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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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I've noticed that a number of people really prefer the late game... WW3, as it were.
I was late to enjoy / experience this part of the game; it's only been in the last several months that I've really gone for it, hard.
In playing AU 105, I finally found the joy of communism. I'm sure there are other applications and benefits, but I really like what I came up with.
Late game (i.e., MAs), with a significant tech advantage (i.e., facing Infantry), I invaded the top dog AI civ, Persia. Rather than bombard Jerxes cities down to oblivion, I took most cities at 11-25 pop.
The good news is that when you do this, you get to keep many important non-cultural city improvements, including Marketplaces, Harbors, Courthouses, and even Police Stations.
The bad news is that you are left with BIG pop, including almost overwhelming resistance, and, being on another continent, corruption and waste out the yin-yang.
COMMUNISM TO THE RESCUE!!
Between starving the pop, contributing to fast builds by disbanding obsolete units (excess Arty and old units airlifted in), and commie poprushing (in many cases, you must disbad a number of units before the city has enough shields to poprush), I got every Persian city down to 5 pop or less, where necessary built Temples, Cathedrals, Marketplaces, Courthouses, and Police Stations, and converted back to democracy in 6 turns!! (admittedly, playing Egypt, so minimal anarchy).
Add in some of the surviving city improvements, including Harbors and one Airport, and thus full access to my empire's resources, and the ex-Persian cities were wonderously productive for the continued growth of Egypt.
I know there are other good uses of communism (not that I've much experience), but this application blew me away.
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Lord Merciless
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I like using Communism to do some SERIOUS population reductions in captured cities.
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Lord Merciless
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Another benefit of the Communism is that you don't have to relocate your palace to make far away cities productive.
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Blue Moose
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Columbus, Ohio USA
May 1999 time: 00:22
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Well, corruption and waste in a Communism needs to be more closely looked at. Alexman's equations didn't seem to quite work for me. Communism should really have an improved version of forced labor too, given the age it comes in. Oh well, it can still come in handy.
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Blue Moose
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Columbus, Ohio USA
May 1999 time: 00:22
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67 city civilization. Huge map, fairly well placed FP and Palace (the palace could be better placed).
Democracy:
5193 commerce, 609 lost to corruption.
Communism:
3122 commerce, 422 lost to corruption.
Monarchy:
3238 commerce, 409 lost to corruption.
So it seems like what people say is true...Monarchy is probably a better choice than Communism. I know communism has some benefits, but I think rush buying usually comes in more handy than pop-rushing. At least in my experience. Sort of sad for communism really....the corruption is just a bit too high really. In a communism, every city will have at least 7% commerce corruption. I think that's just a bit wacked (that's wth a police station and courthouse, not counting the number of cities factor).
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Blue Moose
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Columbus, Ohio USA
May 1999 time: 00:22
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Xor, I think they also increase the chance of culture flipping (enough to make culture flipping possible even if you have overwhelming cultural power).
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Blue Moose
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Columbus, Ohio USA
May 1999 time: 00:22
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I've been thinking that communism should have a unique building that reduces corruption futher (and perhaps propoganda as well). It is possible to make such a government unique building currently. Makes sense too, it would be like the secret police.
If you felt communism was still very inferior, you could make the building just cost 10 shields or so, and have no maintainance or give it multiple such buildings. That should be able to clear up such problems.
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Blue Moose
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Columbus, Ohio USA
May 1999 time: 00:22
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Sadly, I don't think you can make a building automatically appear under a certain government unless it was already built. From what I have been told, a gov specific building will deactivate when you are under a different government (and you can no longer build it either). So without further changes to the editor, the best we could manage is a cheap communist specific building. Really, they should have made corruption levels more modifiable.
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Blue Moose
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Columbus, Ohio USA
May 1999 time: 00:22
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quote: Originally posted by vmxa1
Good point Catt. As to the Police Stations, I did not mean to imply we could do it ourself. It would have had to be a game design. As it is now anyone can have Police Stations, if they have discovered communism. Maybe a new building for that gov only, some day. On the other hand does not communism under USSR have about as much corruption as it gets outside dictator? |
Probably true (though the USSR also had a very, very bad infrastructure), but why bother having the government if it is basically useless? Sure, there is the very minor use of pop rushing and then switching back. But in most cases Monarchy is a better wartime gov. It's crazy. Remember, this is a gov that you basically don't get until after Democracy (nearly always)....I don't like how the gov choices are more limited in Civ III, especially since Communism is almost a useless government. Besides, the USSR isn't the only example to go from (though admittedly I don't have a lot of knowledge of other communist regimes). Perhaps China's is better. Half of what makes a government work well is how developed the country is.....I can't think of any first world country that was ever a communism...it always seems to be a choice of more backwards countries. That aside though...I just think having communism as a more useful choice is a good idea.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:22
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I am with you, if we have a Gov type, it should have some value tha is unique, otherwise no one will choose it. Pop rushing is of no value by the time you tend to get communism. You can afford to buy things under Rep/Dem. An easy way to have made it useful was the police station. Maybe as I said a new structure called Pulitbeaurea (sp). You can not have it unless under communism.
Last edited by vmxa1 on 12-09-2002 at 10:12
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Az
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MACEDONIA - It's the name of the sovereign country to the north of Greece
Apr 2000 time: 07:22
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The Politblah wasn't a building it was the Soviet Cabinet, where all-important decisions were made. I say we should have that WLTKD solution , together with a weakened anti-war movement , like in Republic. It would make a lot of sence. In a happy planned society, efficiency and productivity increased , and enabled the soviets to do some emasing stuff in the 50s and 60s, scientifically and industrially. However, the soviet people were also rather unhappy with the way their government run the war in afghanistan. Actually, when I think about it , it would be a great idea! . alas, I doubt that one could create this in a mod due to the handicapped modding ability in civ, IMO. But in PtW , who knows?
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