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DrFell
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Agreed that rails everywhere looks a bit ugly, although I can handle that. Rails realisticly could increase food production (the food is transported faster, so less goes to waste). I'm more bothered about adding options to MP and filling out the industrial and modern ages with some buildings.
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Firebird
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It would be great to be able to add terrain-improvements, but have you heard anything about that Panag?
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JtheJackal
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quote: Originally posted by Tiberius
Having highways only to improve food instead of rairoads would be silly. What's the fun in that?
Adding highways to the game would be interesting only if there were a strategic difference between highways and railroads. For example:
rairoads: - infinite movement, production bonus, no pollution
highways:- limited movement, commerce bonus, pollution.
farms:- food bonus
Something like that.
Anyway, it shouldn't be very complicated, because the AI wouldn't be capable of handling it. |
Railroads should get limited movement and highways should get infinite because the main purpose of highways is to transport the military in case of invasion
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DrFell
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Agreed, that's what I always take rails as being. Rails early on, canals, and motorways.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:22
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My only real problem with the whole "RR increase food" thing is that it does lead to that awful RR sprawl! What should happen, in my opinion, is that if your city is connected to your internal trade network, by even a single RR, then you should gain a bonus to trade, production and food based on the number of cities also connected up! Example, if your city is connected, by rail, to an internal trade network consisting of 15 other cities, all of them connected by rail, then that city should recieve about +3 food, +2 commerce and +2 production! This would reflect the movement of commodities and wealth along these networks, without that awful SPRAWL effect! There should also be a similar bonus from roads, but to a lesser effect (Maybe +1 per 8 cities for roads, and +1 per 6 cities for rail!)
This might also provide an interesting side to international trade. For instance, instead of just trading resources, you might be able to trade commodities, such as production and food! To make it simple, you would not require any surplus of either commodity, you would simply gain bonuses to food or production based on the number of cities in THEIR internal trade network, and vice versa. You would also recieve bonus commerce, to reflect the money gained from your export trade!
I have to say, though, that I still do agree with XOR that we also need farms to make a comeback! At the very least, I'd like to be able to EDIT and ADD terrain improvements via the editor, so that I can have things like Early farms and Modern farms, Early Mines and Modern Mines and even more advanced transportation than RR's!!
Anyway, just a thought!
Yours,
The_Aussie_Lurker.
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