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Blue Moose
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Columbus, Ohio USA
May 1999 time: 00:22
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Maybe Railroads should work somewhat like rivers, and give bonuses to adjacent squares (though they are still in a square themselves, of course). That makes more sense, and it would eliminate the ugliness effect (because a little bit of rail does look nice). It makes sense too, I think.
Though really, if you are going to complain about realism, then the entire city model is pretty unrealistic. I like the ideas about being connected to other cities giving you bonuses for food and production. What really would be nice to have though, is the following:
Early on, one citizen means one square can be produced from. But with the later arrival of technology, in some cases citizens can gather resources from more than one square. This is done by means of what the square produces. Squares that only produce food would get some very dramatic effects, ending the game with 1 citizen being able to gather from 4 or 5 food only squares. Industrialization and the like would allow citizens to gather more from production oriented squares....
and what would tie it all together is that trade centric squares would always need one citizen each, and the amount of trade that a city produces would be one large factor in determining how much food it gets from you food network. Food production would be shared.
I think this would model the real world better. You'd still have tile and city improvements that increase resource gathering, but now you'd have your agrarian cities with very low population (just like it is in modern times), as well as high production without needed to many people doing it (with the advatange of assembly lines and automation). But you still need people to manage trade networks and research....and trade is where the people go.
-Moose
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XOR
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Venezuela
Aug 2002 time: 05:22
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No tile improvements other than the already mentioned airbases, radars and watch towers will be added in PtW. Also no changes will be done to the existing tile improvements.
The reason is because for each new tile improvement they would have to teach the AI how to use it efficiently and make advantage out of it.
Irrigation does look very ugly, the same goes for railroads in every tile. I think I will at least change the irrigation graphic to farms. And really, pretending that railroads would increase food and production without new mining and farming technology is quite a bit silly. In any case, new mining and farming technologies increase production without the need of railroads.
In SMAC, for example, roads and rails were only transportation (and uncap production when a tile was too productive). So you would build rails only to connect cities and strategical locations. Not building rails everywhere had a purpose.
In Civ2, since anyone could ride on anyone else's railroads, building railroads in every tile of your territory could be the cause of your own demise (if only the AI had been smart...). An example, each time I went to war with someone in Civ2 I unloaded a bunch of spies/diplos and stole 1 tech from each city, if no tech could be stolen, I would trash all marketplaces. The howizer's attack-and-vanish exploit also comes to mind.
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nationalist
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None of your Goddamned business
Nov 2001 time: 00:22
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I hope farms aren't added. They'll be another boring piece of late game micromanagement that I don't want to have to deal with. Land tile improvements already slow the game down enough as is.
Last edited by nationalist on 01-10-2002 at 21:37
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nationalist
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None of your Goddamned business
Nov 2001 time: 00:22
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Oops. Don't know why I quoted myself.
Last edited by nationalist on 02-10-2002 at 23:49
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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quote: Originally posted by cyclotron7
It makes perfect sense for rails to increase food. At least in the USA, railroads (and later, refrigerator cars) enabled the mass transport of meats and foodstuffs from their sources to the urban areas of the east coast. Without railroads, the East Coast would not have been able to support the dense urban population that it does. |
Yeah no kidding! Trucks generally pick up the food from refrigerator cars at plant depots. For instance, you can drive by a McDonald's distribution plant about 30 minutes from where I live and guess what? Train tracks right up to the warehouses. Rails are crucial for the U.S. and are the primary means for shipping HUGE quantities of anything.
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cgannon64
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Alot of people (including me) think that rails should improve production, and farms should improve food. This would make cities have a mix of farms and rails, and wouldn't look so ugly.
Just my two cents.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:22
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Well, for my part, I still cling to my original "compromise" position! i.e., though I agree that rail (and roads) should increase commerce, food and production (or reduce corruption), I think it should NOT be based on the number of roads/rail you have, but on the number of cities you have connected up to the Capital by your road/rail network. Perhaps +1 per 8 cities for roads, and +1 per 5 cities for rail! This, I believe would have two important effects:
1) It would significantly reduce railway sprawl, as now you would only need to build a single RR connecting your city to the capital (this connection would not have to be direct, but could be via other cities), plus another one as back-up (just in case one gets pillaged )
2) It would add another reason why you should protect your capital!! Not only do you now have to deal with increased corruption, but all your outlying cities lose productivity and food as everyone starts looking out for themselves!
Anyway, that's just my views, feel free to diss them if you like .
Yours,
The_Aussie_Lurker.
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