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Elucidus
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Glad you enjoy it, but you can check out information on the newer version here...
Or if you would like to get on the beta team for 3.1 which adds to the usefulness of those governments as well as a host of other things sign up here...
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Bolt
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I thought the Balancer would be included in PTW.
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Elucidus
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Well, so did I. In the 11th hour, Firaxis came out and said that all the work we put into the mods was naught. They said we could make a graphics-free version and put it on the disc, but since the disc was in for reproduction the best they could do was a patch. We had 72 hours to get in to Firaxis for the Patch. Well, we turned it in in less than 48 hours and then we were told it wouldn't make the patch either and that if we were lucky it would go on the remaster they are making in a few weeks. Lucky? If that is lucky, what is unlucky, getting struck by lightning 7 times? Geez. Sorry this is still a sore subject with me.
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Bolt
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Any news?
I love this mod, so good to fill in the holes with new units and buildings. One thing I'm missing is something between catapult and cannon, like maybe a trebuchet.
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Sirtris
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Have you checked out the site?
We are hosting a bunch of forums on their, and you can get the latest version of the Balancer both the PTW version and the regular version.
As far as the Balancer on PTW...I am told it will be released on the next installment of the CD, the remaster. Which is due out in a few weeks. You still need the graphics for it though.
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Elucidus
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Well there are two version out. One for Civ3 and one for PTW. If you want the Civ3 version, the latest is installed in the scenario folder, or at least the bic is. Did you get the latest verison of the balancer from our forums? That is where we upload the most current releases. Let me know if you have any suggestions or anything.
Also between Catapult and Cannon we had installed a ballista, but never found any unit graphics for it so it was removed a few versions ago. If you know of any a link would be greatly appreciated.
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Elucidus
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Yeah balancer.bix is the PTW version
You can download the civ3 version here I am sorry the link wasn't put in the downloads section. It was in the testers only section. Sadly I thought I released it to the public. Give this a shot and let me know what you think.
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Elucidus
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Thank you, and while I am a mechwarrior fan at the time we were making this, there weren't a lot of modern/future units available and we needed to flesh out the modern age a bit. I am glad you enjoy it, feel free to post any feedback, it is all welcome.
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Elucidus
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Actually we are probably going to be starting up a MW and Mech Commander forum. Although those aren't the P&P games. I don't know if oyu'd be interested in that, butg it sounds like you might.
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Elucidus
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Well, the BT universe was well known to me, but that is years ago, also the problem with a mod based on it is the grphics there aren't a whole lot of BT units for civ3 around. I am sure if someone started a mod for civ3 based on BT it would be a hit, but I don't have neough time between the forums and the Balancer I got going to start another.
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MiloMilo
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Elucidus, I noticed that your mod has new buildings with new effects, stuff that can't be done with the editor alone. How is this done?
I'm asking because I'm trying to figure out how to get rid of railroads. To this end, I would be interested in how to make a building that would increase food production by one in irrigated squares and shield production by one in mined squares. Can this be made and easily inserted into the game (civ3 1.29)?
For that matter, would it be possible to restrict the airlift ability to cities connected by roads? (and then lift this restriction with discovery of a certain advance, i.e. flight?)
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Elucidus
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Those are all wonderful ideas, unfortuneatly everything I have done was done strictly with the editor. I am sorry to say I haven't figured out much more than what can be done in the editor.
I do like you ideas and will mention them to Firaxis QA if you haven't already. From the looks of the data stored in the bic/x I don't think any of that is doable with or without the editor. There are certain variables/constatnts that would need to exist for that to work.
One last thing you may be able to find another mod maker that has a better idea of how to do any of these or if they are possible. Just visit their forums...
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Elucidus
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Whew, been a long time since we updated this thread. The balancer is still alive and kicking, I just haven't updated this thread about it. I guess I should have. Balancer is up to 3.1 for Civ3 and 3.1J for PTW.
I hope there are no problems with me linking to my site, but you can find both the pure Civ3 and the PTW versions here. Dan, Markos, or any other ACS Staff if there are any problems with me posting a link to my site please let me know right away and I will remove it immediately. I do not want to cause any anomosity here.
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Myrddin
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Aberystwyth
Jun 2001 time: 05:22
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Some thoughts on 3.1
Expanded tech tree, governments, wonders, goods, all seem to work well and change pace of game - I thought speed of advnces very slow at first, but it speeded up dramatically later
Changes to sea units (earlier availability, greater steps in movement and attack values) work very well
I think large number of AI starting civs weaken their chances, but will play around with this
Some things to change
Splash screen still says 3.0
Some tick boxes seem to have been missed:
Advances
Criminal code required for era advance
Units
Ironclad
Frigate
Bombard Cannon
Upgrade unit box not ticked
Ranger
Operational range of zero, cannot paradrop outside starting city
Governments
City State has required advance Feudalism
Facism has required advance Radio (pre-requisite of Facism advance)
Internet has research labs as a requirement, so is not buildable if you build Einstein's Lab which gives free research labs
There seemed to be no marble in my first game, so several wonders were not buildable
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Elucidus
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Is this for Civ3 or PTW? Just so I know where to go. Thanks.
Luc
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Elucidus
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Ahh, yes, that does have a few problems remaining. Sorry about that.
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Elucidus
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As far as the space race thing. Our latest rendition, changed that to an increased cost (matching the total of each part) and that seems to be working a little better.
I will definately look at the guerillas. And modern age techs were ment to be expensive. otherwise your units are obsolete too quickly, before you even finished bulding them.
Thank oyu for the excellent feedback. I will post it in our mod's forums shortly.
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Mizaq
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San Diego
Nov 2001 time: 21:22
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quote: Originally posted by Myrddin
Internet has research labs as a requirement, so is not buildable if you build Einstein's Lab which gives free research labs
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So did PTW fix this? This was the other huge thorn in my side a year ago (the first being the tech icon bug which someone already told me PTW fixed).
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Elucidus
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You know...I don't remember if it did fix this, I will check when I get home.
How have you been Mizaq? It has been a while.
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Mizaq
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San Diego
Nov 2001 time: 21:22
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ahh, well I'm struggling to get a job since I graduated in December from the UW, otherwise I've been good. I'm at my wits end though trying to find a good job.
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barkwaffle
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South Jersey
Feb 2002 time: 00:22
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A quick question? Is there a newer or patched version of the Balancer Mod after the PTW U.S. version? That seems to have a few bugs with crashing while upgrading units? Thanks!
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