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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:22
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Hi Guys,
I know this debate has occured before, but I was thinking about how the U.N could be improved beyond it's current Diplomatic Victory!
1) Assuming that they introduce unit trading, and units which require improvements to build, then I could envisage the U.N being a requirement for the construction of "Peacekeepers"-these units would have a high defense strength, good movement and low attack strength, and you could give them to other Civs to help protect their cities from attack!
2) With the advent of the Radio, I'd like to see it possible to achieve multilateral diplomatic agreements, such as multilateral trade deals and MPP's/Alliances. Multilateral peace deals or declarations of war, on the other hand, should require the U.N to perform-in my opinion. At the very least, the U.N should be required if you want to act as an intermediary in peace-talks for two warring civs. (I realise, of course, that all of this requires expanded diplomatic options.)
3) As I have mentioned elsewhere, I'd like to see the senate return. If this were to happen, I'd like to see the U.N regain it's role in Civ2, which is the ability to make peace or declare war without the senate's approval 50% of the time!
On a final note, I'd love to see a return of the "Marco Polo" Wonder, either called "Journeys of Marco Polo" or even "The Silk Road". This wonder would require at least 5 markets to build, and would not be as powerful as the original-only allowing you civ communications with all civs on the SAME LANDMASS! On a standard Earth Map, for example, A German "Marco Polo" Wonder would grant that civ communication with all civs in Europe, Asia and the Middle East! A Zulu "Marco Polo", on the other hand, would give communications with Civs in Africa and the Middle East. An Aztec "Marco Polo" would give communication with all civs in North and South America.
Anyway, that's what I'd love to see. Probably too late to see it in PtW, but I can hope to see it in either a future patch OR even a future expansion!!
Yours,
The_Aussie_Lurker.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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I agree with the first two suggestions, but NOT those regarding the Senate and Marco Polo wonder. The first suggestion is really cool! I like the idea of being able to give Peacekeepers to certain warring civs, but that would be hard to implement, especially if the AI controls the UN. Here's some of my thoughts on your points.
1. How would the AI make the determination as to who gets the Peacekeeper units? The AI remembers who's screwed them over in the past, so what if the defending civ in a war was a culprit to the person controlling the UN? Even if the human player controlled it, the same event would likely occur. If anything, Peacekeepers should be doled out to the appropriate Civs automatically (i.e., once the UN is built), and should have a 0 offense and high defense.
2. I agree with everything you said, except the statement that the UN should be required for making multilateral declarations of war.
3. Ugh no way! I know the Senate provides more realism, but it just takes away from the overall "fun" of the game. Man I couldn't stand it when you would be forced into a peace treaty with a backstabbing AI.
4. I think I've always had communications with every Civ on the same continent. It's the ones across an ocean that are the problem. How about making it be more realistic and provide the Silk luxury to the Civ that builds it? After all, the Silk Road was really what the trade route was called.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:22
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Actually Martinus, I don't think that these ideas are doomed to languish until Civ4! The Firaxis team has mentioned that both extra diplomacy options AND buildings as prerequisites for units are both high on their wishlists! Unlikely they will be in PtW (which was mostly focussed on MP), but I feel there is a reasonable chance that it could make an appearance in either a future patch OR a future XP!
Yours,
The_Aussie_Lurker.
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