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DellBoyRR5
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Ever see a resource that was in enemy control, but only 2-3 cities past your cultural influence? Here is a great way to get that resource without a long, expensive, and bloody war.
First build an attack force, small but effective is what you will need for this type of attack.
I had 3 enemy cities between the edge of my cultural influence and the only rubber resource on the continent. So I prepared 6 tanks, 6 infantry, and 3 artillery.
Next, start the negotiations with the enemy civ and get a ‘Right of Passage’ (If you don’t already have this)
Then, place the attacking units next to the enemy civ’s cities. 2 Tanks, 2 Infantry, and 1 Artillery next to each city.
Then, cause the distraction.
I move 2-3 Calvary and 2 support Infantry to the enemy civ’s capital and order them to PILLAGE!
That really aggravates the civ and he will send his attack force to stop you.
Then, send in the units you have stationed next to each city.
The multiple attack of the tanks will ensure a 1 turn victory
(unless the city size is large, then beef up the attack force beforehand).
Once the cities are in your control, pop a temple and library in after you have disposed of the resistance.
And start the negotiations for peace. If the civ is resisting negotiations, just keep pillaging until they give in.
Now you have created a chain of cites that lead from your civ’s control right to the resource!
Keep the culture producing improvements coming to keep control.
This can also be used to completely devastate and enemy civ!
Just build up a larger attack force and place units next to the largest of their cites (don’t forget the capital!) and attack all at once.
This is the ‘blitz’ attack I use often to make short work (and time) of unworthy opponents.
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XOR
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Venezuela
Aug 2002 time: 05:22
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2 tanks, 2 infantry and 1 artillery?
2 cavalry and 2 infantry enough to pillage freely by the capital region?
... Noob.
Last edited by XOR on 03-09-2002 at 23:01
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DrFell
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You need a big tech lead on the AI for this. Easy on lower levels, harder on deity.
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Lord Merciless
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Using ROP for this type of attack is a complete waste. ROP should be used either to attack a not very accessible enemy, or to deal a devastating blow to a very powerful enemy.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:22
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quote: Originally posted by Theseus
ROP rape is an exploit, plain and simple. The rep damage is not a sufficient penalty.
The only use I have seen that I thought acceptable (and creative) was a recent game described by Arrian, where he used an ROP to poise massive troop concentrations next to each of an AI civ's major cities, thus creating a "Sword of Damocles" threat.
Of course, the AI civ suicided anyway, declaring war on him. He then went psycho on the AI civ, but it was justified. |
How is that any different? Is it not still just an exploit? I am not to fond of how the MPP and RoP is handled. It seems to lead to too many free for alls or gang tackles. I made peace when I was about to stop playing and made an MPP with USA against Germany as I could not get to them and was tired of hearing from them. After 6000 years of all civs warring with me that MPP led to strange pairings. USA war with X, after that X signs a trade embargo with USA against me. That stuff, makes no sense. I could have done that stuff any time as I had techs and cash, but is seems unfair. I would like to see a serious rethinking and restriction of the way they are made. At least you could force them to accept peace in Civ2 if you had the UN. The wackyness of begging for peace and paying a tribute only to sign an MPP with a civ that is at war with me, is nuts.
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Lord Merciless
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My biggest ROP exploit was in my recent game again the Persians. In that game, I moved 210 MAs in attack positions, took 15 Persian cities in the first turn, and destroyed at least 60MIs in the process.
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bbaws
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If the RoP has been going for 15 turns and the AI starts getting snooty with you I say station troops in the hills and mountains of his territory. If he chooses not to extend the RoP it's his funeral. I don't rape during RoP but when it expires then that's just the AI's problem. The troop buildup should have been enough of an indication that he plays by my rules or I bulldoze his places of worship.
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Lord Merciless
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quote: Originally posted by Lucarse
With 210 Modern Armour units why bother using the ROP deception??
I hate to be around you when you eat nuts do you open them witha .45? lol
i don't think i have ever built that many in one go! |
That AI Civ, the Persians, has 5 ICBMs and is located on a remote continent. I want to take all of their major cities in turn 1 and not give them any chance of counterattacking. Also, their cities are guarded by 4 MIs on average. Furthermore, I want to keep the cities I captured so I need sufficient reserve force to quell resistors.
In the end, I managed to take 15 cities in turn 1, destroyed all their ICBMs and about 60 MIs, and lost about 70 MAs during the process. In conclusion, 210 MAs are not such an overwhelming force.
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Keeper of Hell
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I would agree that the penalty for RoP violations as it is at this point is incredibly light. It would be more of a deterrant if the other AI civs considered it an act akin to (if not quite as severe) as the use of nuclear weapons, and they would have chance of spontaneously declaring war on the treaty-breaker. If there were worse penalties for exploiting a RoP then it wouldn't be such a big deal.
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