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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Harbors for not-entirely-coastal cities.
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XOR is offline XOR
Warlord
Venezuela
Aug 2002
time: 05:22
  Old Post 02-09-2002 15:38
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Harbors for not-entirely-coastal cities. Support Apolyton, pre-order Civilization IV

Sometimes (more often than some may think) a non coastal city ends up having like 8 ocean tiles in it's city radius and it would be very nice to be able to build a harbor in the city, even if it does not connect to the commercial network or produce ships.

Patriqvium is offline Patriqvium
Prince
Hysteria Arctica
Dec 1999
time: 07:22
  Old Post 02-09-2002 16:19 Visit Patriqvium's homepage!
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What I would like to see is a colony-like improvement that would function as a harbor when connected with a road to an inland city. For example, the city of Rome was connected to the sea via the coastal town of Ostia, which was not much more than Rome's portal to the sea.

Galvatron is offline Galvatron
Prince
of the Decepticons
Aug 2002
time: 23:22
  Old Post 02-09-2002 16:42
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Got spare money?

A colony improvement would add the atmosphere of the colonialsim era and would be a great add-on. Personally I like the time of colonialsim and mercantilism very much. And this period was a very very important part of civilization without it America would never looked like it is today.

TheStinger is offline TheStinger
Warlord
International crime fighting playboy
Apr 2002
time: 05:22
  Old Post 04-09-2002 20:00
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Put an end to popups!

I alwats try and build on coast to avoid the problem.

i.e my land cities don't have costal squares.

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:22
  Old Post 04-09-2002 20:44
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Remove this text

quote:
What I would like to see is a colony-like improvement that would function as a harbor when connected with a road to an inland city.


should a city with one of those be able to build ships? the ships would of course appear in the harbour-thingy.

hetairoi22 is offline hetairoi22
Warlord
In an apartment with my Norwegian family
Jun 2001
time: 06:22
  Old Post 04-09-2002 21:09 Visit hetairoi22's homepage!
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To Gangerolf: Maybe you would have to build a certain "Ship-Road" from the city to the external harbour to be able to move the ship from the city to the ocean. This ship-road could be like maximum 2 squares long. Hvad synes du? ("What do you think")

BTW: Your signature is hilarious!

EDIT1: Typos

EDIT2: Modern Greek Isthmós Korínthou, isthmus dividing the Saronic Gulf (an inlet of the Aegean Sea) from the Gulf of Corinth (an inlet of the Ionian Sea). The Isthmus of Corinth connects the Peloponnese with mainland Greece. It is made up of heavily faulted limestone rising from the south in terraces to a bleak, windswept central plateau almost 300 feet (90 m) above sea level. In ancient times ships were dragged over the isthmus in transit between the Saronic and Corinthian gulfs, and in AD 67 the Roman emperor Nero began a canal through it. --Encyclopedia Britannica, on the Corinthian Isthmus

Last edited by hetairoi22 on 04-09-2002 at 21:21

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:22
  Old Post 05-09-2002 17:25
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quote:
Originally posted by hetairoi22
To Gangerolf: Maybe you would have to build a certain "Ship-Road" from the city to the external harbour to be able to move the ship from the city to the ocean. This ship-road could be like maximum 2 squares long. Hvad synes du? ("What do you think")


god idé. do you mean a canal?
or do you mean a "ship-dragging road" like the one in greece?

hetairoi22 is offline hetairoi22
Warlord
In an apartment with my Norwegian family
Jun 2001
time: 06:22
  Old Post 05-09-2002 19:13 Visit hetairoi22's homepage!
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Get a bigger avatar today!

I meant the latter, but canals wouldn't be to bad either *hint, hint, Firaxis*

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:22
  Old Post 06-09-2002 06:41
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Inflate your Upload Space

Also, cities on inland lakes (only) should be able to build ships, and sea improvements. Its real annoying to have a couple of cities on an inland lake, with one bridgeing the gap to the sea. Yet the other one is completly usesless for sea production! Compare a real life example, Chichgo.

XarXo is offline XarXo
Prince
of the "I agree"
Jul 2000
time: 05:22
  Old Post 07-09-2002 08:54
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I always believed that great buildings like harbors and airports must stay in a respective water/non-hilly terrain more than in a city. If you build one inside a city cultural borders and there isn't another city using the tile it just became the city one's. With this, you can share an airport with more cities or a city with two airports, is by far more real (also, if you connect a harbour/airport with a colony, it is automatically connected).

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:22
  Old Post 07-09-2002 18:05
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Increase Your PM Length

No you can't have a harbor if your city is not by the sea. It would be strange if you could.

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:22
  Old Post 07-09-2002 19:45 Visit Kramsib's homepage!
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Enter the AD-FREE zone

I asked for something simmilar in the past, but nearly nobody paid me atention

http://apolyton.net/forums/showthre...&threadid=29060

Caliban is offline Caliban
Prince
somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:22
  Old Post 07-09-2002 23:04
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I think this topic can only be discussed by people who are too lazy to plan their city locations...

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