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GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:22
  Old Post 01-09-2002 20:12 Visit GhengisFarb's homepage!
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Suggestions before ending turn in 210BC Full PM-box? Change here!

Looking at the new 210 BC save I've noticed some dangerous "blunders" in our civilization.

1)Seeberg, Napoleton, and Geofront are now building walls.

Walls only give a 50% percent defensive bonus, only affect the city tile and expire as the city grows.

Barracks on the other hand create veteran units and those units take that +1 hit point wherever they go. Any unit wounded in a city with Barracks COMPLETELY heals at the end of the turn while walls only allow the units to gain back one point of damage. VERY important to heal completely when you are the front.

Barracks in these cities will allow us to upgrade the warriors to swordsmen which is a 50% defensive bonus to spearmen (upgrade to Pikemen) and a 200%/100% offensive/defensive bonus to warriors (upgrade to swordsmen).

So barracks would allow equal to better defensive bonuses than walls, never expire, and create veteran units.

2)Switch to Monarchy and adjust city entertainers appropriately before end of turn to assure no city goes into disorder.

By switching to Monarchy now we can use our gold to finish the barracks in the three before mentioned cities, and I believe our workers can connect them to allow them to upgrade units BEFORE those cities are attacked.

I also believe we can make peace with the Germans before hostilites break out as they have been slow to move and have other conflicts elsewhere. The existence of Munich makes them very peace friendly.

This would allow us to concentrate on annexing the Persians.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:22
  Old Post 01-09-2002 20:26 Visit BigFurryMonster's homepage!
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Actually, walls =immediately= provide their bonuses; barracks only after building a unit. But I agree we shoud not build walls.

Actually I wonder if we need barracks in every city. It currently eats up lots of our production capacity. Instead, we'd better produce the veteran units in a limited number of cities.

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 01-09-2002 20:29 Visit GhengisFarb's homepage!
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If you have a veteran spearman lose 3 hitpoints defending, the next turn it only has 2 hitpoints.

With Barracks the next turn it would have 4 hitpoints again. Barracks are crucial to defending cities with just a few isolated units.

That's an IMMEDIATE bonus and IMHO a far greater one than a temporary 50% defensive bonus.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 01-09-2002 20:42
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Regarding 1: I agree. Plus, those barracks will come in handy the next time we build up our army.
Regarding 2: IMHO Here It Is and a few cities in Mingapulco will go into civil disorder. We might want to increase the rate of entertainment instead of changing laborers to entertainers but I'll leave that to the rest of you to decide since I'm not a big expert on the impact of the entertainment rate on citizens' moods.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:22
  Old Post 01-09-2002 22:37
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Actually, the veteran Spearman will have 3 hp next turn. Units in cities w/o barracks recover 2 hp per turn.

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 01-09-2002 22:55 Visit GhengisFarb's homepage!
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quote:
Originally posted by skywalker
Actually, the veteran Spearman will have 3 hp next turn. Units in cities w/o barracks recover 2 hp per turn.

Acording to the rules they only recover one. Now I'm not necessarily saying Firaxis programming always goes by their rules, so you may be right. Still that would take two turns to fully recover and a barracks would fully recover them in 1 turn regardless of whether they were regular, veteran or elite.

Epistax is offline Epistax

Prince
of Bananas
May 2001
time: 00:22
  Old Post 01-09-2002 23:02
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I don't entirely agree with you assessment (sp) on walls.
First, Walls work up until size 7 (i believe) which is higher than we can allow those cities to go to anyways.
Second, they provide immediate benifits that compile onto whatever rank the defender happens to have, no matter where they are from.
Third, they are cheap and cost nothing to maintain. Once built, you never need to look at them again.

Now barracks to have use which walls cannot do, but if you have a city that has a high probability of being attacked by an enemy in a few turns, walls are more approriate than barracks. Assuming the barracks get done in time, they still need to make a unit for the moral boost to take effect. The quicker unit heal rate is nice, however an ambush is an ambush and if there is no one to heal then the point is moot.

I like walls. I like watching huge, powerful armies attack a city and fall one after another because they forgot the TNT at home.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:22
  Old Post 01-09-2002 23:04 Visit panag's homepage!
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hi ,

GF has some good points , ....



have a nice day

DAVOUT is offline DAVOUT
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AUERSTADT
Jun 2002
time: 05:22
  Old Post 01-09-2002 23:09
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Just one thing : if walls are of any value, its now, in that kind of situation (in both meanings of circumstances and location).

caesarqbear is offline caesarqbear
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Aug 2002
time: 00:22
  Old Post 01-09-2002 23:10
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Both would be nice... But I say build the walls first, then the barracks. Anything Germany throws at us this soon can't be sizeable, but it can be strong units.

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 01-09-2002 23:14 Visit GhengisFarb's homepage!
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quote:
Originally posted by DAVOUT
Just one thing : if walls are of any value, its now, in that kind of situation (in both meanings of circumstances and location).

Walls aren't of any value in Civ3.


quote:
Originally posted by caesarqbear
Both would be nice... But I say build the walls first, then the barracks. Anything Germany throws at us this soon can't be sizeable, but it can be strong units.

No dice, we don't have resources to build both, its one or the other.

Your argument supports barracks as they fully heal after each small attack. There is no situation where walls are superior to barracks for defense, they work in addition to barracks but barracks are better on their own than walls.

DAVOUT is offline DAVOUT
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AUERSTADT
Jun 2002
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  Old Post 01-09-2002 23:27
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quote:
Originally posted by GhengisFarb

Walls aren't of any value in Civ3.



A 50% increase in defense value is more than enough to transform a loss in victory.
The only argument justifying your statement would be that in no case we let the ennemy arrived close to the city tile (which is the truly good solution). Are we able to do so right now ?

panag is offline panag
Emperor
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Oct 2000
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  Old Post 01-09-2002 23:32 Visit panag's homepage!
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quote:
Originally posted by DAVOUT


A 50% increase in defense value is more than enough to transform a loss in victory.
The only argument justifying your statement would be that in no case we let the ennemy arrived close to the city tile (which is the truly good solution). Are we able to do so right now ?


hi ,

that effect is lost as the city grows , ... so lets build something that makes the city grow faster , a worker or granery , .... etc , ...

this way we have our bonus , it even gets higher , ....

and we get a unit or building faster , ....

have a nice day

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:22
  Old Post 01-09-2002 23:50
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I have a "play ahead questin", since monachy will be activated, can we do that in our game so we can make the relevant orders.
Aggie

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 02-09-2002 00:28 Visit GhengisFarb's homepage!
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quote:
Originally posted by DAVOUT


A 50% increase in defense value is more than enough to transform a loss in victory.
The only argument justifying your statement would be that in no case we let the ennemy arrived close to the city tile (which is the truly good solution). Are we able to do so right now ?

You would rather have 50% of 1(1.5) versus simply 2(33% better odds than yours for a swordsman upgraded with a barracks and heals FOUR TIMES AS FAST) or 3(twice the defensive value you love and healing FOUR TIMES AS FAST).

Even Firaxis programmed the AI to avoid building walls because they knew there were much better options available.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 02-09-2002 00:32
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Aggie: no, because you'll need to play into the next turn to see the effects of Monarchy (we'll be in anarchy for a turn).

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:22
  Old Post 02-09-2002 00:41
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i say split the building up between the city least to be attack building barracks to make units to releave the city in most danger of attack that are making citywalls

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 02-09-2002 01:07 Visit GhengisFarb's homepage!
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quote:
Originally posted by DeathByTheSword
i say split the building up between the city least to be attack building barracks to make units to releave the city in most danger of attack that are making citywalls

That would be a good compromise.

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
time: 07:22
  Old Post 02-09-2002 01:28
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I agree.
Barracks in strategic locations, walls in slow-growing towns under constant threat.

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:22
  Old Post 02-09-2002 01:29
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that way we can reinforce our critical cities (every time I want to put down 'bases' but thats another DG) with verteren units and we can build our defenses against the main german (is it german?) attack

EDIT: now just looking what the critical cities are! i havent got the time for that to busy with DGsmac

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
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  Old Post 02-09-2002 02:15
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Shiber I made alittle misstatement. I mean could we go to revelution(anarchy), so we can see happiness needs. Sorry for the error.
Aggie

DAVOUT is offline DAVOUT
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Jun 2002
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  Old Post 02-09-2002 02:30
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quote:
Originally posted by GhengisFarb


Even Firaxis programmed the AI to avoid building walls because they knew there were much better options available.


Firaxis, or you, have missed something, since the AI never (or extremely rarely) build barracks and produces mainly standard units. Their veterans status is gained in battle.

As for your comparison, its validity depends all of the time available ; with plenty of time, of course build barracks first, but the cities we are talking about are nearly under fire.

Shiber is offline Shiber
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Jul 2002
time: 07:22
  Old Post 02-09-2002 02:35
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Well, the rules state that doing something that you cannot undo (e.g. make a trade, move a unit, go to anarchy) is playing ahead. Therefore you cannot do that. Bummer.
Btw, if I was the MoE I'd raise the entertainment slider to 10% prior to the revolution. I might have even left it on 10% until we signed a peace treaty with Germany and Persia ('cause of war weariness).

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
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  Old Post 02-09-2002 05:11
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Well as long as the prez is made aware there is not a problem. He can handle it.
Aggie

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
time: 07:22
  Old Post 02-09-2002 05:25
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I suggest you consult the MoE and the city planners and then advise the president to either raise the entertainment slider or turn some laboring citizens to entertainers in Mingapulco and possibly in Here It Is.

adaMada is offline adaMada
King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000
time: 00:22
  Old Post 02-09-2002 06:22
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Shiber, I assume you've forwarded your recommendation re: the entertainment slider to the MoE, right? If not, perhaps you should PM him...

Just a thought.

-- adaMada

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 02-09-2002 15:45
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I was just about to.

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:22
  Old Post 02-09-2002 16:42
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When we go into revolution, I must make sure to check all cities and reassign, raise lux etc until there is no disorder. That reminds me - I must ask Apoc and Donal how high I can go with the lux rate if it needs more than 10% - it would only be one turn at whatever it needs to be.

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
time: 07:22
  Old Post 02-09-2002 17:19
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I'm sure you'll do a good job treating unhappiness. However I think the lux slider needs to stay at at least 10% until we sign a peace treaty with the Persians and the Germans, to treat war weariness.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:22
  Old Post 02-09-2002 17:40
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The Persians and Germans declared war on us so war weariness should be late to come. However, we've been in war with them for quite some time. I don't know if war weariness starts to build up from the moment you switch to a government that suffers from war weariness or from the moment the war begins. If the latter is true, we'll need to keep the lux slider on at least 10% until we sign a peace treaty.

 
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