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yop73 is offline yop73
Prince
In my headquarters in Murmansk
Jun 2002
time: 06:22
  Old Post 16-02-2003 16:24
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*Discovered a small advanced tribe in south-west turkey. The town now waves the Minoan flag.
*Some Greek troops were spotted in the north of Hellas. We will land some troops there next turn, so contact can be established.

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tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:22
  Old Post 18-02-2003 03:54
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While advancing through the Mittani lands, a unit of hittite swordsmen was ambushed by Mittani skirmishers! They entrenched themselves and await the outcome... one thing is certain, blood shall be spilt, be it theirs or ours.

Even more barbarians offered us knowledge, to share in the glory that is Hatti!

Having heard of a strange race of people that came out of the sea, Hittite cavalry rush to meet them. Some say they are clad in scales, like fish (let's hope they don't stink like fish too)!

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Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:22
  Old Post 19-02-2003 00:06 Visit Civfan's homepage!
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#333 Report this post to a moderator
Inflate your Upload Space

wasn't able to get the civdip2.0 working.

assryia, change your setting s to worship. with both as worpship, we should be able to trade, offer techs.

nothing happend this turn

peace out

civfan

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yop73 is offline yop73
Prince
In my headquarters in Murmansk
Jun 2002
time: 06:22
  Old Post 19-02-2003 00:56
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We'll see who stinks like fish when you see the mighty Minoan army.
Anyway, you haven't replied to my mail yet. Is the arrangement OK for you?

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 19-02-2003 13:37
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The Lord is dead, long live the Lord !

The Assyrian ruler Tudiya has passed away, his grandson Adamu has been chosen to take his place as head of the Family, and head of Assyria.

The evil village on the Northwestern plains has finally been subdued, and its inhabitants taken to Nineveh as slaves. A new city will be founded in the vicinity in a decade or so. The road northwards now lies open to Assyrian scouts.

Northern tribesman gave us the knowledge of the Wheel.

A new Village was discovered in the west.

to Persia
Why are your troops moving towards Tikrit? There is nothing to be had there…

to Civfan
Assyrian attitude towards Babylonia has been ethousiastic ever since we met. Your attitude to Assyria is shown as uncooperative.
The AI/game-engine is known to mess around with these settings, and there is not much that can be done about it. We both might set it to worshipfull every turn, but still we will receive uncooperative or worse ambassadors .
Please try to get CivDip working, it basically is the only way around it, short of meeting online and do a MP swap of techs. We could also that, but time-zones usually make these things difficult. (i'm in GMT+1).
I've made another file for CivDip, so if you get it running, let me know and I will post it here.

Game on.

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Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:22
  Old Post 19-02-2003 23:32 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Bounded now by Nubia to the South, the growing Memphis Nome casts it's gaze West toward Libya and East into Canaan.....

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Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:22
Exclamation  Old Post 19-02-2003 23:59 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#337 Report this post to a moderator
Time Limits Suffering from ads?

At the beginning of this PBEM, we discussed - and allegedly even imposed - a time limit on turns. This was never enforced, which was probably just as well since 24 hours is not really practical in a game involving players from different continents. Still, there have been a few occasions where significant periods of time elapsed with no explanation and no movement. Several players have expressed frustration over this, so I'd like to reopen the issue and get everyone to "vote" on the following propositions:

1) First of all, do you think there should be ANY time limit? If a majority say yes, then here's what I consider a reasonable plan:

2) Players will strive to complete their turn within 48 hours. If there's something that prevents this, just post a notice so everyone knows you'll be delayed. However, after 72 hours if there has been neither play nor notification, the player automatically loses their turn and the clock starts ticking on the next guy. This needs to be mandatory because given a choice - the next person in line will not want to be the "bad guy" and thus will let even more time go by. And that means time limits will remain elastic and unenforceable.

To recap - if a majority agree that time limits are necessay, you can then vote yea or nay on Prop #2. (Although please feel free to offer changes or modifications.)

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 20-02-2003 00:29
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#338 Report this post to a moderator
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I'm in favor of the proposed plan.

A bump after 48 hours wouldn't hurt either...

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:22
  Old Post 20-02-2003 01:04
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I agree w/Kull. A 48-hour limit is fine with me (I will practice more discipline from now on). I will post my game tomorrow when I come home from school.

To Assyria:
We are sorry for the violation of the borders. The Persian troops will withdraw immediately.

To Babylon:
I sent you a PM with negotiation proposals after contact was established. Why didn't you reply yet?

yop73 is offline yop73
Prince
In my headquarters in Murmansk
Jun 2002
time: 06:22
  Old Post 20-02-2003 01:22
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Fine for me, the time-limit.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:22
  Old Post 20-02-2003 01:42
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Yes, definitely agree with a time limit and an automatic loss of turn after 48 hours (unless stated otherwise).

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:22
  Old Post 20-02-2003 20:31
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Get a bigger avatar today!

Here we go

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Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:22
  Old Post 21-02-2003 06:22
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Remove this text

Moving around

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Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:22
  Old Post 23-02-2003 05:12 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Bump (Thread disappeared)

Would also like "time limit plan" feedback from tanelorn and CivFan.....

Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:22
  Old Post 23-02-2003 07:17 Visit Civfan's homepage!
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Lose 30 kilos (of popups)

sure

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 23-02-2003 19:11
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quote:
Originally posted by yop73
Fine for me, the time-limit.




Tanelorn, You're up, unless Yop beats you to it

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:22
  Old Post 23-02-2003 21:08 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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There seems to be some confusion about the time limit. To reiterate (and expand) on my last post:

48 Hours = Highly recommended. Keeps the game moving along at a good clip.

72 hours = Sometimes the real world interferes, so it's not unreasonable - I think - to give an extra day from time to time. If someone routinely takes 72 hours, that's a different story.

Over 72 hours - Unless you've posted to request an extension beyond this period, turn loss is automatic and the clock begins on the next person.

So by my count, Yop still has about 9.5 hours before the game is handed off to Tanelorn.

yop73 is offline yop73
Prince
In my headquarters in Murmansk
Jun 2002
time: 06:22
  Old Post 23-02-2003 23:23
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Meeted with the Greeks.
They declared war.
Another town enslaved.

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Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:22
  Old Post 24-02-2003 07:45
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quote:
Meeted with the Greeks.
They declared war.


I did???? I don't anything about CivDip, am I supposed to be using that? I don't recall any instructions to that effect. Since this is my first PBEM, can someone tell me how to handle diplomacy when the AI does something like this?

yop73 is offline yop73
Prince
In my headquarters in Murmansk
Jun 2002
time: 06:22
  Old Post 24-02-2003 21:13
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No, the AI did.
You can just contact me next turn and make peace again.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:22
  Old Post 24-02-2003 22:17
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Or just ignore it? Making peace might cost me something and I shouldn't have to be penalized for the AI doing something I don't want to do (if that makes sense).

yop: I'm sending a PM, I got something in mind.

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 24-02-2003 22:17
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Increase Your PM Length

quote:
Originally posted by Steve Clark


Since this is my first PBEM, can someone tell me how to handle diplomacy when the AI does something like this?


In general, you disregard anything the computer controlled emissary (AI) tells you, or askes you. Better still, you refuse any talks with the AI...

That is, unless you agreed to something beforehand with the human player of the civ. In that case you can do any deals you both have agreed to, but nothing else.

quote:

I did???? I don't anything about CivDip, am I supposed to be using that? I don't recall any instructions to that effect.


CivDip is a recent utility program made by Yaroslav, and it is perfect for PBEM. I did put a link for the download somewhere in this thread (quite recently IIRC).

The problem with PBEM and especially the computer controlled emissaries is that they seem to have their own will. They refuse to sign peacetreaties, alliances and such, or they refuse to accept techs or money offered, or they refuse to offer the right tech you want to trade, etc. etc.

The utility program bypasses the AI, and makes it possible to do all these things before you start playing your turn (if an offer has been made to you), and/or it makes it possible to make these offers with anybody at the end of your turn without contacting the AI.

IMO, it is highly recommended you try this program. It's a bit hard to install since you need a Java program to run it, but all that is explained in the CivDip readme.

good luck

tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:22
  Old Post 25-02-2003 02:42
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Downloading...

tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:22
  Old Post 25-02-2003 03:26
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The clock is ticking!
Regarding the time limit, I think that if a notification of upcoming absence is issued (stating the time a player expects to be back), it should be taken into consideration.

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Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:22
  Old Post 25-02-2003 06:14 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by tanelorn

Regarding the time limit, I think that if a notification of upcoming absence is issued (stating the time a player expects to be back), it should be taken into consideration.


Absolutely. 72 Hours is a hard stop ONLY if the player fails to request more time. In the end, it all comes down to common courtesy - play within the time limit or just offer an explanation as to why that's a problem.

Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:22
  Old Post 27-02-2003 01:48 Visit Civfan's homepage!
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Babylon continues its progress.

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germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:22
  Old Post 27-02-2003 23:53
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The second decade under the rule of Adamu passes by uneventfull…

Adamu is happy with it though. He has been quiet, only to make his mark later. Studying the records of long ago, inviting Gouvernors, listening to their reports and much, much more work has been done. And he has been sending his instructions to all parts of his Empire.
And so the future looks very well for his realm. Preparations for building two new cities have been completed, scouts moved out ever further from their homelands, discovering more huts and, most remarkably, a Barbarian fortress! And the fortress has a road leading up to it no less!
He ordered the Assyrian army to construct new weapons so they can lay seige to the bloody stronghold, and other forces will move in the lands the Barbarians seem to shield, so they can enter the inviting hut.

Adamu's reign will not be forgotten…

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Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:22
  Old Post 01-03-2003 00:35 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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"Pacification" of the Nile Valley continues....

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tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:22
  Old Post 02-03-2003 07:45
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Lose 30 kilos (of popups)

Bump and tick-tock hear the clock! AI is eager for its spot!

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:22
  Old Post 02-03-2003 16:45
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Avatar Enlargement: We've got the solution

I would like to ressurect the PM-after-turn-posted idea. Apart from that, can somebody please explain to me how the No-CD patch works? I've got a new CD-Rom drive and it has absolutely no tolerance when it comes to (slight) scratches. And I can't get that damn patch to work!

To the game then, Persian scouts have met Assyrian scouts attempting to cross the Persian-Assyrian border in the Zagros mountains. We know that we have done the same violation, but we withdrew our troops immediately. It would be nice if the Assyrians would do the same.

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