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MariOne
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Erewhon in Neverland
May 1999 time: 06:22
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So you mean that this single inconsistence in the physics of an otherwise extremely complex game was enough for you to decide to dump the game along with the other 99 good things it has?
How they say, your mileage may vary, but then MY mileage is that this is a very weird reaction... 
It's been at least a couple of years since I last played some Stars!
IIRC, travel was FTL, and the speeds were Warp1, 2, 3, etc...
If that is true, it could make sense that without some sci-fi quirk engine, a body will "naturally" slow down to the light-speed limit at most...
Regarding Mass Packets, I can't recall whether the design simulated some form of wave/beam that had to be kept projected fromn the launching planet to keep the Packet's speed...
I know, Stars! model could induce you to think that it was a partially realistic representation of Astrophysics, and thus to also "expect" some consistence, but as a mater of fact it is far from that.
Think for instance of Gates, which "scientific" consistence could you find in it? Yet, it was a fantasy sci-fi option, adding an interesting alternative for your tactical and even strategical playing choices...
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Main_Brain
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Economic World Center
Jul 2002 time: 06:22
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try Playing AR instead
No Planetary Defenses to save you. Protect the Starbase or loose the Planet- Thats simple Gameplay :=)
//whew 5 Errors in 2 Sentences
Last edited by Main_Brain on 23-10-2002 at 17:29
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