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Epistax

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of Bananas
May 2001 time: 00:22
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I don't entirely agree with you assessment (sp) on walls.
First, Walls work up until size 7 (i believe) which is higher than we can allow those cities to go to anyways.
Second, they provide immediate benifits that compile onto whatever rank the defender happens to have, no matter where they are from.
Third, they are cheap and cost nothing to maintain. Once built, you never need to look at them again.
Now barracks to have use which walls cannot do, but if you have a city that has a high probability of being attacked by an enemy in a few turns, walls are more approriate than barracks. Assuming the barracks get done in time, they still need to make a unit for the moral boost to take effect. The quicker unit heal rate is nice, however an ambush is an ambush and if there is no one to heal then the point is moot.
I like walls. I like watching huge, powerful armies attack a city and fall one after another because they forgot the TNT at home.
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