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Blue Moose
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Columbus, Ohio USA
May 1999 time: 00:22
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I think they should have added allied victories in PTW.
If you are playing a 16 human game....you are just going to get a lot of backstabbing eventually, because only one person can win. On the other hand, if they allowed up to 1/4 of the original number of civilations (or perhaps 1/4 of the current), then making a good ally would have a lot of benefits. The current system seems like it will encourage anti-cooperative behavior. Maybe some of the details (like a domination allied win) would need to be adjusted, but otherwise I think this would have been a great addition (maybe it is in there, but I've not heard of anything suggesting this).
-Moose
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Blue Moose
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Columbus, Ohio USA
May 1999 time: 00:22
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Well, it isn't like you couldn't still backstab...if anything, it would make backstabbing more interesting. As it is now, backstabbing will be expected...a no trust scenerio mostly.
-Moose
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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I think the limit for players in an mp game is 8, though I could be wrong about that.
I hope they do have team victories and/or permanent allies. more enjoyable for me anyways
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neonext
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if u could have AI players too, i would consider it a must
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Wise Ass
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Your Mom's House... Why?
Aug 2001 time: 00:22
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The limit is 8 max but they have not worked out the details.
There probably would not be all that much backstabbing after all look at most RTS games.
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Blue Moose
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Columbus, Ohio USA
May 1999 time: 00:22
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It would be sort of silly and odd if you couldn't have AI players...that's pretty standard in multiplayer games like this. CivII was like that, SMAC was, and so on.....why wouldn't you be able to have AIs?
-Moose
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neonext
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quote: Originally posted by ixnay37
Was allied victory an option in SMAC? I seem to remember it being so. |
do we have to break out the list of all the wonderful things in SMAC that didn't make it into Civ3? (mainly diplomacy options)
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neonext
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quote: Originally posted by Blue Moose
It would be sort of silly and odd if you couldn't have AI players...that's pretty standard in multiplayer games like this. CivII was like that, SMAC was, and so on.....why wouldn't you be able to have AIs?
-Moose |
IMHO having different resolutions to pick from that apply to all gameplay screens is pretty standard in today's games, but in Firaxis' latest titles they are non-existant. why should we expect anything different here?
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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quote: Originally posted by Blue Moose
I think they should have added allied victories in PTW.
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YES, YES, YES. That would be very cool, and I'd almost be willing to bet you can. I could be wrong though.
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Blue Moose
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Columbus, Ohio USA
May 1999 time: 00:22
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quote: Originally posted by neonext
do we have to break out the list of all the wonderful things in SMAC that didn't make it into Civ3? (mainly diplomacy options) |
I think the government system in SMAC really kicked ass too...and it makes a lot more sense than the Civ1/2/3 style systems. It easily could have been adapted. The unit system could have been adapted too, and then you wouldn't need this UU business.....it would have been nice to see some of the possibilities there....have a "sherman" tank by using low armor and firepower values...and so forth. Though, I guess though would have needed to improve the combat system. Hard to believe the same company made both games....you'd think they'd use their past innovations. Doesn't make any sense, really.
-Moose
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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quote: Originally posted by Galvatron
Than in the end we have two big blocks and they clash for ultimate world domination wohoo. |
HAHA that would be cool, like WWIII or something. Talk about a potential nuclear holocaust!
I also agree about the govt. system in SMAC. Naysayers keep saying "it's too sci-fi", or "it's too unrealistic", but in actuality bit and pieces of it are implemented in our real-world politics. I mean not every govt. in the real world that's a democratic regime functions in exactly the same way. There should be variations on each govt. type.
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