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Moonsinger
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quote: Originally posted by SpencerH
Well they've got 11 gold/turn. So it could support that many units. |
11 gold per turn won't be able to support 20 units (at least for the human player); therefore, I think AIs are not played by our rule.
quote: What level is this played on? Could the AI advantages at higher levels be a factor? |
Deity on a huge map.
Last edited by Moonsinger on 05-09-2002 at 19:38
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Moonsinger
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I'm going to work now, I will check back with you guys later.
FYI: This game is played by the standard rule with patch 1.29f, deity level on a huge random generated map with 12 civs. There is absolutely no mod of any kind.
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Moonsinger
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quote: Originally posted by jshelr
I think the implication is that the AI does not have the same problem with disbanding when they run a deficit. Being fair, the AI civs probably are not allowed to create this situation "on purpose," but the program can't deal with it which it happens "by accident." (Just guessing.) |
Actually, they are not running into a deficit. If you look at the second snapshot at the beginning of thread (around 1565 A.D.) and the one previously (around 1665 A.D.); they are 100 years apart, and now they just added a worker and another rifleman. My guess is that the AI doesn't follow the same rule as we are, they probably don't need to support their units until they get to a certain number. They could also pay a lot less for upkeep. In this case 1 gold for every 10 units or something???
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