 |
|  |
 |
|
Ekanata
|
|
quote: Originally posted by Andrew_Jay
Armies are cool, but I never use much strategy in making them, just load them up with my veteran and elite modern armour. Would be nice if an Army group was something that encompassed artillery, defenders and attackers. |
I want army to have unload function. 
And also sea army.
I would also want an army to have partial benefit of its member. For example, in a slow army, if there's any fast unit, the army will be able to retreat from enemy's slow army/unit (the fast unit will defend while other member retreat before finally retreat itself). It also prevent enemy from retreating (the fast unit will hunt them). Would be nice to have army that can blitz, paradrop, shore attack, etc, just by combining those unit in an army.
|
|
|  |
 |
|
Ekanata
|
|
quote: Originally posted by WarpStorm
All armies can blitz even if the units can't already. You can do some things in the editor to make an army greater than the sum of its parts, for example, give it extra hit points. |
Thanks, I don't know that army can blitz by default.
My idea using army member speciality approach instead of editor approach, is to negate the ability until the permitting tech available. In case of viking (I heard its UU is can shore attack) its army could begun with shore attack ability earlier than other civ.
It's sort of an ability to design unit as in SMAC.
OOT : Why is it every time I wrote a post, it makes the thread closed ?
Last edited by Ekanata on 12-09-2002 at 17:38
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|