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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Mod Swapper problems
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Great Pumpkim is offline Great Pumpkim
Settler

Sep 2002
time: 05:22
  Old Post 06-09-2002 19:51
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Mod Swapper problems Enter the AD-FREE zone

I installed Modswapper and it opens with the box and looksa for Mods but it only sees the original game. How do I get it it to see other mods? I need it to use all the other cool modslike the wonders mod and the new city expansion mod. PLEASE HELP !!!!

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:22
  Old Post 06-09-2002 19:55 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton buy from Amazon

Did you actually install the other mods? Download them from Apolyton (or wherever) and unzip them in the main CtP folder (C:\Program FIles\Activision\Call to Power 2 by default)?

Great Pumpkim is offline Great Pumpkim
Settler

Sep 2002
time: 05:22
  Old Post 07-09-2002 16:09
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Thanks for the quick reply Tired of ads?

OK, the modswapper works. Umm, next question. I tried the "Visible Wonders" mod. Does it show all the wonders like the Great Wall, Aristotle's Lyceum, etc.? If it does then something isn't quite working right. Feedback?

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:22
  Old Post 07-09-2002 18:28 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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No, it only works with a specific list of wonders. The list of wonders for which graphics are avaiable can be found in the readme of the Apolyton Tile File. These wonders aren't mod-specific: they're a list of important Wonders, from all times from all over the world, developed especially for this purpose.

The original game has it's own list of wonders, completely independent from the Apolyton Tile File. Those wonders that are BOTH in the Apolyton Tile File mod AND in the original game will be visible on the map when you build them with the Visible Wonders mod (in this case that is probably only a small number: probably no more than half a dozen).

Once other mods such as Cradle implement Visible Wonders as well (this will take some time), the same situation applies there: only those wonders which appear BOTH in e.g. Cradle AND in the Apolyton Tile File will be visible on the map when they are built. To how many wonders this applies will be different per mod: for the mod I'm working on myself (which is far from finished so don't get too excited ) there will probably 30 odd wonders visible on the map. Most other mods will probably have less, though that depends entirely on what the modmakers themselves want.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:22
  Old Post 07-09-2002 21:32 Visit Immortal Wombat's homepage!
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Browse Apolyton AD-FREE

The Great Wall should show up if you have the Apo Tile File

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