Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Classic Games (Civilization/Boardgame, Colonization, MoM) > Beating Colonization
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Kindbud is offline Kindbud
Chieftain
Middle Tennessee
Nov 2001
time: 23:22
  Old Post 03-09-2002 12:51
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Beating Colonization Support Apolyton, buy Alpha Centauri

I need some help...

I am new to COL and even on the 2nd dif level I get my arse spanked whenever I declare independence. In my latest game I had 4 forts and cities, 3 on one small island and a 4th on a larger chunk of land. every city had 3 artillery and at least 4 dragoons. Also, every square of land on the small island had at least 1 dragoon and the two hills had 3 fortified dragoons each.

My first thought was that the REF shouldn't have been able to land in the first place but they did. Then, why I was able to hold my ground for a while, they just kept coming, and coming... and coming...

The 4th city on the larger land mass fell fairly quickly but I wasn't concerned about that. The other three held out for a while but eventually I was wiped out. All of my cities had a ton of liberyy bells and at least %60 of the pop was in favor of rebellion. My main city was at or very close to 100% rebellion. I know this has something to do with moral and all but I'm not sure what.

At various times I spawned continental armies after winning a battle (and I had George Washington) but they didn't seem to do much better in holding off the REF. Finally, every city on the island had a fortresss, which I would have thought would make it darn near impossible to overcome. But like I said, the REF just kept coming... And yes, I had frigates and privateers to try and intercept the REF at sea. I never saw their ships coming, just their troops land and slowly but steadly take me apart.

Some tips would be greatly appreciated! Is there something else I needed to do to stop the REF onslaught? Did I just not have enough troops stuffed in my cities? If that is the case on easy level I can't imagine how hard it must be to score a victory on the hardest levels. I can dig up the save file of right before I declared independence if someone would care to see my exact preparations.

Thanks in advance for the help!

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:22
  Old Post 04-09-2002 06:05
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I have never played BEYOND the second difficulty, but here's what I have found.

I only ever build a few long-term colonies. 6-7, preferably close together so they can reinforce each other. Four might be too few, you need enough to build up a sizeable force. As for troops, I tend to have AT LEAST 6-7 Dragoons in each at Independence, with full Guns and Horses in each one's stores, so they can quickly rearm. I spend the last 10-15 turns before Independence training Soldiers in Universities so I can get the bonus to attack. IIRC, Continental Troops get bonuses if they attack the enemy when NEITHER unit is in a city, so try to catch them on open ground. Blocking off your ports doesn't work - the AI confiscates the ships and places their Expeditionary force there, I think you've seen this.

The AI is cunning in that they always go for the weaker garrisons also, so it is best to even them out. The key I have found is producing SO many Liberty Bells before Independence that most of your big cities should be near 100% patriotic, and you can get the necessary number of Bells to encourage foreign aid within 3-5 turns. When this happens you actually stand a chance at taking back any lost colonies and taking the war to their Men-At-War.

I would like to see the save, I only hope my version can load it. If you post it, I will have a look. I am no expert player, but I have not played a game and lost yet.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:22
  Old Post 04-09-2002 06:41 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

I NEVER finished a game. I found it tedious.

Rex Little is offline Rex Little
Prince

May 1999
time: 05:22
  Old Post 04-09-2002 07:53
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

The other thing you need to do is build maximum-level fortifications in EVERY city. Combined with artillery, that will beat back most attacks.

As MWIA pointed out, you can't use your ships to stop their troops from landing, so don't try. Just have your cities ready to bounce them off.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:22
  Old Post 04-09-2002 16:30
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Tuberski
I NEVER finished a game. I found it tedious.


Whereas I finished many a Coloniz game, just never yet a Civ3 game.

Galvatron is offline Galvatron
Prince
of the Decepticons
Aug 2002
time: 23:22
  Old Post 04-09-2002 17:46
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Re: Beating Colonization Put an end to popups!

quote:
Originally posted by Kindbud
I need some help...

Some tips would be greatly appreciated! Did I just not have enough troops stuffed in my cities? If that is the case on easy level I can't imagine how hard it must be to score a victory on the hardest levels. I can dig up the save file of right before I declared independence if someone would care to see my exact preparations.

Thanks in advance for the help!


Hi!
I've played Col for many years actually since it came out so you are talking to the right guy. To clarify it: yes you definitely have too few troops in your cities and your cities should be fortified with fortresses (forts aren't enough). I suggest: 3-4 artillery and 8-9 dragoons in each city. Keep in mind some of your soldiers will become colonial status when you declare independence and these are your heavy hitters but look at the values of the Royals they are even better than your colonials so they will beat you senseless when you're just on the defence. The trick is your colonials get a terrain bonus when they are fighting the Royals outside of a city and this is your advantage. Get out with your dragoons and attack them in open field you will destroy them in a short period. Fortified artillery in fortresses are really killer so the king will loose troops after troops in attacking them. Keep this hints in your mind and you will beat the game also on viceroy-level.

Oh of course you can send me your file via E-Mail and I will look deeper into the matter so I can provide you with special tips regarding the situation.

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:22
Talking  Old Post 04-09-2002 19:41
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

I have nothing to add to these:
1)build Fortresses to all of your cities, and defend them with artillerys.
2)have full stock (300) of horses and muskets in all of your cities, so you can arm your citizens if needed.
3)use your continental cavalry to attack REF in wilderness to get 50% attack bonus
4)60% sons of liberty member ship just isn't enough, go for 100% to get best possible moral bonuses.
5)have huge liberty bells production to achieve forein intervention fast.

but the thing I want to say is the way I won my last game (on viceroy)(about 2 and a half years ago ).
I had something like 15 cities with fortresses and only 5 units in each with full stocks. I only held only a small area, about 20x20 tiles. but because I had some MANY cities REF attacked many of them at once, so they had to slip their forces. arming citizen and bringing reenforcements from cities that were no under attack, I was able to fend of the REF.
so my advice to you is to build more cities/colonies.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 05-09-2002 16:06
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

One other tip:

Don't be discouraged if you lose several cities.

If you hold off first Royals wave, you could still probably win.

Anway, Royals would probably conquer several of yours weakest cities with low liberty support.

Attacking in wildness is also very important.
Attack is best defense.

Cannons are medicore, Continenetal units Rock!

Rex Little is offline Rex Little
Prince

May 1999
time: 05:22
  Old Post 06-09-2002 09:13
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by player1
One other tip:

Don't be discouraged if you lose several cities.

If you hold off first Royals wave, you could still probably win.

Anway, Royals would probably conquer several of yours weakest cities with low liberty support.
If I recall, you can't win independence as long as the home country controls any of your cities. Am I remembering wrong?

Kindbud is offline Kindbud
Chieftain
Middle Tennessee
Nov 2001
time: 23:22
  Old Post 06-09-2002 10:16
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
THanks for the tips! Increase Your PM Length

Whew,

From what I've read, I really wasn't prepared to hold my ground. I didn't know it made a difference to have muskets stockpiled in reserve. Ok, so 3 artillery and 3 dragoons are not enough... Back to work then. Thanks for all the tips!

I attached the file if anyone would care to take a closer look and my pre-declaration setup. This file is from the Windows version of Colonization, version 3.14xxxx dated 24-may-95. I don't know if the dos version can load it or not.

Next chance I get I will redouble my troops and make sure I have plenty of spare muskets and see how that goes... again, thanks!

Kindbud

Attachment: dut1701.sav
This has been downloaded 13 time(s).

Fighter is offline Fighter
Chieftain
Vancouver, BC
Aug 2002
time: 21:22
  Old Post 06-09-2002 12:00
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

300 Horse, 300 musket.

If possible load up Wagons or ships full of Horse and Guns.

Oh yeah, and COUNTERATTACK!!! Sitting in your fortress wont help you too much, you need to smack him hard and fast, with all the excess guns and hoses in your city you can afford a few losses.

Usualy, your either going to get slaughtered by the REF, or your going to just beat him down.

An interesting ploy you can pull, it will usualy work especialy if you have a very good road system. When the first wave comes ashore next to one of your cities, reinforce said city with forces from another coast city, thereby making that one weaker and the target of the second wave. THis makes the various "beachheads" much more manageable.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:22
  Old Post 06-09-2002 15:06
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Rex Little
If I recall, you can't win independence as long as the home country controls any of your cities. Am I remembering wrong?


Yes, but you can always counterattack later (and retake lost cities), after they lose their "first-push".

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:22
  Old Post 07-09-2002 01:48
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton

quote:
Originally posted by MrWhereItsAt
Whereas I finished many a Coloniz game, just never yet a Civ3 game.


OMG!!!!!!!!

Anyway don't bother stockpiling muskets just get a galleon full of horses for each city. Then each time you get routed make them drags again and it'll be too easy.

Also early on trade like hell with the aztecs (just keep rotating trade goods, tobacco and tools) and kill the incas asap.

I'm gald I'm not the only one who spent a stupid amount of time playing col.

Fighter is offline Fighter
Chieftain
Vancouver, BC
Aug 2002
time: 21:22
  Old Post 07-09-2002 03:17
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton

Thats true about having more horses, but keap a few muskets in your warehouses none the less.

DONT HURT THE NATIVES!! Thats just mean, hurting those poor little natives...Well unless their city is in the way of your developement, or if they attack you, or if you want gold, or if you just want to burn something.

Qilue is offline Qilue
King
Australia
Dec 1999
time: 15:22
  Old Post 10-09-2002 10:12
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase Your PM Length

I agree with Fighter, sort of.
Don't hurt the natives until you have Hernan Cortez in your parliment.

The following can be regarded as an exploit and may be viewed in much the same way as ICS.

First, don't bother witht he east coast, sail on until you reach a nice spot on the west coast. This gives you more of a buffer between landing and meeting other europeans. The 'extra' time taken to go to europe from the west side is 2 turns as opposed to 1 turn and becomes 1 turn when you get Ferdinand Magellan.

Only have 1 Sea port. True, you will get constant warnings about only having 1 seaport left and the REF will be able to concentrate against that colony. But it's also true that you can then concentrate your forces there too.

Have up to 8 cannon in that colony to 'deal' with any REF man-of-war that hang next to the colony after dropping troops. Don't place any more since there seems to be a bug where more means that colony's bombard rating cycles to 0.

I usually have at least 8 Galleons of horses and 2 galleons of muskets.

Now, when the REF lands, you have an entire turn to butcher them on the beaches before they get to attack. (remember what I said about concentrating your forces. )

At most, you'll only need about 30-40 veteran dragoons when you declare and some (about 20) colonist dragoons for any indian uprisings.

As to indians - leave the capital until last if you don't intend to wipe them out.

Ideal colony site -

code:
-...... -...Xc. -..X0c. -..ccc. -......

. Seas
- High Seas
X Mountain, Hills, Forest or Swamp
0 Colony site
c Other colony square

In this way, you gain the ambush bonus when slaughtering the REF on the beaches and the War of Independance is little more than a formality which makes it very boring.

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:22
Post  Old Post 10-09-2002 11:33
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

One other point I'd add is to pay attention to the notices that come up as the EF begins the offensive.
If you attack from outside a city square you get the equivalent of the standard terrain defense rating added to your attack rating (or something like it).
Hence if you leave a mountain square as the only viable landing point you get +200-odd % bonus to all units attacking European forces on said square as long as they're attacking from a non-city square.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:22
  Old Post 13-09-2002 17:57
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Fascinating! ravagon - thanks for that. I never knew that little tidbit before. I go off now to try it out (if Col will work for me in Win2k).

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:22
  Old Post 16-09-2002 23:19
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Get a bigger avatar today!

the EF will land wherever it wants, and the game just says that your forces are captured if they happen to land on a square occpied by one of your units.

Fighter is offline Fighter
Chieftain
Vancouver, BC
Aug 2002
time: 21:22
  Old Post 17-09-2002 03:38
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization 2

I got realy annoyed when I decided to prevent the REF from landing by covering the coast with Dragoons...Lost like 6 drags in one turn.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:22
  Old Post 17-09-2002 16:25
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Got spare money?

quote:
quote:
Originally posted by MrWhereItsAt
Whereas I finished many a Coloniz game, just never yet a Civ3 game


Originally posted by OPD

OMG!!!!!!!!


Whoops. I said too much...

tonic is offline tonic
King
Melbourne, Australia
Jun 2000
time: 05:22
  Old Post 25-09-2002 19:03
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Suffering from ads?

I follow the tips by early players (a Google search should show the site(s)) by building only 4 colonies (to reduce the late game micromanagement tedium) with only two on the coast. This will limit the landing sites for the REF on declaration of independence. I've confirmed their hypothesis that the REF will attack the lesser defended colony, so that one could prepare ones forces to ambush the landing. Of course you need to have an adequate number of horses, muskets and veterans to maintain your defence and carry the counterattack through. I have found trading with the more "developed" Indians like Incas and Aztecs most profitable and have never gone to war with them.
]

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:22
  Old Post 25-09-2002 23:09
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Call to Power 2

the indian situation really depends on how much your willing to suck up to them later in the game. They start demanding food, tributes, etc, etc. Some of their cities take up prime colony sites too. If the incas or aztecs have cities close by mine, most of the time I declare a genocidal war and kill them off so that they stop being annoying

Fighter is offline Fighter
Chieftain
Vancouver, BC
Aug 2002
time: 21:22
  Old Post 26-09-2002 03:19
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Put an end to popups!

Apart from the ONE game when I decided to play Spainiards specificaly for genocide, was bored and wanted to see if I could pull it off, Ive only ever gone after one group for little provocation, the Inca's. They are tough to fight when they attack first AND their cities are LOADED.

tonic is offline tonic
King
Melbourne, Australia
Jun 2000
time: 05:22
  Old Post 30-09-2002 15:08
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by H Tower
the indian situation really depends on how much your willing to suck up to them later in the game. They start demanding food, tributes, etc, etc. Some of their cities take up prime colony sites too.


I personally find it quite easy to appease them. Most of the time a steady trade with them not only keeps them happy but also gives more profits than trading with Europe back at the docks (particularly if you offer them what they need most). To further placate them one can give them some cheap yet attractive (to them) items eg trade goods bought cheaply in Europe.

On the the issue of acquiring prime real estate that they occupy, one can usually get away with a bold occupation ("This land is mine now"). I always get Pochahontas to facilitate my friendly approach to the Indians. Some fortification is usually sufficient to defend against the occasional surprise attack.

Playa del Carmen is offline Playa del Carmen
Warlord
Texas- never you mind where
Dec 2001
time: 23:22
Cool  Old Post 22-10-2002 10:28 Visit Playa del Carmen's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Fighter
I got realy annoyed when I decided to prevent the REF from landing by covering the coast with Dragoons...Lost like 6 drags in one turn.


I had a similar rude awakening.


I usually have no more than 4 permenent colonies. One (MAYBE two) for producing tools (for finishing forts and fortresses) muskets and horses (for arming/re-arming soldiers) and producing a lot of food (so I get free colonists often.) Two for trading goods (sugar/rum, tobacco/cigars, cotton/cloth). By the time I'm ready for the War of Independence, I'm well-equipped and have just as many dragoons as I can (which can be a whole lot). But then again, I always play on the easiest levels.

As for the Incas, I say trade for silver until the the bottom falls out of the silver market, then get rid of them. You can get a lot of gold from their cities and use it to buy ships, free colonists, specilized colonists and veteran soldiers.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:22
  Old Post 23-10-2002 02:50
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Playa del Carmen
As for the Incas, I say trade for silver until the the bottom falls out of the silver market, then get rid of them. You can get a lot of gold from their cities and use it to buy ships, free colonists, specilized colonists and veteran soldiers.


Chew 'em up and spit 'em out. You're so evil.

Playa del Carmen is offline Playa del Carmen
Warlord
Texas- never you mind where
Dec 2001
time: 23:22
  Old Post 24-10-2002 08:45 Visit Playa del Carmen's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Sagacious Dolphin


Chew 'em up and spit 'em out. You're so evil.


Oh yes. I havevn't even started to tell my tales of the great Tupi conflicts.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:22
  Old Post 24-10-2002 16:29
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Increase Your PM Length

I build up hugely, with two seperate tools - muskets and or artillery systems. Most of my cities focus on only doing one or two things economically (though they all focus on cranking liberty bells). I usually play the English btw to get all those colonists. Be sure to use your colleges to get veteran troops. Artillery is pretty cheap too, though it doesn't have a lot of staying power. Build big, build a lot, fortify. Too bad you don't have the option of taking the war back to the mother country.

Illyrien is offline Illyrien
Settler
Kingdom of Denmark
Apr 2001
time: 06:22
  Old Post 15-11-2002 05:51 Visit Illyrien's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Kindbud

well, just do 3 thing.

1. Build up an industry...selling stuff to Europe is nice, but not too important. Getting setting up a tool-industri is! Tools is the most important factor in growth and this industri can be geared towards military purpose pretty fast (and muskets sell for a great price)

2. Instead of using islands or the costline along continents, push inland all you can. Inland cities are wont get attacked. Those few port cities that you have should have mountsains/forest along the coastline so that when the intervention forces land, they land on forest. Then just kill them outright, not too difficult to do, since you know exactly where the enemy is about to land.

3. Use lots of wagons to but horses and muskets in, and place these in the port cities so that defeated soldiers can resuply.

This these tips and you will be beating the game at high difficulty levels pretty fast. (I have only managed the second hardest myself...that last once eludes me)

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:22
  Old Post 09-12-2002 10:14
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Lose 30 kilos (of popups)

yeah ,tools/mustkets are key.......and only a couple of coastal ciites since you get the ambush bonus

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0619 seconds (92.59% PHP - 7.41% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net