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Apocalypse
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Lexington, VA: College - Houston, TX: Home
Aug 2005 time: 00:22
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The Compromise of 210 BC
Right now the vote is 16 for Lain and 10 for Eiri. Dora and the government techs have three votes each.
This is too close. Too many important people support both plans for them to be tossed aside. A compromise must be struck. We have until Wednesday 01:00 AM eastern time. That is the last time I will be able to be online before the next set of turns. This is urgent. All the input you can provide would be greatly appreciate. This will require the help of every prominent member of the forum. This is the most important decision in the game in weeks.
I have thought long and hard about this, after posting the original Area 25 thread. What I have to do is make the most people content. If I go ahead with Lain and later onto Dora, too many people will be upset and left out. They will be unhappy while others are happy. This could lead to a revolt. If we switch it Eiri, I believe enough people can be content if there is a compromise. I just don’t see us being rich enough to buy peace techs if we just focus on military ones.
Here is the plan:
Provision 1: Switch to Protocol Eiri. This means researching Theology and Education. There is little point in researching Theology without next going after Education so there should be no going back after Theology is chosen.
Provision 2: Buy Chivalry as soon as possible. Once another civilization has Chivalry, we will do whatever possible to get that technology as quickly as we can, especially if it looks like we are in danger. I want assurance from other ministers that money will be set-aside for this.
Provision 3: Go to war with America if it can be worked out. If it assured that we could win, we must go through with this. First, America has a lot of Saltpeter friendly land. Secondly, annexing America would leave us with enough room to expand. We will have all the cities we need for a while. I would like it is people like Uber and Aggie come up with a good plan for this.
Provision 4: Buy Gunpowder as quickly as possible. Engineering and Invention aren’t a must. Gunpowder is though. Musketmen can be used very effectively against Knights. With Saltpeter, we should be able to hold off any attack. I would like money set aside for this when the time is right two. We should be able to trade Eiri techs for these Dora techs. We may even be in a position to start research on Gunpowder after we get Education.
Provision 5: Keep a large defensive force. This includes a counterstrike force. I would like assurance that this will be built. If we don’t have knights for a while, some way to divert war and protect ourselves is needed.
That is what I have so far. I would like the ministers to agree on it. Don’t look out for your own interests. Look out for what is good for the civilization as a whole. I believe this plan is the best plan for the majority. There could be some more additions that would make it even better though.
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Togas
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California
Jun 2002 time: 21:22
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Apoc,
I know you're trying to do your best to satisfy the most people, and I can assure you that whatever you decide will be questioned. There's no making everyone happy. Therefore, you must make an educated choice that you feel is best for the nation, and prepare to defend it.
I don't think we should continue going about our 10% research rate and then pretend that we're actually researching. We're not. We beg, extort, and buy our way into knowledge, and until that pattern changes we should just be honest, pick our target, research it just to decrease the price and go for it as soon as it's available.
So if our target is Theology, then let's not say that we're going to research that, but buy Chivalry. The fact of the matter is, we're going for Chivalry, because we're never going to get Theology by researching it.
Decide what order is the most important, let me know, and I'll go after it for you. But keep in mind that the tech we're seeking through trade is our actual #1 priority, not necessarily the one we put on the screen with our poor Science Advisor (you know that guy, the one who constantly begs us to spend more on research).
--Togas
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SABRA
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There should be a clear goal.
If we can control most of the terrain we need no worries as to wether or not we shall have saltpeter.
It's very likely that we shall control rubber and coal aswell.
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:22
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* MrWhereItsAt sees Gunpowder, Theology and Education
I like the whole thing.
However, Togas' post does make me wonder how much research will actually be possible - it might just end up being wasted cash until we build a few libraries and crank up our population. Monarchy will make a difference, but not for a while, especially if we go to war with America, and if we can't end the Persian/German wars for a bit.
Incidentally, what tech rate does this call for? We are currently still on 10%, and whatever happens little of this will be possible with that rate (except for buying, that is), until we get growth and Libraries, anyway.
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vulture
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Leeds, UK
Jun 2001 time: 05:22
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quote: Originally posted by MrWhereItsAt
Well if it is a rate of 10% there is as little cash waste as possible whilst still making the tech cheaper. A rate higher than that and we'd need to factor in the fact that we're losing out on GPT for a very slight chance of actually researching something ourselves.
I agree with the building libraries phase, too. |
I'm not part of the Demo game offically, but I just though I'd interject here. Setting to research a tech in 40 turns isn't going to make it any cheaper to buy, in my experience. I may be wrong, but the way it seems to work is that the Ai charges you based on how many beakers you need to get the tech, not how many turns. With science at a minimum to get the tech in 40 turns, there is a good chance that after 39 turns you will still have made very little progress in terms of how many beakers are needed. Hence, although you will get the tech in 1 turn, you still need to pay almost full price to buy it from the AI. Only if your tech rate at 10% is enough to make a significant impact on the beaker cost in 40 turns will you be able to buy at a discount (and if you do that, you could research it in 20-30 turns with science at 20%). If with science at 20% you would need more than 30 turns to research the tech, then there is a good chance that running at 10% won't make any significant impact on the price of buying it from the AI.
I may be wrong, but that's the way it has seemed to work in my games.
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Sheik
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This is a good plan.
Apocalypse, good work on this. I am happy to see that you are getting the people involved as much as possible.
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vulture
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Leeds, UK
Jun 2001 time: 05:22
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quote: Originally posted by Shiber
Vulture, it's true, only you missed one fact: the minimum rate of progress in tech research every turn (unless you're in anarchy or the tech slider is at 0%) is 1/40 of the amount of beakers needed for completing the tech. |
I'm not convinced that's true. You can't take more than 40 turns to get a tech certainly. But, for instance, I have sometimes set my tech rate to zero and made one citizen a scientist (one beaker per turn) to get the tech in 40 turns. If what you say is true, the effect is that that scientist generates 1/40 the cost of the tech every turn, due to the lower tech rate limit. What I've seen stronly suggests something different, namely that the scientist does indeed produce 1 beaker per turn, and that after 40 turns you just get the tech depsite having only 40 beakers of research for it.
Consider the situation after 30 turns. If I am right, then you have 30 beakers of research, which is basically nothing compared to the cost of the tech. So buying it off the AI will cost nearly full price, and changing your tech rate wont gain you any benefit unless you change it to a level where you could have researched the tech in less than 10 turns initially (say you set science o 100% and are told you will get the tech in 7 turns instead of the 10 it would take with 1 scientist; that only happens if your science production could get you the tech in 7 turns staring from zero beakers). If you are right (assuming I haven't misunderstood your point) any change in the tech rate will give you an improvement, since you already have 75% of the required beakers, rather than a mere 30.
As I said, I've looked at the price of buying techs when I'm 38 turns into researching them with one scientist, and the cost has been basically the full price for the tech, not the price of a tech for which I have 95% of the research done. Obviously the effect of this is going to vary depending just how far below the 40 turn limit you fall - 10% might actually be giving you 1/40th of the required beakers every turn, or it might be giving you a lot less (which is why you look at the time needed with science at 20%). I've not seen any evidence that you always get at least 1/40th of the total beakers needed per turn - if you have any thing to support this I'd be interested to hear about it; my experience has been the opposite.
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Shiber
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Haifa, Israel
Jul 2002 time: 07:22
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Well, this whole debate made me curious so I began crunching some numbers and this is what I got:
Let's take Feudalism for example. The cost of a tech is the tech's cost factor (24 in Feudalism's case) times the tech cost factor for the size of map we're playing at (we're playing in huge, meaning 400) divided by ten. Therefore Feudalism costs 960 beakers.
Now, when we bought Feudalism from France we were 13 turns away from Feudalism and we paid 371 gold + 10 gpt to get the tech. Supposing that 1 gpt = 15 g (based on my own experience) we paid 5w1 gold for Feudalism, which is ~54% of the cost of the tech.
We were 13 turns away from Feudalism, and at a rate of one tech every 40 turns we've completed 67.5% of the research and we needed to finish the remaining 32.5%.
If my theory is correct then 32.5% of the research (the part we needed to complete) equals ~54% of the price of the tech (which we paid in gold), or one beaker is worth 1+2/3 gold. I think this makes some sense... the cost of buying a tech is naturally higher than the cost of researching it ourselves.
However, if we pit your theory against the numbers it would mean that buying a tech costs less than researching it yourself (MUCH less, in fact) and IMHO that doesn't make any sense (no offense).
So far I'm sticking with my theory unless someone can propose a better one. Also, if you find any mistakes in my calculations please bring it to my attention so I can mend my theory.
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