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mnbryan37
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Locutus,
A very wise, Solomon like ruling.
Shadow,
I have had the same experience. Plan #1, a quick conquest victory, Plan #2, survival and hang on. Haven't decided on plan 3 yet, but Nukes sound good. I'm ready for a lot of revenge!!
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mnbryan37
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I'm having a problem with the system crashing every time an AI force tries to pillage in a city that I previously captured. Any suggestions?
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Shadow
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Brisbane, Australia.
Jun 1999 time: 15:22
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mnbryan37,
Yes, it's going to be sweet, sweet revenge...!
I was going to race to Eco Rangers, but Nukes will do the job just fine...
I had a problem in the last tournament of AIs pillaging my tiles and ALL my units activating. I realise it's not the same thing, and now that I think about it I can't really recall what I did about it...
I think one of the mod makers (thanks by the way) put up a new file to replace an old one in the game.
Make sure DEBUGSLIC=No is in userprofile.txt (hope that's right folks... mnbryan37, just check the Cradle readme, it says there), then bring up the dialogue box in the game (hit the apostrophe key) and type in /reloadslic and hit enter. Might work, i'm not guru enough to know much more than that I'm afriad.
Hope it works out!
HuangShang, glad to see you've finally joined us!
Shadow
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Jesper Portus
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Germany
May 2002 time: 06:22
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quote: Originally posted by Locutus
The restart issue is a tough one. One the one hand it's not fair to the people who play the game once that some others restart 3 times and thus gain a huge advantage ( |
Yeah, it is a tough one. In these tournament I did my first restart of all tournaments, because Iám 2 turns before the video. Meanwhile I played the first game till thias video. With one little city I can´t maintain my army and can´t defend my city: The end.
I feel my restart as an tribut to craddle. I think, I´am playing not bad. In unmodded games I allways the winner, so that unmodded games are boring. That´s the reason for playing the tournament: Leraning new mods and haveing fun with the mod and the other players.
quote: [SIZE=1] I don't want to have official rules on this (because they can't be enforced) but the an unofficial rule of thumb would be that you don't restart unless you've actually lost the game. Once you've seen that defeat movie, you're allowed to restart. ( |
I agree with this regulation.
STATUS:
Year 1.000 BC
Current Research: Tribunal Empire
Citys: 15
Military Status: At war with purple
- The persians sent one big stack of units after the next. I produce in 5 citys unit after unit to compense my losses in this war. I have never seen an persian city, they must be in the east. I pray for the day, when I can start my offence!!!
Problems: Half the production goes into the army. Sometimes barbarians destroy my farms and mines. Over all: Slow progress and fun with this mod!
So long
Jesper Portus
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mnbryan37
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Shadow,
Thanks for the input. That's about the extent of my knowledge too. I had tried that, and also re-installed the Cradle software, but I'm still stuck.
Good luck, Nuke a few Greeks for me too!!!
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Dread_Doomfist
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Berlin
Aug 2002 time: 06:22
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argl..can't finish the game..i capture the last town..i see the end-movie..and then, the game crashes..thats really bad...i can't see the end-score...hmm..can anyone help with this problem?
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Maquiladora
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quote: Originally posted by Dread_Doomfist
argl..can't finish the game..i capture the last town..i see the end-movie..and then, the game crashes..thats really bad...i can't see the end-score...hmm..can anyone help with this problem? |
Try pressing 'Esc' when the end movie starts to skip it. If not post your save at that point and someone can try and finish it for you im sure.
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Dread_Doomfist
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Berlin
Aug 2002 time: 06:22
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ESC doesn't work...it's possible that my civ.exe is destroyed...had many crashes in the last days...but thanx...anyway...i post the autosave...and locutus can try to finish..it's the finish-move by end-year...
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mnbryan37
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I can no longer contimue my game (I'm at about 500AD) as it now crashes after every turn. (during the AI's movement phase). I'm not sure my game was winable anyway, so it's no big loss. It was still a lot of fun (although also frustrating).
I've started a new Cradle game with some slight modifications to the program. Instead of giving the AI such a huge head start in advances, I limited the number of upgradeable units the Human player has available to about 50% of the total unit types (basically every other advance in each category). For example, the AI can still develop Hoplite's and Man At Arms, but the Human can not. I also eliminated the ability of the Human to upgrade units already produced, and made a corresponding decrease in gold production. I'm only at 3000BC so far, but it has worked out pretty good. The AI armies are still far superior, but I no longer have the problem of fighting Legions with Warriors! I also made some other minor changes to address "pet Peaves" of mine. I greatly reduced the probablities of success for Spy's and Slavors, as they have always been out of line with reality. (I once won a CIV 2 game by building only Spy's and Boats! It was the easiest win I ever made). I also reduce the number of points awarded for Wonders from 500 to 100. At 500 points per Wonder, they just dominate the toyal score and power graph's.
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Maquiladora
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quote: Originally posted by J Bytheway
How did you change that? |
Its in DiffDB.txt
code:
FEATS_FACTOR 100.0
ADVANCES_FACTOR 10.0
WONDERS_FACTOR 500.0
CITIES0TO30_FACTOR 10.0
CITIES30TO100_FACTOR 25.0
CITIES100TO500_FACTOR 50.0
CITIES500PLUS_FACTOR 100.0
CITIES_RECAPTURED_FACTOR 50.0
POPULATION_FACTOR 2000.0
RANK_FACTOR 2000.0
OPPONENTS_CONQUERED_FACTOR 500.0
ALLIES_FACTOR 300.0
WONDER_VICTORY_BONUS 500.0
SOLO_VICTORY_BONUS 5000.0
ALLIED_VICTORY_BONUS 5000.0
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mnbryan37
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J Bytheway
The place to modify the number of points given per Wonder is in the DiffrDB file in the gamedata folder. This file has a number of the starting parameters for each level of difficulty. This is also where you can modify the number of Advances the AI starts with and the probability of getting various begining Advances. I modified the Wonder's # of points as it greatly distorts the Power Graph's, as the weakest player can be rated number 1 if all it did was build the majority of the Wonders.
Centrifuge,
I do have Martin's fix installed that corrects the problem of pillaging on unoccupied tiles. The first two times I crashed it was while the AI was pillaging a tile on a city I had previously captured and was currently occuping. Now the crash happens so fast it's not obvious what is happening at the time of the crash.
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centrifuge
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Speaking of tournament games, are you playing in this one Martin?
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centrifuge
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quote: Originally posted by Martin Gühmann
Well so far I did not install Cradle v.1.33.
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In case you do find the time to play in this one, the tourney is still using Cradle v.1.32.
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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