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Dread_Doomfist
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Berlin
Aug 2002 time: 06:22
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and it seems another bug...if i bombard with my artillery a enemy city, after the shoot-animation the artillery will be destroyed...so i can't use this units effective.......
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:22
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I think that happens when you're being counterbombarded... (not sure though)
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mnbryan37
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Shadow,
Thanks. My happiness level in all cities was OK. The only message I got was that due to the change in government, some of my armies were disbanded.
I lost enough troops that I probably will lose a number of my cities.
Bill
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mnbryan37
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DD,
That will also happen if your units end up on a mountain tile after they distroy a city that was located there.
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Dread_Doomfist
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Berlin
Aug 2002 time: 06:22
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counterbombarded? ...my artillery dies after they shoot...not in the turn of the AI...and if you're right..thats not fair...then the AI can shoot 2 times..in one turn...
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Dread_Doomfist
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Berlin
Aug 2002 time: 06:22
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hmm..ok..then it's right..no artillery or ships had bombard my citys..so i an't know this...
and why can the AI capture a city with a full stack of army and turn out of the city with all units out of the city in the same turn???
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:22
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quote: Originally posted by Dread_Doomfist
LOCUTUS:
aehm..a little question ...i read in the game details for this tournament that the pollution is ON..but..i have factorys and oil rafinerys and ZERO pollution...no civ have pollution....is it a writinig failure or is it a bug in the game??? |
Damn, something must have gone wrong during all that messing with the scenario editor Oh well, nothing can be done about it now, take advantage of it while you can It's not like this game isn't hard enough anyway 
quote: Originally posted by mnbryan37
Houston, I have a problem. I'm at 35AD and when I try to go to my next turn, my government changes from Republic to Anarchy, and I lose a bunch of my troops. None of my towns are in revolt. Is this a feature of the program, or a bug? |
Were they by any chance government specific units? Pezhetoroi in this case?
DD,
If you haven't already, you can improve the efficiency of your bombardment by stacking all your bombard-capable units and bombarding with all of the at the same time. Then you will do more damage to the AI units, so you might destroy more of them before they can counterbombard. Also, in that case they can only counter bombard once whereas when you bombard them 12 times with a single unit, they can counterbombard you 12 times. Finally, I think that if they counterbombard a whole stack, the damage caused often spreads out over several units, which means less of your units actually get destroyed.
Yes, ETB, the slaving thing is a bug. It could be fixed with SLIC by replacing all enslaving units by a non-enslaving version, but noone has written code for that yet.
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mnbryan37
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Locutus,
Yes, it was just the Pezhetero units that were disbanded, so it wasn't as big a loss at I thought. I continued 2 more turns and was able to restore the Republic Govt.
Bill
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Maquiladora
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To restart youll also know where all the enemies are going to come from and prepare for their attacks at the right place. I thought you could only submit one game for the official ranking, but that was under the rule you played through the game the first time. You can submit as many games as you want, only one official. If it crashes its fine to restart, but you have an advantage over the rest if you keep restarting until you get it perfect.
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centrifuge
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I personally don't agree with restarting the game from the beginning, except in the case of a computer crash or something similar, but definitelty not because the AI is kicking your butt
This is a tournament, we are comparing skills, and learning from each others games. IMHO restarting takes away from the experience, because you already know where the AI's are located and this gives an unfair advantage, taking away from the surprise, as well as much of the "strategize as you go" aspect that should be present.
Anyway, Locutus has stated during previous tournaments, that the intention is that we not restart. However, there is no way to tell if a player does restart or not, so therefore we are all simply on the honor system.
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Dread_Doomfist
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Berlin
Aug 2002 time: 06:22
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hmm..an unfair advantage?...then you most stop all communications in the forums about the game, showing screenshots and many more.(it could include details of the game..and not less, if you're clever enough and understand to read between the lines).....or if the first one sending in his save-game, look at it and you know also the details..and you can play fast in the last days the game......
if i had know this..i had not writing in this forum and tell details of my game...and where are the AI is...sorry about this..but i'm not the only one...
and let me say this...it's not really an unfair advantage..after start and playing few turns..the greeks stay with a unit in front of one of your towns..they explore very quick..and at this time..you can ask for to go out of your territory..after this..you can ask for a map and the greeks will give you this map...in my opinion...ok..its an advantage to know where the AI is..but a so little one...and how many of you use the hints in this forum...and going strictly to the AI to kill they fast? how many?
i respect the system of honor....and i hate it to cheat or playing unfair...but please..update the rules and say it directly.."don't restart if the AI kicks you"...for new members...
ok..my actuall game is the third one..and in tribut of honor i will not post it for the official score...only for the unofficial one...
regards..
DD
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centrifuge
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DD, I don't have any problem with you submitting your game for the official score, I know that you are certainly not the only person that as ever restarted this game. Locutus, however, has the final decision I suppose.
Anyhow, ladies and gentlemen I guess that I'll be the first to submit a saved game. As I said earlier, I went for the quick win... and it's was a pretty darn quick one, the quickest I've ever had anyway
I had fun, but reading through this thread, I feel as though I missed out on a lot. A non-stop struggle for survival, while going for a conquest victory, just seems to hold more merit than a quick diplo win, IMHO. But who knows what next time will bring.
Diplomatic win 3700 BC,
just hit the end turn button
Attachment: centrifuge-tourn4-diplo-3700bc.zip
This has been downloaded 48 time(s).
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Dread_Doomfist
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Berlin
Aug 2002 time: 06:22
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hexagonia:
and it seems another bug..maybe critical...i can't finish the game...or..it's impossible to finish the game with science-win...
if i have research gaia-controller..in the last turn before it has finished..the game hangs up....no reaction....
can't do anything....so its only possible to win the game with diplomacy or maybe endyear...and bloodlust is in this tournament off..
DD
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mnbryan37
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Centrifuge,
Congratulations!! I have never played for a diplomatic victory, but I am amazed you could finish any form of this game that early. You must be a great dipolmat.
Jesper,
In a game this difficult, I have no problem with anyone starting over if they get wiped out. Sounds like most of us came close to that. Yes, you would have information that would help you in the second try, but no 2 playings of the game are identical, so you might even end up with a more difficult battle.
I have not learned anything in this thread during a game that helped me score better. Hexzagonian's hints would be very valuable in the next game I play, but I was too far along to change my overall strategy in the current one. I think downloading someones completed game would be helpfull, but I assume most of us don't do that until after we have also submitted.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:22
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The restart issue is a tough one. One the one hand it's not fair to the people who play the game once that some others restart 3 times and thus gain a huge advantage (you know what the map looks like, what's in the goody huts, which AIs to avoid, which ones to attack, etc), and the same goes for this thread: those who read all the spoilers on this thread before starting to play have an advantage over those who play early on in the month and post these things in the first place. On the other hand, if people are not allowed to restart, there would in some months only be 2 or 3 savegames submitted (see Tournament 2), that can't possibly be in anyone's interest either. And the spoilers in this thread, the sharing of experiences and the discussion of tactics, are exactly what this Tournament feature is about and what makes it so fun. On top of that, if I would make 'no restarts' an official rule, a lot of people would simply cease to post on this thread to update us all about their game and would play the game possibly over and over again until it's perfect and would only use this thread to submit their final savegame. In that case we can only guess about how many restarts people may or may not have done. Right now, although restarters have an advantage, at least we have a reasonable idea of who restarted and how often (and can consider this when comparing skills).
I don't want to have official rules on this (because they can't be enforced) but the an unofficial rule of thumb would be that you don't restart unless you've actually lost the game. Once you've seen that defeat movie, you're allowed to restart. Restarting just because you lost a battle or the AI conquered one of your key cities shouldn't be reason enough for a restart, but if you've actually lost the game, it's not in anyone's interest if you would not be allowed to submit a game for that month...
centrifuge,
3700BC Amazing... you are either EXTREMELY good or EXTREMELY lucky...
Last edited by Locutus on 14-09-2002 at 16:05
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