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Civfan
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Toronto, Canada
Sep 1999 time: 05:22
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wasn't able to get the civdip2.0 working.
assryia, change your setting s to worship. with both as worpship, we should be able to trade, offer techs.
nothing happend this turn
peace out
civfan
Attachment: ha_b3280.net
This has been downloaded 1 time(s).
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:22
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The Lord is dead, long live the Lord !
The Assyrian ruler Tudiya has passed away, his grandson Adamu has been chosen to take his place as head of the Family, and head of Assyria.
The evil village on the Northwestern plains has finally been subdued, and its inhabitants taken to Nineveh as slaves. A new city will be founded in the vicinity in a decade or so. The road northwards now lies open to Assyrian scouts.
Northern tribesman gave us the knowledge of the Wheel.
A new Village was discovered in the west.
to Persia
Why are your troops moving towards Tikrit? There is nothing to be had there…
to Civfan
Assyrian attitude towards Babylonia has been ethousiastic ever since we met. Your attitude to Assyria is shown as uncooperative.
The AI/game-engine is known to mess around with these settings, and there is not much that can be done about it. We both might set it to worshipfull every turn, but still we will receive uncooperative or worse ambassadors .
Please try to get CivDip working, it basically is the only way around it, short of meeting online and do a MP swap of techs. We could also that, but time-zones usually make these things difficult. (i'm in GMT+1).
I've made another file for CivDip, so if you get it running, let me know and I will post it here.
Game on.
Attachment: assyria_b3280.net
This has been downloaded 1 time(s).
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Kull

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El Paso, TX USA
Mar 1999 time: 22:22
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At the beginning of this PBEM, we discussed - and allegedly even imposed - a time limit on turns. This was never enforced, which was probably just as well since 24 hours is not really practical in a game involving players from different continents. Still, there have been a few occasions where significant periods of time elapsed with no explanation and no movement. Several players have expressed frustration over this, so I'd like to reopen the issue and get everyone to "vote" on the following propositions:
1) First of all, do you think there should be ANY time limit? If a majority say yes, then here's what I consider a reasonable plan:
2) Players will strive to complete their turn within 48 hours. If there's something that prevents this, just post a notice so everyone knows you'll be delayed. However, after 72 hours if there has been neither play nor notification, the player automatically loses their turn and the clock starts ticking on the next guy. This needs to be mandatory because given a choice - the next person in line will not want to be the "bad guy" and thus will let even more time go by. And that means time limits will remain elastic and unenforceable.
To recap - if a majority agree that time limits are necessay, you can then vote yea or nay on Prop #2. (Although please feel free to offer changes or modifications.)
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:22
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I'm in favor of the proposed plan.
A bump after 48 hours wouldn't hurt either...
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Civfan
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Toronto, Canada
Sep 1999 time: 05:22
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sure
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:22
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quote: Originally posted by Steve Clark
Since this is my first PBEM, can someone tell me how to handle diplomacy when the AI does something like this? |
In general, you disregard anything the computer controlled emissary (AI) tells you, or askes you. Better still, you refuse any talks with the AI...
That is, unless you agreed to something beforehand with the human player of the civ. In that case you can do any deals you both have agreed to, but nothing else.
quote:
I did???? I don't anything about CivDip, am I supposed to be using that? I don't recall any instructions to that effect. |
CivDip is a recent utility program made by Yaroslav, and it is perfect for PBEM. I did put a link for the download somewhere in this thread (quite recently IIRC).
The problem with PBEM and especially the computer controlled emissaries is that they seem to have their own will. They refuse to sign peacetreaties, alliances and such, or they refuse to accept techs or money offered, or they refuse to offer the right tech you want to trade, etc. etc.
The utility program bypasses the AI, and makes it possible to do all these things before you start playing your turn (if an offer has been made to you), and/or it makes it possible to make these offers with anybody at the end of your turn without contacting the AI.
IMO, it is highly recommended you try this program. It's a bit hard to install since you need a Java program to run it, but all that is explained in the CivDip readme.
good luck 
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Civfan
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Toronto, Canada
Sep 1999 time: 05:22
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Babylon continues its progress.
Attachment: ha_b3270.net
This has been downloaded 1 time(s).
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:22
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The second decade under the rule of Adamu passes by uneventfull…
Adamu is happy with it though. He has been quiet, only to make his mark later. Studying the records of long ago, inviting Gouvernors, listening to their reports and much, much more work has been done. And he has been sending his instructions to all parts of his Empire.
And so the future looks very well for his realm. Preparations for building two new cities have been completed, scouts moved out ever further from their homelands, discovering more huts and, most remarkably, a Barbarian fortress! And the fortress has a road leading up to it no less!
He ordered the Assyrian army to construct new weapons so they can lay seige to the bloody stronghold, and other forces will move in the lands the Barbarians seem to shield, so they can enter the inviting hut.
Adamu's reign will not be forgotten…
Attachment: assyria_b3270.net
This has been downloaded 2 time(s).
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