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Boco
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who was once King for a week.
Jan 2001 time: 00:22
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While working on a WWI/Turk theater ToT scenario, I've come across the following problems. They're not unusual, but I'm a rookie.
1) Historically, the allied advance was tied to RR building in both the Sinai and Mesopotamia. For this it's nice to follow Allard's River War lead -- units are usually too slow reach objectives unless they use rail. Unlike River War, however, RR building was not vital throughout the campaign. As happened historically, by early 1918, the RR's are extended to the appropriate objectives. The engineers are free to pursue historically irrevelant aims. If they build cities too far north, Bedouins can cause problems in Anatolia, something I want to avoid. While I can limit this using stingy terrain and partisans, I'm concerned that I'm not anticipating the actions of a Xin Yu.
2) Currently, several Arab irregular units are trireme air missiles. This gives them high mobility, finite range (1), and mimics their tendency to disperse after a battle. The finite range is particularly useful in keeping them in the Hejaz and Syria. I'd prefer that they don't skip across the Gulf of Akaba and wreak havoc with ZOC's on the Sinai front. At the moment, I'm seeing whether I place an effective 'Natural' unit border across the Sinai (got the idea from some guy working on a Guns of August scenario). Still a house rule about not moving Bedouins across water would help.
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Kull

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El Paso, TX USA
Mar 1999 time: 22:22
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[1) A couple of thoughts with respect to railroads. If this is a multipart scenario, you can eliminate engineers altogether at a certain point in the scenario (ie 1918) by way of file substitution. Also, since this is ToT you could use impassable terrain to keep engineers out of areas that should be offlimits to cities. Of course, that would affect most of your other units too, so it may not be workable. You can also use hex editing to create 255 cities, thus preventing the formation of new ones (this was discussed elsewhere in the forum recently - the best bet would be to stack umpteen hundred Barbarian Cities one atop the other, in some distant, restricted portion of the map)
2) If you can solve the Sinai problem by using "Terrain Units" instead of a House Rule, then by all means do so! As others have said (and I wholeheartedly agree), House Rules should be adopted only as a last resort.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:22
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quote: Also, since this is ToT you could use impassable terrain to keep engineers out of areas that should be offlimits to cities. Of course, that would affect most of your other units too, so it may not be workable |
Yes, look at Techumseh's red october scenario. He used a railroad bed terrain, on which you could build railroads, and all the other terrain was impassable. Only a few units (armored train f.e.) couldn't pass impassable terrain.
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