. Project if it had that drawback. Every game, I could wait for the AI to build it for me...



Who said anything about me building it.


The ultamit revenge, take a wonder, give it 10 unhappy in all cities and 100 maintainence costs and ride out to the sunset a winner.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:22
  Old Post 03-09-2002 22:13
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#15 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I can't imagine an example of "negative" culture. Could somebody clarify how culture could be reduced?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:22
  Old Post 04-09-2002 21:22
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#16 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by cyclotron7
I can't imagine an example of "negative" culture. Could somebody clarify how culture could be reduced?


There's all sorts of examples. For instance, the Nazis burning books in huge bonfires, because they were considered racially impure. The Chinese Cultural Revolution, where many artists and intellectuals were executed or imprisoned for expressing values other than those held by the state. Even the McCarthy hearings in the US during the fifties. Many artistic types were blacklisted and unable to pursue their crafts. You don't have to go to far to find examples where a nation's culture was suppressed because it didn't always favour the prevailing views of the society. A more modern day example was the Taliban. They didn't even allow people to play music.

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