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BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:22
  Old Post 05-09-2002 12:12 Visit BigFurryMonster's homepage!
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What Shall We Bring to our Island? Get a bigger avatar today!

Say - you're going to an uninhabited island, and you could bring one thing along. What would it be ..?

Stupid question, of course. A Banana.

Well, we're in a similar situation with UberIsle. We'll soon have a city out there, that may or may not need resources from Abananaba. What will it be (if any) ?

Note that units are in no risk of sinking into the sea. We can do the island-hop move again: move a full Galley from Abananaba (A) out two tiles, move the Island Galley (B) out one tile, move the units from A to B, and move B back to safe waters. Galley A will risk sinking, though. But it's easier to replace it on the mainland side.

My suggestions to take with us:

* A defensive unit or two. Barbarians are bound to notice our new city.

* A new shipment of Settler+unit. We have the opportunity to found a new city not so far from our Capitol.

* Luxuries, to keep UberIsle City's population happy. For this, we need a port (no Galleys needed).

* A worker. This way, the city does not need to supply one itself, ensuring maximum population growth. We can also start sooner on road improvements, thus increasing commerce.

* Also, bananas will have to be imported.


Any other thoughts ..?

disorganizer is offline disorganizer
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Bavaria (Fanatika)
Jun 2002
time: 05:22
  Old Post 05-09-2002 12:24
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Is there a picture of the isle?

BigFurryMonster is offline BigFurryMonster
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Feb 2002
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  Old Post 05-09-2002 12:26 Visit BigFurryMonster's homepage!
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Yes. *click here *

disorganizer is offline disorganizer
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Bavaria (Fanatika)
Jun 2002
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  Old Post 05-09-2002 12:30
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I saw it now ;-)
Just read thread top down not bottom up (i should change this habit).
I would propose getting a total of 3 settlers+3 workers+3spearmen there, then building a harbor (rush?) in the northernmost city and connecting the 2 other cities with roads to that one.
After that, the island could be left alone to support itself.

A fast settlement of this isle will be necessary, as the ai will soon learn where it is and will propably start settlement itself, which will lead to a preventable war in the future (2 front war).

BigFurryMonster is offline BigFurryMonster
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Feb 2002
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  Old Post 05-09-2002 12:47 Visit BigFurryMonster's homepage!
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I agree that UberIsle must fall within our cultural borders ASAP, so the AI will have less tendency to send out settler stacks or (offensive) units.

panag is offline panag
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Oct 2000
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  Old Post 05-09-2002 21:46 Visit panag's homepage!
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hi ,

we should put some defensive units there and workers , ....

we can also use the foreign captured workers to join those cities , ....

have a nice day

Proserpine is offline Proserpine
Warlord
London, UK
May 2002
time: 05:22
  Old Post 05-09-2002 21:52
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We take 1 (one) defensive unit and at least one, maybe two settlers, possibly a worker. Any other units needed can be produced there.

zeh is offline zeh
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Brazil
Aug 2001
time: 02:22
  Old Post 05-09-2002 22:03 Visit zeh's homepage!
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I find that 2 settlers and 2 workers (only 2 more trips) will be enough.
All the other stuff can be produced in the island, since the corruption will be low and the workers will help building mines to increase the production in the cities.

[]'s

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 05-09-2002 23:02 Visit GhengisFarb's homepage!
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I advocate utter domination of the island, as if we were to place the FP or jump the Palace there it would provide an excellent center for science and culture production without having to worry as much about AI sneak attacks (they'd have to come over in boats) and no illegal immigrants from ROPs like those Persians.

Aro is offline Aro
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Ipanema
Jul 2002
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  Old Post 05-09-2002 23:32 Visit Aro's homepage!
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We will have some kind of barbarian explosion soon, so I think we need to settle two more cities and send to the isle a strong garrison, something about four/five units. Not to mention two/three workers. This means two or three new galleys (50% chances of sink). But can we do that? How is our productive capacity right now?

@zeh: E aí, cara? Tudo bem? É bom ver outro brazuca por aqui.

Hagbart is offline Hagbart
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Copenhagen, Europe
Feb 2002
time: 06:22
  Old Post 06-09-2002 00:52
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I think we should get 2 settlers, 2 defensive units and a faster explorer unit over there. When the 2 cities are build and connected with roads we should build/rush a harbor to bring bananas and other luxuries to Uber Isle.

If we have a worker with nothing to do we could send it to the island too.

Aro is offline Aro
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Ipanema
Jul 2002
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  Old Post 06-09-2002 01:15 Visit Aro's homepage!
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Hagbart, this sounds possible. Maybe one deffensive unit more?

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 06-09-2002 01:59 Visit GhengisFarb's homepage!
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Maybe we could send some War Chariots over there.

They would explore fast and could be considered moth balled until we're ready for our GA.

Reddawg is offline Reddawg
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Oak Ridge, El Niño, Apolyton
Aug 2001
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  Old Post 06-09-2002 02:25 Visit Reddawg's homepage!
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Got spare money?

i mean... we wanna take as much over there as we can.
to be reasonable, MINUMUM two settlers, MINIMUM two spearmen.

i think the biggest question is how much funds to allot to the island's development. i suggest that whoever is the administrator of the island begin entreating the government for money.

panag is offline panag
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Oct 2000
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  Old Post 06-09-2002 02:32 Visit panag's homepage!
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hi ,

one military unit to explore and kill others that try to land , ....

two units to defend the cities , ...

two settlers at least , ....

depending on the size we need more of them , ...

two workers at least , ....

preferably more , ...

one naval unit to explore the seas around , it should have a settler and military unit , in case we find a great spot , ....

have a nice day

Aro is offline Aro
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Ipanema
Jul 2002
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  Old Post 06-09-2002 03:08 Visit Aro's homepage!
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Uber Isle seems to be a prize. I agree with Reddawg, in the minimum, and in fact I think like Panag: one offensive unit, maybe the war chariot proposed by Ghengis, two spears to defense, two settlers (preferable three of each, plus one stack that is already there) and at least three workers.
But I'll happy with one settler, two units (1 offensive, 1 defensive) and two workers. I think we can’t afford more.
Btw, we will spend a lot of money to transform Uber Isle in a suitable place. Reddawg is right when he this as the big question.

Donegeal is offline Donegeal
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Jul 2002
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  Old Post 06-09-2002 04:12
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Please read my post in the Uber Island city placement post. Uber Island will be self-suficient.

Aro is offline Aro
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Jul 2002
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  Old Post 06-09-2002 04:26 Visit Aro's homepage!
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quote:
Originally posted by donegeal
Please read my post in the Uber Island city placement post. Uber Island will be self-suficient.


Yes, will be. But until that, we'll need to spend money and resources. I think Uber Isle worth the effort.

Sheik is offline Sheik
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May 2002
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  Old Post 06-09-2002 06:01
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I think we should have 2 defensive units, two cities (two settlers), and a worker. We don't really need to bring all this stuff out with us. we could build a defensive unit in city one and then bring out a settler, a defensive unit, and a worker.

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
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  Old Post 06-09-2002 10:34
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A defensive unit (a spearman should be enough) and a settler (workers can be built on the isle since they only cost 10 shields each). Additional settlers and spearman should be money-rushed in Uber Isle later, after we finish a port and maybe a granary later (with some help from money-rushes of course).

Vitreous Humor is offline Vitreous Humor
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Sydney Australia
Jun 2002
time: 15:22
  Old Post 06-09-2002 13:32
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quote:
Originally posted by donegeal
Please read my post in the Uber Island city placement post. Uber Island will be self-suficient.


Yes it will be but to colonize it ASAP settlers should be brought in from the mainland. The growth on the island should be enough for them to build their own workers and any additional military units. Now we have discovered Uber isle the AI will probably turn up sooner or later and we should be well established when they do.

vulture is offline vulture
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Leeds, UK
Jun 2001
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  Old Post 06-09-2002 13:56
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Isn't building a harbour on Uber Isle rather premature? We can't possibly import luxuries there through the harbour yet, 'cos we haven't got astronomy. Finishing a harbour prior to astronomy would help with population growth. One of the suggested sites for the first city has access to 4 squares that give 2 or more food already (once the borders expand). That's enough to get us to size 6 (albeit slowly through size 5), so I suggest that a harbour is low down the priority list until we get close to acquiring astronomy.

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
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  Old Post 06-09-2002 14:17
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You're right, I completely forgot about that. Make it a granary then.

wervdon is offline wervdon
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Nov 2001
time: 23:22
  Old Post 06-09-2002 19:16
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First load: 2 more settlers, the 2nd galley should drop them off as close as possible to the future city sites to minimize risk of barbarians.

Second load: If galley A survives the first load, either 2 workers or a worker and a defensive unit

Third Load: If galley A is somehow still alive: Wait and see, if we need more settlers then that (though by this point we have 3 cities on the island to produce those), else id say war chariots.

The only risk is that we send 2 undefended settlers to found cities, but using our galley as a scout we should be able to avoid barbarians at least until after we found the cities. If thats a big problem though, just change it to settler/military unit, settler/military unit, worker/worker last. Id rather see our cities get founded asap and our workers there not soon after though and let the cities produce their defenses.

wervdon is offline wervdon
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Nov 2001
time: 23:22
  Old Post 06-09-2002 19:20
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quote:
* Luxuries, to keep UberIsle City's population happy. For this, we need a port (no Galleys needed).


A harbor on Uber Island will be useless until we discovery astronomy anyways due to the sea tiles between us and there.

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
time: 07:22
  Old Post 06-09-2002 19:39
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Lose 30 kilos (of popups)

Methinks it's best to produce warriors in Uber Isle instead of wasting precious cargo space on garrison units. They only cost 10 shields each (or 40 gold if we money-rush) and they're sufficient for defending our cities and our units from barbarians (we get an attack bonus of 50% against barbarians after all).

Aro is offline Aro
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Ipanema
Jul 2002
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Warriors don't have a long way in the upgrade road, but in this case they will do the job. Good idea, Shiber, and cheap, too...

panag is offline panag
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Oct 2000
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  Old Post 06-09-2002 20:23 Visit panag's homepage!
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quote:
Originally posted by donegeal
Please read my post in the Uber Island city placement post. Uber Island will be self-suficient.


hi ,

, indeed it will , ....

but we need a harbor there as soon as possible , ...

have a nice day

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
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  Old Post 06-09-2002 20:25
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Thanks Aro.
If the isle does turn out to be uninhabited then I don't think we'll ever have to upgrade those warriors, unless the isle falls under attack (in which case we can rush modern units as well as transport some from the mainland).

panag is offline panag
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Oct 2000
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  Old Post 06-09-2002 21:48 Visit panag's homepage!
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quote:
Originally posted by Shiber
Thanks Aro.
If the isle does turn out to be uninhabited then I don't think we'll ever have to upgrade those warriors, unless the isle falls under attack (in which case we can rush modern units as well as transport some from the mainland).


hi ,

in time we should upgrade them , doing so when there is a war can be to late , .....

we should not wait , and let them build something later on , ....

first we need to get more units there , ...

have a nice day

 
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