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Wormwood
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Terminal Island
Jul 2002 time: 21:22
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quote: Originally posted by Destroyer
I tend to ignore them, as the AI has a tendancy to build huge fleets, and I can never match them, until later in the game. Production is always better served else where. Until there is some sort of trade route that can be attacked, ship are a total waste ,apart from transportation (in my opinion).
And as for aircraft.... |
I don't often notice the AI building HUGE fleets, but perhaps the term is relative. The AI seems to have some of the problems with ships that it has with ground units: It still uses obsolete units well into ind/mod age. My modern fleet of CV, BB, DD runs into a motley crew of frigates, ironclads, DD's, and even a galley all the time.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:22
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hi ,
, fleets , .... nope , not intrested , ....
but , it would be nice to open with your mouse a small window at the ocean , this should activate all units inside the window , and then direct them at one point , they would all arrive at the same time there , ...
now , that would be
have a nice day
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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Agreed, I'm actually surprised Fleets weren't included in the original build of Civ3. When I read that Armies would be implemented, I pretty much assumed Fleets would be, too. I imagine the reason they didn't was for a couple reasons, including the following:
1. Even though it would be easy to do, they didn't have the time.
2. Researching and naming naval leaders for each Civ would be a pain to do, especially since some of the Civs really don't have any noteworthy Admirals. The first example that comes to mind to me is the (soon to come) Mongols, who certainly weren't known for armadas.
Still, I think Fleets are a necessity for one of the XPs, IMHO.
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Galvatron
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of the Decepticons
Aug 2002 time: 23:22
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quote: Originally posted by Fighter
THe idea of fleet leader names is puzzling, all I can thing of off hand would be (obviously) Nelson, Ferguson, Doenitz and Yamamoto, so thats one for 4 different countries and it took me about 2 minutes, although they were all very obvious choices.
I cant wait for PTW... |
De Villeneuve, Tegetthoff, John Paul Jones, La Fayette, Riccardi, Wilhelm Canaris (very very famous), Dr. Erich Raeder, Piet Hayn
Want some more ?
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jshelr
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pittsburgh
Apr 2002 time: 00:22
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This thread may be part of an answer to an earlier thread about the impossibility of dominant civs losing. What's required, as noted above, is an expanded concept of "blockade" for the modern eras. Ships were never really used to blow up roads!! On the other hand, if navel power were more significantly able to impact trade flows and to isolate a dominant power on their own continent, it could change the balance significantly late in the game. For example, a successful interdiction of trade flows could increase unhappiness enough to force the dominant power down from democracy, making an SS build by smaller civs a real risk. Or, if the dominant power trades for any critical resource, cutting that trade flow could render them vulnerable or block the completion of the SS. This looks like a real potential improvement area. In either case, the domnant power would have to leave the safety of their RR system and come out to fight on the ocean, perhaps against an alliance of several smaller civs. Interesting.
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Dida
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Naval blockade is bullshit in this game. You have to completely cover very sea tile in that citie's radius with your warships to block it. If the AI has 10 cities with harbor, then,chances are, you will have a heck of time trying to block them all. And the AI only need 1 turn of relief to continue building advance units throughout his empire.
My idea of blockade is, the presence of 1 single hostile warship for 2 consecutive turns will block the city from trading.
So, if your enemy sails one of his ships into your water, you need to destroy it or ask it to leave right away, else that city is blocked.
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Dida
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blocking another nation's trade port is course, an act of war.
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